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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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Bort
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Originally posted by Ubasstards
Originally posted by Ubasstards

people keep complaining that WRs dont fumble enough. Is it because CBs arent built to force fumbles or something in the code where WRs fumble less.


And no, DONT INCREASE WR FUMBLES




Nothing special that makes WR's fumble less. There just aren't a lot of good opportunities for a WR to get hit with a fumble causing hit. Most of the time they only touch the ball 4 or 5 times in the game and get tackled while moving slowly by a weak CB.
 
dmfa41
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I'm fairly upset with how fumbles are caused in this game - how it's too much about the "big hit" type forced fumbles and not enough "grab and rip" type by people who are skilled at putting a helmet on the ball or by clubbing or ripping it out. If you look at the fumbles caused in real life (yeah yeah, I know, not the NFL) then I imagine that more fumbles are caused by a good strip; we know that isn't the case in this game.

I know about Rip the Ball, but I think that only one "skill" forced fumble SA/VA compared to all the "power" forced fumble SA/VAs is absurd. I know that there aren't any changes in SAs/VAs planned for the next season, but is this part of the game something you think about or something you'd consider changing?
 
Catch22
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Originally posted by Ubasstards
Originally posted by Ubasstards

people keep complaining that WRs dont fumble enough. Is it because CBs arent built to force fumbles or something in the code where WRs fumble less.


And no, DONT INCREASE WR FUMBLES




There is nothing in the code to make WR's fumble less. WR's don't have the ball as often as RB's, therefore the chances they have to fumble are less. Also they often are being tackled by CB's who do not have the same type of builds as DL and LB'ers (who typically tackle RB's).
 
jamz
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Originally posted by Bort
Originally posted by jamz

Will there ever be another way for a 'possession' WR or WRs in general to 'get open' other than to make a better cut than someone, or speed past them?

(not talking catchfake/pump fake)


I made some updates to creative route running recently, which we are currently testing, and it works a heck of a lot better. I would expect to see that next season.

Other than that, there's really not much else a player in real life could do other than make quick cuts or have his QB help him with a good throw away from the defense (which I also have been working on).


It's tough to conceptualize, or find examples of but I feel like there's got to be a way to do it for GLB, make jumping matter more maybe? Strong enough fight off a smaller/weaker DB, QB knows this? Big Red Zone Targets with a high vertical i.e. Larry Fitzgerald?

I'm not sure how to do it right, but it seems like there needs to be a way to differentiate the two a little better, or everyone will go one direction.
 
zamtik
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Ty for answering my questions earlier
 
bhall43
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Originally posted by chronoaug
well the speeds obtained during chip blocks are well beyond what is achievable with a normal build and first step. i've seen a 150spd +track star +streaky + 12 first step dot not come close to 60on the speed scouter



In terms of just tying endorsements to archetypes (or at least just for blocking vs offensive TE/FBs and Special Teams vs offensive/defensive guys. doesn't need to be every single one) i believe it has been suggested but once the new suggestion system of voting or when that forum becomes a bit more important/useful i'll repost it in there. just seems silly seeing the PD% and jumping on returners and lead blocks and blocking on offensive TE/FBs. Thanks for the answer though


stop nerfing my players right nao.
 
Catch22
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Originally posted by Redrover

Does awe inspiring and underdog work on rushing plays? i.e. if I am running the ball with my elusive back with 15 underdog, could it possibly fire on the higher-fame MLB who is set to Cover Man: HB?


No, only work on passing plays - guy has to be set to run route.
 
Saris
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The Gang Tackle SA reads: "The Gang Tackle ability gives this player a bonus to tackling ability when there are other tacklers within 2 yards."

Does this refer to another tackler within two yards of the player with the SA or is it another tackler within two yards of the player being tackled?

 
Redrover
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Could you possibly make it so people stop running when the ball carrier is 20+ yards away with no defenders near him? Right now the most devastating play to a defense is getting a 106 yard pick six that causes your defense to run the length of the field and be exhausted for the rest of the game.
 
tonylieu
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Originally posted by Saris
The Gang Tackle SA reads: "The Gang Tackle ability gives this player a bonus to tackling ability when there are other tacklers within 2 yards."

Does this refer to another tackler within two yards of the player with the SA or is it another tackler within two yards of the player being tackled?



good question
 
Catch22
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Originally posted by Stoner DTD
Even at the peewee level I have noticed a impact of even the slightest additions to confidence and stamina seemingly making a "large" difference, if this was indeed the intended effect.

I am very curious as to what exactly GLB is planning "tournament" wise next season and if GLB by not sanctioning flex prizes is also trying to discourage user-run tournaments in general. Also am I correct in assuming that "scripted" tournaments are expected in season 20 now?

Plus I'd really like to hear news of any more upcoming changes to the "make coordination easier" effort as of late, the recent additions have been great.



Bort is starting work on automated tournament tools - users will be able to use this to set up their own tournaments, GLB just will not do flex point transfers for these tournaments. We will be running GLB sanctioned tournaments that offer prizes as soon as these tools are set up.

Lots of things on coordination easier - this thread best explains what we are looking at:

http://goallineblitz.com/game/forum_thread.pl?thread_id=4299304&page=23#38672129
 
bhall43
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Originally posted by jamz
It's tough to conceptualize, or find examples of but I feel like there's got to be a way to do it for GLB, make jumping matter more maybe? Strong enough fight off a smaller/weaker DB, QB knows this? Big Red Zone Targets with a high vertical i.e. Larry Fitzgerald?

I'm not sure how to do it right, but it seems like there needs to be a way to differentiate the two a little better, or everyone will go one direction.


until things like catching, vision, and jumping are really necessary components of receiving a ball...speed will always be the better route for any sort of receiving.
 
ryan_grant-25
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will we ever see a day where the same play penalty on offense will cause the defense to "change" its patterns? mostly on pass coverages... not saying that they change who they are suppose to guard, but say they watch the team do short flat passes 10 times in a row, maybe the safety cheats down a bit.
 
Bort
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Originally posted by dmfa41
I'm fairly upset with how fumbles are caused in this game - how it's too much about the "big hit" type forced fumbles and not enough "grab and rip" type by people who are skilled at putting a helmet on the ball or by clubbing or ripping it out. If you look at the fumbles caused in real life (yeah yeah, I know, not the NFL) then I imagine that more fumbles are caused by a good strip; we know that isn't the case in this game.

I know about Rip the Ball, but I think that only one "skill" forced fumble SA/VA compared to all the "power" forced fumble SA/VAs is absurd. I know that there aren't any changes in SAs/VAs planned for the next season, but is this part of the game something you think about or something you'd consider changing?


The main reason there are more big hit type fumbles is that they tend to be more "fun" to look at and make sense in replays. People would be really annoyed by their RB randomly fumbling the ball against his leg or from botched handoffs, etc. That being said, you don't necessarily have to have super high strength to get a fumble forced. A good enough tackle score can cause a fumble.
 
jamz
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Originally posted by bhall43
Originally posted by jamz

It's tough to conceptualize, or find examples of but I feel like there's got to be a way to do it for GLB, make jumping matter more maybe? Strong enough fight off a smaller/weaker DB, QB knows this? Big Red Zone Targets with a high vertical i.e. Larry Fitzgerald?

I'm not sure how to do it right, but it seems like there needs to be a way to differentiate the two a little better, or everyone will go one direction.


until things like catching, vision, and jumping are really necessary components of receiving a ball...speed will always be the better route for any sort of receiving.


That's what I'm getting at really. Needs to be more than the NEED FOR SPEED, I'd like to see different 'spec lines' excel in different areas, requiring different attributes. Especially for WRs/TEs
Edited by jamz on Oct 20, 2010 19:15:35
 
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