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TJ Spikes
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@WiSeIVIaN you should submit that blank Ai you were giving away a few seasons ago.

I think I'll strip down one of my new ones, to just basic plays.



 
TJ Spikes
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https://glb.warriorgeneral.com/game/team_offense_ai.pl?team_id=&id=3122

Starter OAi

A stripped down Ai with a few basic plays (no packages or custom plays) that can be used as a good starting point to build your own Ai.

It has a 2-minute drill, spikes and kneels.
 
dumpsccshop
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Edited by .spider. on Jun 9, 2024 20:04:20
 
dusk883
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are submissions still being taken for a while? Next season I'm wanting to recreate a GLB version of the 90's Arizona Desert Swarm D - didn't see a hard limit on the amount of Custom D plays we can use, anyone know? I'm wanting to do about 30 custom plays which probably rules it out of the question already?
 
PeeJJK
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Originally posted by dusk883
are submissions still being taken for a while? Next season I'm wanting to recreate a GLB version of the 90's Arizona Desert Swarm D - didn't see a hard limit on the amount of Custom D plays we can use, anyone know? I'm wanting to do about 30 custom plays which probably rules it out of the question already?


The defense of mine that got accepted was 100% custom plays, so there shouldn't be a limit to how many you can include.
Edited by PeeJJK on Apr 16, 2025 12:20:58
 
dusk883
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Posting my AI for Defense, Casual League friendly.

The "Swarm" theme is my translation of the early 90s Arizona Wildcats' Desert Swarm Defense but rather than using the 4-3 Flex approach, went with the 3-4 and asking Safeties to drop into Under Zone thirds to disrupt the short passing game while being near enough to support the run (FS included). Some 29 custom plays to address 2WR/3WR/Trips/Big I. The presets used in the scheme follow the theme I was looking for. (thank you Ryan, Peejay and everyone else for their great preset plays) Long downs are addressed in Cover 2/3 occasionally happening on 1st down to keep everyone honest.

3-4 (vs 2WR sets) and 3-3-5 (vs 3WR sets) based Defense. Mostly 3 down lineman with some support by way of blitzing (mostly ROLB and CB). Minimal use of the shell is standard unless it's 3rd/4th and Long, 1st and 15, etc. Attacks the Under Zones (shallow setting in custom plays) by use of 4 LBs vs 2WR sets. "Swarm" happens by way of Under Zone assignments to OLBs and both Safeties.

Quick Disclaimer: This is my second season back since season 33. I can barely tell you what VAs are. But I love this game and I love making things (anyone need a team avatar?). I believe this game we play is just magic.

I do think this D will do well in Casual Leagues as it sits... and as a preset to play with to make your own for regular teams. Has plenty room to expand on with more to the short downs vs formations, more plays can be added to long down passing situations. It is much more than just a barebones defense and is purposely created to make you hard to scout. There are enough outputs that a casual team can be happy with and will see plays they never saw run before even after watching for a full season, enough to run a regular team as it is and add more if you wanted. There are a few gambles, you might be hitting the inside hard when you should have hit the flats. I think it's minimal however. I saved most of the inside attack in short down situations.

LBs being plug and play in any LB slot as well as they are all asked to do the same thing. MLB/ILB having more run-stop assignments. If you must play HH LB, throw them into the MLB/ILB slots.

Scheme asks the LBs to be solid pass coverage types (ILBs on Scats is common, see game below vs zz's team who is a scat ripper upper) while also defending the run. Might benefit to have 1+ more LBs on the roster for this D.

When it's smart, the Safeties are in Cover 2 in long downs.

LBs get additional playtime in this scheme vs 3WR sets by way of the 3-3-5 instead of the standard Nickel or other. Some preset plays are not using the 335 but were added for variety and "less-scoutability". Theme being at least 3 LBs (usually 4) on the field vs any 2WR or 3WR offense. A standard defense approach for 4/5WR sets using preset and User Submitted plays. There are multiple occasions when 2 DTs are on the field (SBB, Big I on occasion, 4WR Spread)

Defense addresses 3rd/4th short yardage downs with more inside run stop and long 3rd/4th passing downs by adding more over the top Cover 2 and occasional Cover 3. Short yardage situations see more aggressive blitzing inside.

There are Red Zone inputs (beginning at the 25yd line) where there is no Cover shell at all, anti-outside-running rQB built in at the top of the AI playsheet using preset QB-run defense plays. I would have liked to install my own rQB defense but I've already got some 29 custom plays just for the 2WR/3WR swarm defense. Presets use mostly 3 man fronts unless 4 makes more sense and adds a little variety.

All common situations have 7-10 possible plays to trigger (maybe 40% are presets) and some formations are attacked entirely by custom plays that "swarm" the I/Weak/Strong Forms, Big I, Trips, Gun 3WR, SB formations. Standard D approach to the other formations. I love the preset "JUPITER" plays, totally a swarm like defense if you ask me. They appear to be pass focus defense plays but great at also stopping the run.

Must tag outside-rushing QBs as "Rusher" to trigger rQB inputs
. Any inside rushing QB (probably more common in Pee Wee) gets the standard 3-4 /3-3-5 Swarm.

There are vision checks that the LBs and Safeties must pass for many of the custom plays - i.e. FS may be asked to "Cover w/o Move on HBweak *OR* FBweak *or* Zone Under Weak Third". Failing this vision check = unpredictable results. Just ran it with two competitive Pee Wee teams and both teams appear to pass these vision checks.

The Defense focuses on the Short and Medium Pass and Run, vulnerable to the deep pass in standard situations (1st down, 2nd and 8 etc). There are OLB and CB (CB3) blitzes within the custom plays and within the presets.

Over the top cover shell is given on long downs. Normal situations is usually a CBvsWR 1vs1 Deep on 2WR/3WR when it goes deep. Anything short or medium typically is a swarm coverage with FS/SS support. They have to go deep early to exploit. The long down situations have either Cover 2 or 3.

While the Deep is its weakness, the OC will have to go deep on 1st down to truly attempt to exploit you. Long down deep passing is addressed like anyone else would. The grey area might be between your 26-35 yd line where this D continues to attack short/medium.

The team that rosters for this scheme might do better with Coverage/Jack-of-All LBs all around as plug and plays and it's up to you to figure out Tackling attribute for the pHBs later on. Scheme will work for HH LBs or other type LBs in the MLB/ILB slots only. However, MLB and ILBs are asked to cover scats maybe more often than you'd like. OLBs and Safeties often assigned "Cover without moving - FB/HB Weak (for example) *or* Zone Under (or Blitz). CB1 and CB2 almost always in Man Coverage vs 2WR/3WR sets.

The blitz can happen a lot depending on the situations in game. 5WR, for example, will bring more heat than maybe most would be comfortable with. The blitz happens on other formations to support the 3 man rush asked to bring pressure.

Most situations have multiple plays to make opposing OC think more than he would on most playcalling presets. Many situations have up to 10 inputs that can proc. Most 2WR/3WR being short/medium protection does not mean the Deep is always without a shell. There is a little honesty in the outputs. Not an easy D AI to predict or plan for anyway.

The swarm theme does not apply to 4WR or 5WR sets, a standard D addresses these sets with presets. Note that the D can be aggressive with the blitz against both and gambles with the blitz vs these two particular formations.

A labor of love, I missed the deadline for submission so I don't expect a look or reward. Thought I'd share anyway. I feel like my Hooligans team will beat any same age (Prep)casual team with this Defense. Any takers?

URL for AI "3-4 Swarm": https://glb.warriorgeneral.com/game/team_defense_ai.pl?team_id=0&id=3060

Sample of what it looks like after fixing the input errors, Tombstone Hooligans executing the "3-4 Swarm" scheme:
https://glb.warriorgeneral.com/game/game.pl?game_id=43442&mode=pbp
https://glb.warriorgeneral.com/game/game.pl?game_id=43450&mode=pbp&hide=1
https://glb.warriorgeneral.com/game/game.pl?game_id=43451&mode=pbp&hide=1
https://glb.warriorgeneral.com/game/game.pl?game_id=43453&mode=pbp
https://glb.warriorgeneral.com/game/game.pl?game_id=43459&mode=pbp&hide=1
https://glb.warriorgeneral.com/game/game.pl?game_id=43459&mode=pbp&hide=1
https://glb.warriorgeneral.com/game/game.pl?game_id=43473&mode=pbp&hide=1



Edited by dusk883 on Aug 10, 2024 14:17:37
Edited by dusk883 on Aug 10, 2024 13:12:40
Edited by dusk883 on Aug 10, 2024 07:34:30
Edited by dusk883 on Aug 9, 2024 15:35:40
Edited by dusk883 on Aug 9, 2024 13:49:27
 
TJ Spikes
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Is Dusk a Theo multi?

 
dusk883
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I gotta ask, is this Theo a dumb fella?
Edited by dusk883 on Aug 9, 2024 16:14:36
 
dusk883
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Theo Wizzago??


ohhh no sir, you should see all the dumb questions I ask in the ATKM forum

BTW, Mr. Spikes, I thank you for your preset plays. Used some of them in my submission
Edited by dusk883 on Aug 9, 2024 16:23:23
Edited by dusk883 on Aug 9, 2024 16:22:47
 
TJ Spikes
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bad joke I suppose,

Theo is known for posting a gigantic wall of text.

Usually a good read though if you can force your way through it.

It's a compliment really.
 
dusk883
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oh yeah, I talk/type A LOT everywhere I go

Thanks man!
 
dusk883
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I dedicate this Wall of Text to TJ Spikes.

New Offense (Casual Friendly) Submission

AI Playcalling Sheet: https://glb.warriorgeneral.com/game/team_offense_ai.pl?team_id=&id=3760

Double Wing Offense (aka Power I - chose not to call it Power I as it sounds like it's a power running scheme, this is not)

8 Custom O plays for this AI

(Disclaimer: I realize I'm too late to submit anything but I love the game. I don't expect any flex rewards, happy if this just gets implemented. I do think the FB and scatback enthusiast will love this AI)

Runs on Packages, for the shell it uses the Casual Default play-calling situational sheet (which I think is very detailed, a great baseline to any regular team Offense). If losing in the 4th, self adjusts to regular play calling (since the scheme isn't working)

I had to try because the FB in Casual League gets no love is my understanding. Unpredictable at best.

This is a Double Wing offense theme where Strong/Weak/I Form and Big I are on the field almost always for the Offense. When losing in the 4th, scheme abandons the scheme for traditional football (since it wasn't working).

The standard passing package is scat heavy at HB2/FB2 with WR often at checkdown 1 and the final 5 checkdown in a Drag route. Recommend 2 HB2 and 2 FB2 for the depth as they are often on the field. WRs get looks in every passing play. While this sounds like a "scat happy" playcalling AI, the WRs will get the attention they deserve.

Long passing package has many of the same plays (with additions) but removes Scat from the checkdowns (most anyway), looking more at TE/WR. Often the Long pass play has either WR1 or WR2 in a Drag route as he's the last to be seen as well.

In a sense, it's idea is similar to TJ Spike's "2 Back attack" but more attention is given to the FB and has 8 custom plays to involve both HB and FB scats. More situational Inputs/Outputs as well (the default Casual Team Default AI has them built in and they are used in this scheme).

pHB or Combo HB isn't asked to be particularly fast - he's a "between the tackles" runner and only a couple times asked to run the D/E gaps. Most games you won't even see it. Plenty of inside HB1 runs. (I'm making no claims that this will be a working strategy at the highest levels of play - I have no idea what that's like).

FB2 scat is asked to also Run Outside so the offense isn't scouted as a "always an inside running team". Since pHB isn't particularly fast for this scheme, FB2 assumes this role. To supplement, the scat HB2 is asked sometimes to be the blocking back. Could have gone the reverse with scat HB running, but I chose the FB for this scheme.

1 bTE at TE1 would work fine. You'll want at least 1 for D gap runs strong side.

The notes into the Comments section of the playcalling AI:

Originally posted by From the AI Playcalling Notes


This offense is the Resurgence of the Fullback. We run the Power HB (RB1) inside and isn't asked to be particularly speedy. Scat HBs also plays a significant role. Recommend 2 scat HBs and 2 scat FBs. 1 pHB or combo HB in RB1 slot can suffice if he has the gas.

Long downs often have same play-calls but changed QB Checkdowns so the WR/TEs get more/longer looks and sometimes leaving scats out of the equation.

Scat HB is asked, on occasion, to be the FB Pitch run blocker as we need Speed in that assignment. Just getting in the face of the defender is all we want there, doesn't need to hold a block, just disrupt the LB. This is a small price to pay for the position as this offense gives glory opportunities to scat HB/FB in almost every checkdown.

HB2 and FB2 are given equal opportunity on the pass plays but FB2 is the only screen back minus one Big I HB Screen to even up the screen side attack from this formation.

WRs are often first and last in the custom checkdowns with TE2 and the scats in the middle of those checkdowns. When WRs are last checkdowns, they are often in a 10-15 yd Drag inside.

There is a focus using the three formations: I Form, Strong I, Weak I, and BIG I as the staple offense. In other words, FB/HB/TEs will get many plays and you may want to roster for it. If losing in the 4th, expect to see a more standard approach and abandonment of the theme (since you're losing).

A fresh team could roster it with the following suggestions:

1 or 2 pHB (or Combo HB) at RB1
-pHB/ComboHB isn't asked to be particularly fast, he's asked to be strong inside.
-Outside runs often by the scat FBs in dual duty.

2 scat HB at RB2
-lots of opportunity to make plays

1 or 2 blocking FB at FB1
-needs to be quick enough to get to the block
-consider scat FB at FB1 if you're short on blocking FB depth

2 scat FB at FB2
-lots of opportunity in almost all passing checkdowns and also asked to be the outside rusher. Not in checkdowns for Long Passing package.

1 or 2 blocking TE at TE1
-unsung hero for the Off Tackle and D/E gap runs

2-4 receiving TE at TE2 (use of Big I in this scheme)
-opportunity in most passing checkdowns, including the in the BTE slot in Big I where BTE is depthed at (TE2). Plays heavy role in the Long Passing package

Both QBs assumed to be Throwing QBs.


The WRs get their love in the scheme, you just won't necessarily need 5 of them. 4 will do fine. Slot a scat at WR5 which only happens when losing.

4th and 1 in a competitive game is 50% chance for FG attempt when in range, 50% Inside Short Run package.
If score is between -3 and 3, the team will attempt FG if in range.

Outside of FG range, 4th and 1 is 60% Inside Short Run package, 40% Punt.

(If any regular team wants this playcalling and the custom plays for a next season rebuild, I'd be happy to dump it all into your Teams tabs (would just have to re-map the custom plays from My Tactics to the ones in Teams Custom Plays after the copy dump)

example game, Tombstone Hooligans running the Double Wing offense:
https://glb.warriorgeneral.com/game/game.pl?game_id=43512&mode=pbp
https://glb.warriorgeneral.com/game/game.pl?game_id=43516&mode=pbp

Edited by dusk883 on Aug 12, 2024 18:36:01
Edited by dusk883 on Aug 12, 2024 16:59:14
Edited by dusk883 on Aug 12, 2024 16:56:04
Edited by dusk883 on Aug 12, 2024 16:55:31
Edited by dusk883 on Aug 12, 2024 16:54:16
 
AlBarsch
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Speaking of Theo, any word?
 
Sugar Kapaa
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Originally posted by dusk883
The standard passing package is scat heavy at HB2/FB2


 
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NICE!!! something new for us Casual teams.
 
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