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yello1
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Originally posted by Larry Roadgrader

Or you could learn to run a team.

But hey, that would take study and work on your part, and that's not ever gonna happen, so you'd be better served to just keep making crappy suggestions until pretty much everyone knows better than signing dots to any team you're associated with.


Kudos on consistently being unable to grasp the point.
 
Guppy, Inc
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Originally posted by yello1

Where's your proof they are throwing a "whee our chemistry sucks" party? Link?


really? so the only 2 choices are to whine or party? show me where anyone says that people celebrate having a bad chem? they simply deal with in.

Originally posted by yello1

Logic is all about putting 1 and 1 together and not getting "Derp".


you talking about logic is like a politician telling the truth. neither one has a clue what they are talking about.

Originally posted by yello1
Chem = -% to perfornance = Bad for the team

You guys suggest its not. Thats illogical.


and another moronic statement. we are saying that its a SMALL impact, as it is intended, and should be. you make it out to be this insurmountable obstacle. 6-12% is just such a ridiculous exaggeration. its impossible to have a 12% hit from chemistry. but again, you've never been known for actually stating real facts. just makeup a bunch of shit and see who falls for it.

Originally posted by yello1
Any player on roster removed from team = minus chemistry for the whole team regardless of the player position stature.

Even if he has been on the team for an hour.

Thats dumb. You guys like things as they are. Thats illogical.

actually, many of us have fought to have offensive players only affect offensive chem, and defensive players affect defensive chem. but thats not what you suggested. you made up fake facts. if you go into a season with 60 chem, you'll be 97 come the playoffs. (5x2 + 27x1 for the mentally challenged, aka yello). and relying on actual facts instead of made up bullshit is completely logical.

Originally posted by yello1
I can go on, but you won't get the rest of it either.

Let me just say "Derp". I don't really know what that means, but I bet you do.

you are right, i rarely understand made up stats and figures.

here's your OP, the highlighted parts are pure made up bullshit.
Originally posted by yello1

First off, see my old posts about totally revamping chemistry, giving teams things to do to repair chemistry, VAs to boost chemistry, that have been posted from season to season. Chemistry as it is blows, needs to be fixed.

But lacking that, lets at least make it be less of a long term problem.

Extend the two point per day recovery to 100 from 70.

Take half a season off the penalty.

Right now if you change half your roster, or 22 guys, on Day 42, then your team is still suffering from 10 to 21% reduction to the performance of one or both squads for Game 1 of the next season, and still as much as a 1% hit for game TEN.

Consider that teams will pay millions of dollars for such a 1% boost and can only do it twice a season because it is so powerful, does it REALLY make sense that for what in GLB is a every season occcurence for many teams the penalty is TEN TIMES HIGHER on game day and lingers around for 60% of the season - ruining the teams chances at playoffs and ensuring high turnover again the next season?

Whereas if you just extend the 2 points per day to 100, then the penalty on day one is still a ridiculously over powered 6-12% but at least its goes away entirely by Game 4, only ruining a fifth of the season and still giving the team some hope of making the playoffs.

I mean come on, in a real NFL situation, that would be the equivalent of spending over 90 days in Mini Camp,Training camp, preseason and mid season practices, and playing scrimmages as well as 4 preseason games, 3 regular season games together.

Thats enough time together not to be penalized.

+1 this idea to reduce the impact of the idiocy of chemistry

This dots flex depend on it!

http://goallineblitz.com/game/player.pl?player_id=1802194


also notice the last 2 lines.....and tell us again how this isnt about YOU. all your OP does is want a freebie to make sure you start every season at 100, no matter how many people abandon your teams.
 
Guppy, Inc
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Originally posted by yello1
Kudos on consistently being unable to grasp the point.


look in the mirror when you say that. his point is that if you knew how to run a team better, it would be just an annoyance to you like it is to everyone else, instead of this crippling thing like you have convinced yourself that it is, which it isnt. your name should really be chicken little because you always think the sky is falling.
 
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Originally posted by yello1
Kudos on consistently being unable to grasp the point.


Kudos on consistenly being unable to grasp the game.
 
King of Bling
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LOL, this thread delivers!
 
Guppy, Inc
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Originally posted by King of Bling
LOL, this thread delivers!


pizza or chinese??
 
yello1
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Originally posted by Guppy, Inc
look in the mirror when you say that. his point is that if you knew how to run a team better, it would be just an annoyance to you like it is to everyone else, instead of this crippling thing like you have convinced yourself that it is, which it isnt. your name should really be chicken little because you always think the sky is falling.


And my point was that this is NOT the case.

Chemistry is not an annoyance if you start with a winning team.

Team quality is dot based first and foremost. And dot quality comes from Networks, ground up groups of buddies, solo team owners, those guys need not worry about chemistry.

Someone with a pick up group of free agents is going to suffer from chemistry for all the reasons set forth above. They do not have the same dot quality that the others do.

Which means they have to forge a team over time.

But chemistry says, Nope, Not going to let you. You will start half or more of your season with a penalty for being free agent team. Which means you will be a free agent team next season, with bad chemistry, again next season. Ha ha.

The dynamics of that have been spelled out to you several times here. Maybe its not like that on the special teams squad where you coach. But thats how it works.

Not that I am a great coach etc, I aint.

But even if I were, the free agent poor get poorer angle of chemistry would make that not be enough.



 
patrickrobe
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-1
 
Demboyz
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Originally posted by King of Bling
LOL, this thread delivers!


most yello suggestion do.
 
bhall43
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Originally posted by yello1
But its NOT a good thing.

Because the only teams that can manage to stick together are the winning teams.

You reward winning teams with trophies. Not game advantages. They do not need them, and that is just going to make the losing teams have a tougher row to hoe to turn it around. Spiral of success, spiral of losing. Rich Richer. Etc. That is ruination to the game.






its almost like you completely didn't even read what I wrote. Because you were too busy whining about terrible teams being terrible.
 
bhall43
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Originally posted by yello1
Kudos on consistently being unable to grasp the point.


No kudos to you.
 
Guppy, Inc
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very few people start out with a winning records. most of us buy teams that had a losing record from the season before. you could have a 200 in chemistry and it would not help at all if your AIs suck. good dots dont go to teams that lose games that they shouldnt be losing. its better to not sign any dots than to sign dots that arent in it for the long term, because cutting CPUs doesnt cause a chem hit. then you spend all season recruiting for the next season. when i won in s23, i 99% recruited complete strangers from the d leagues and cpu teams. almost none of them were even in the marketplace, yet we went 19-0 (i didnt own the team the 1st game). the team we played for the title...another team that i had built from scratch that very season after a 0-16 season, so that team really had a crappy chem, and i think their only loss was the title game.

so when you say that chemistry makes it impossible to have a good team, i laugh because i've done twice in the same season recently. and when a team has reached the point of needing to replace too many players, you know what we do? we reboot so that we dont waste season after season treading water. the system in place makes starting over really easy.

good dots join teams when:
1) the owner knows what s/he is doing. having a bunch of losing teams and almost no trophies is like asking the head cheerleader to date the math nerd.
2) the team has effective AIs and players are used correctly w/i it. i've been on teams that have played your over the seasons, and your AIs are not good.
3) a roster full of league appropriate players. if a pro level team tried to recruit me and i saw a roster full of 50s and 60s, i wouldnt even respond to the offer, as all they are doing is desperately sending out offers w/o a plan. same with any other level that the players didnt match. and NO, i have no idea if your teams fit this or not.

you make this big deal about chemistry, then point out that most of the teams are in the same boat, so where's the disadvantage? if you think that chemistry is costing you more than 1 or 2 games a season, then you are more clueless than most of us already think. it always comes down to the same, stop whining and learn the game and you'll be 100x happier and we wont have to put up with all your clueless ideas.
 
bhall43
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Originally posted by yello1
And my point was that this is NOT the case.

Chemistry is not an annoyance if you start with a winning team.

Team quality is dot based first and foremost. And dot quality comes from Networks, ground up groups of buddies, solo team owners, those guys need not worry about chemistry.

Someone with a pick up group of free agents is going to suffer from chemistry for all the reasons set forth above. They do not have the same dot quality that the others do.

Which means they have to forge a team over time.

But chemistry says, Nope, Not going to let you. You will start half or more of your season with a penalty for being free agent team. Which means you will be a free agent team next season, with bad chemistry, again next season. Ha ha.

The dynamics of that have been spelled out to you several times here. Maybe its not like that on the special teams squad where you coach. But thats how it works.

Not that I am a great coach etc, I aint.

But even if I were, the free agent poor get poorer angle of chemistry would make that not be enough.





So we should get rid of chemistry so that terrible teams aren't so terrible? I mean really that is how you boil down your argument. Teams that aren't very good have terrible seasons and thus are the only ones losing players because of this fact. Surely not for the long list of problems of them just not running a proper team, using Va's correctly, building really good players...naw its chemistry. Chemistry is driving them to shit and this is constantly making their team a revolving door for FA's and thus creating a revolving door for them in bad chemistry and making them lose season after season.
 
bhall43
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Misfits had a chem of sub 50 the other day. And I was still signing FA's. It is weird how those people would want to play for a ball club with such low chemistry if that means they are already doomed to no wins next season until they reach 100 again.
 
Guppy, Inc
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Originally posted by bhall43
Misfits had a chem of sub 50 the other day. And I was still signing FA's. It is weird how those people would want to play for a ball club with such low chemistry if that means they are already doomed to no wins next season until they reach 100 again.


i'll save yello the need to respond.

in my best yello voice:
liar, no one would ever sign with a team with a bad chemistry. they are all probably your friends, because you are obviously in a huge network.
 
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