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Forum > Goal Line Blitz > What do you think needs to be done to bring GLB back to a very enjoyable game?
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_OSIRIS_
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My main Cons are...

-It takes too long to build a player and is too expensive upfront. Some may like it but me not so much.

-The game often feels more like a job than a game. Sometimes I just don't really feel like prepping for a another tough game. Not sure if i would change anything because I like the complexity involved. It is certainly having some burn out factor for me lately.

-The game seems unpolished and unfinished.

My Pros are too numerous to list really. It is still a very enjoyable game for me.
 
Deathblade
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Originally posted by bhall43
Show me one person who asked for help and had legit questions that didn't get it.


Yeah, the whole "waaa new people get ripped to shreds by hordes of forum trolls" meme is so overplayed, and has literally never been true.
 
Dub J
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Originally posted by Deathblade
needs more explosions and nudity




 
Deathblade
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Originally posted by yello1
It removes the illusion that you can win the game by spending more for it, thus less players bail thinking they are being out spent rather than out played.


I'm fairly certain that you are literally the only person on this game who thought he deserved a WL title because he paid money.
 
Deathblade
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Originally posted by Hagalaz
Are you familiar with the concept of "balance"?


Yes, and no game ever has achieved it, so expecting a 1 man operation to achieve the pinnacle of competitive gaming is a bit absurd.
 
yello1
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Originally posted by Deathblade
I'm fairly certain that you are literally the only person on this game who thought he deserved a WL title because he paid money.


LOL I never said such a thing.

But there are people who sniff a game that is pay to play like this and immediately consider it a scam and back away.

tbh I was one of them, but buddies came here so I tagged along.

And maybe the industry is moving more this way enough that its less an issue than it would have been in the past.

But I still think it needlessly smells funny.
 
Deathblade
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Originally posted by yello1
LOL I never said such a thing.


why dont you just admit to spouting out that nonsense so i dont have to go find it
 
yello1
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Originally posted by _OSIRIS_
My main Cons are...

-It takes too long to build a player and is too expensive upfront. Some may like it but me not so much.

-The game often feels more like a job than a game. Sometimes I just don't really feel like prepping for a another tough game. Not sure if i would change anything because I like the complexity involved. It is certainly having some burn out factor for me lately.

-The game seems unpolished and unfinished.

My Pros are too numerous to list really. It is still a very enjoyable game for me.


- Yes time is a problem. Cost somewhat depending on what you want to do

- The problem with "job" aspect of the game is the lack of user friendliness in the interface. This has been improved with things like the scout function and improved roster tabs. But there needs to be much more of that sort of thing that compiles the data for players rather than requiring them to play "librarian online". The challenge should be in applying the data. Not finding it.

- Polished is all about the graphics I think. It probably could use a graphics do - over but if Bort does not do graphics its pricey to get that tacked on. Maybe a necessary expense to take the game where it should be, which is front and center in the online football gaming universe.
 
yello1
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Originally posted by Deathblade
why dont you just admit to spouting out that nonsense so i dont have to go find it


Nope. Not once.

You are probably thinking of a joke post in the million flex club thread.

With one caveat, see below, the game does not require you to spend money to succeed. Thats always been pretty obvious with the caveat in mind.

The caveat, of course, is that to succeed in the game and NOT spend alot of money, you need to make the right kind of friends. Otherwise your teams will lack quality dots over the long haul and not be competitive.

Now you need to make friends to learn the game as well. But once you learn the game, the ability to solo a team is beneficial in that you need never worry about filling a roster slot with a free agent that you can not find. But even then you not only have to have the money and knowledge, but the silly amount of time needed to optimally maintain 55 dots AND scout and game plan.

But for that super nerdy deep pocket subset, the extra coin does give some advantage over the non-networked socially inept masses.
 
yello1
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Originally posted by bhall43
That is what kept the entire player base around that long. If they came out day 1 and told everyone this is what beats this and what not we would have all moved on by now. Granted they changed the game daily so Bort would have had to come out every day and been like alright this now beats this. The next day...just kidding this now beats this.

What is really more fun to the average user? Thinking you could possibly make a Jedi Knight or Tea Baggins, or knowing your player is the same build as 95% of the game and isn't special at all?

As far as the AI, I see nothing about adding more to the inputs and outputs of this game attracting more coordinators.


That was what kept the tiny core of the player base that can barely fill a World League roster around that long you mean.

The interweb is filled with games that have 100% transparency, including the most popular games on the web. While 100% chess is not what I would prefer, having more data than we have now would be a vast improvement even if it made some of the grognards unhappy.

As for the 95% thing, thats where multiple choices and game planning options come into play. If you make 5 equally valid ways to play every postion, and game play options that exploit each well, then you would only the be same as 20% of the population. And that would be lower as you could do combination dots that would fit into more game plans.

But the point of the game in that scenario would be tactical choices and roster choices and game planning being the focus of the game. And thats what it should be. The fun of football is not sweating in the gymn. Its being on the field trying to out game plan the opponent.

On the AI its just what I would prefer. I think it would make the planning more fun and easier and most of all less frustrating. With some more decision tools we could better be assured that the gameplan that plays out on the field is more successful. Maybe you dont win more, but you have less routs where you are repeating the same broken plays as often as one does now.

 
yello1
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Originally posted by bhall43
Days 41 through 46 are offseason days. You would either have to do it like it used to be run:

1 Pro World Tournament all season with 64 of the top teams from the prior season.
1 Pro Champions Tournament with 8 pro winning teams from the prior season. (would technically be 4 now i guess)
1 League tournament to decide league champion at season end.

or

You would have to find some way to make a League tourney + a Pro champions tourney flow between day 32 and day 40. Could be 1 game a day I guess.


Yeah its offseason, but thats okay.

You would have to tinker with the contract system so that the WL tourney rosters used the prior seasons builds, but let those dots become free agents and sign etc in the normal course in every other context.

Only thing they could not do is retire. And really you could work around that if you wanted to - let the agent commit to retiring the dot, get the flex to spend on new dots, but the dot plays out the tourney until his team is eliminated and then is automatically retired.

Awkward yes. But it captures the March Madness feel of a season to select those who contend in the championship tourney. It also focuses the games attention on that tourney, since no one else is playing, and makes it more interesting.

Doing it during the season is the opposite. No one would pay attention and it would at best be a distraction from the regular season. And since membership would be based on last seasons performance it would not even necessarily be the best teams this season.
 
Deathblade
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Originally posted by yello1
I've spent thousands of dollars and can't even win Nat Pro


In a thread from 3-4 months ago.
 
Deathblade
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Then you followed it with a facepalm as if that is a fault in the game. lol
 
Deathblade
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Man, you come up with some crackpot theories when you're mad.

Reading a thread about you going on how the game is rigged and no matter how much you spend GLB will never let you win.

lol you trying to justify being able to buy trophies
Originally posted by yello1
See Madden example above.

One does not earn ones place to ride Magic Mountain at Disney World. One pays the ticket.
Edited by Deathblade on Apr 20, 2013 05:40:11
 
Hagalaz
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Originally posted by Deathblade
Yes, and no game ever has achieved it, so expecting a 1 man operation to achieve the pinnacle of competitive gaming is a bit absurd.


Achieve? No. Try? Yes.

GLB doesn't try. Disguising balance issues with lack of disclosure is something that is unique to GLB.
 
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