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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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drake262
loldrake
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Originally posted by Mat McBriar
In the beginning (before natural growth decreases), every time your player levels he receives 2 points split amongst your majors and 1 point split amongst his minors.

/concept


Ah, in that case all but 1 of my builds suck.
 
SwagOnLock
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Yikes, this is not good news. It's amazing to me that this type of overhaul is given priority or everything else when such glaring flaws already exist.
 
Catch22
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Originally posted by kuaggie
to the first one- are the points the ALG split up among all the attributes?

to the 2nd one- how would this be implemented exactly?



Yes, they are divided evenly between majors/minors (the number in parentheses is the gain for each of those at level 1)

It'll be implemented with a selection screen I imagine.
 
junior111
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not happy.need a vote
 
TxSteve
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personally - I'm loving it.


now that you're adding in special teams only archetype...and now that there are numerous archetypes available (4 FB's; 4 TE's; etc; etc) - do you expect any changes to roster limits in the next season or two Catch?
 
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Originally posted by SwagOnLock
Yikes, this is not good news. It's amazing to me that this type of overhaul is given priority or everything else when such glaring flaws already exist.


 
ms4351
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Originally posted by sfniner08
It will make team building diverse. It makes it easier to have a vision as a team owner of what you want....


+1

 
Vallic
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I like the basic idea, but this makes all players over the 120 day mark worthless.
 
jaxinthebox
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Wouldn't it be easier and smarter to just let people decide their own Major/Minor attributes and if forget about all of the contingencies?
 
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Originally posted by madagent
The recent addition of the "Effective Level" was very helpful with recruiting and paired with a way to quickly tell what kind of player build an agent foresees long-term would eliminate countless hours of guessing and PMs trying to coordinate a specified roster.


Seriously? That lolmeasure ??????

 
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Originally posted by Vallic
I like the basic idea, but this makes all players over the 120 day mark worthless.


That honestly, is the one major concern as an owner I also have.
 
Bambam3376
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So once I choose a archetype path my player will be stuck into that path........I do understand this is a beta....lol...... but you just made some major changes to the game, why not see to it that its works first before throwing something like this right now.
 
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746

btw, I love these changes.
 
InRomoWeTrust
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Originally posted by sfniner08
Put up a poll. I'm willing to bet there is support.


Basically is why a poll isn't necessary. No plausible idea will ever be 100% loved, but this is one of those things that is pretty much favorable to everyone.

To those worried about having to 'learn' a new system, it's basically the same system with positions (being split into mini-positions) having different majors/minors.
 
drake262
loldrake
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Originally posted by sfniner08
I see it as a more realistic approach to real life football. Peyton Manning isn't going to become a scrambling qb. Cedric Benson isn't going to become an elusive back. When these guys come out of college they already have a label.
 
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