Originally posted by beenlurken
Dont lie... you are only making this suggestion because you are unable to be competitive at the Nat Pro level... you would not be making this if your team(s) was a playoff contenders.
If you would just step back and take an objective unselfish look at the game you will finally realize that the league structure is what is hurting this game at the end game level. Whether you admit it or not the game cannot support 8 competitive pro leagues.
The answer is not what you naively suggest in this thread. It will never fly.. it's a game and if users want to build every player for ther team the should be able to.. if a group of friends want to build a team they should e able to. Listen to what EVERYONE in this thread is telling you.
That said, the only way to fix parity at the end game level is to contract the Pro leagues. It Bort finally decides to market this game and it begins to grow again then the Nat Pro level can be expanded back but for now there should only be 4 leagues with higher promote/demote. It is just too easy to reach Nat Pro... it's practically a guarantee you will get there. Also it is ridicously easy for shit teams to stay in Nat Pro... you of all people should know this. The problem with that is that these teams buid a reputation of losing and will never be able to sign competitive dots (I would rather put my dots on a promising reg pro team than one of your teams yello.. and that's excluding our history).
Lastly, how did this thread make it to page 10? This is NGTH
Don't call me a liar. Thats infuriating and uncalled for. Stop projecting your self involved self serving values on others and you may see the world a tad more clearly.
Again, I make game suggestions. I made games. Sold them to people not for profit, there wasnt much, but because I like it. I play games and then I think about what could be better or more to my liking. Online games came along I do the same thing. My first suggestions about this game were posted years ago. My suggestions were posted when my team was winning championships. My suggestions in my other online games are posted when winning or losing. Heck I post suggestions in fantasy RPG MMOs where there is no such thing as winning OR losing.
As for it won't work, maybe. Maybe it would tick off everyone and the game would immediately end. Or maybe it ticks off some folks and some leave and some adapt, but meanwhile new players and players who would have left under the current system like the game more because of parity and STAY. And maybe in the long run thats better for the GLB business and those who stay than the current dwindling player base course is.
Following my analogy, yes the NFL would survive without parity. In maybe ten cities that can compete without a salary cap. But the other 22 cities would be watching tennis and sucking an egg like Los Angeles does now. Ten cities might keep the NFL afloat but I wouldnt bet on ten teams or one league being enough to keep Bort from getting another line of work, maybe a Tennis sim.
Anyway, whether it would work or not neither you nor I really can say. I just put the concept out there as a potential solution to a perceived issue. Hate it if you will.
As to league contraction, the less and less players there are the more true that argument becomes. But less is not more in terms of profits. See the ten cities/one league issue above. And in any case less teams still does not equate to parity. Those bad dot builders will still be there and those good dot builders will still go to the winning teams and the other teams will have no chance of winning generally speaking and then they will still quit. What then? MORE contraction? Till its ONLY the winning teams left? What is that? 16 WL teams, maybe that many more in all National Pro? 32 times 204,000 flex every seven months, adjusted for the 70% discount.
Thats game over time. I dont think thats what anyone wants, even LESS so than parity and real salary caps.
As for ten pages, LOL I have no idea.