Posting my AI for Defense, Casual League friendly. The "Swarm" theme is my translation of the early 90s Arizona Wildcats' Desert Swarm Defense but rather than using the 4-3 Flex approach, went with the 3-4 and asking Safeties to drop into Under Zone thirds to disrupt the short passing game while being near enough to support the run (FS included). Some 29 custom plays to address 2WR/3WR/Trips/Big I. The presets used in the scheme follow the theme I was looking for. (thank you Ryan, Peejay and everyone else for their great preset plays) Long downs are addressed in Cover 2/3 occasionally happening on 1st down to keep everyone honest.
3-4 (vs 2WR sets) and 3-3-5 (vs 3WR sets) based Defense. Mostly 3 down lineman with some support by way of blitzing (mostly ROLB and CB). Minimal use of the shell is standard unless it's 3rd/4th and Long, 1st and 15, etc. Attacks the Under Zones (shallow setting in custom plays) by use of 4 LBs vs 2WR sets. "Swarm" happens by way of Under Zone assignments to OLBs and both Safeties.
Quick Disclaimer: This is my second season back since season 33. I can barely tell you what VAs are. But I love this game and I love making things (anyone need a team avatar?). I believe this game we play is just magic. I do think this D will do well in Casual Leagues as it sits... and as a preset to play with to make your own for regular teams. Has plenty room to expand on with more to the short downs vs formations, more plays can be added to long down passing situations. It is much more than just a barebones defense and is purposely created to make you hard to scout. There are enough outputs that a casual team can be happy with and will see plays they never saw run before even after watching for a full season, enough to run a regular team as it is and add more if you wanted. There are a few gambles, you might be hitting the inside hard when you should have hit the flats. I think it's minimal however. I saved most of the inside attack in short down situations.
LBs being plug and play in any LB slot as well as they are all asked to do the same thing. MLB/ILB having more run-stop assignments. If you must play HH LB, throw them into the MLB/ILB slots.
Scheme asks the LBs to be solid pass coverage types (ILBs on Scats is common, see game below vs zz's team who is a scat ripper upper) while also defending the run. Might benefit to have 1+ more LBs on the roster for this D.
When it's smart, the Safeties are in Cover 2 in long downs.
LBs get additional playtime in this scheme vs 3WR sets by way of the 3-3-5 instead of the standard Nickel or other. Some preset plays are not using the 335 but were added for variety and "less-scoutability". Theme being at least 3 LBs (usually 4) on the field vs any 2WR or 3WR offense. A standard defense approach for 4/5WR sets using preset and User Submitted plays. There are multiple occasions when 2 DTs are on the field (SBB, Big I on occasion, 4WR Spread)
Defense addresses 3rd/4th short yardage downs with more inside run stop and long 3rd/4th passing downs by adding more over the top Cover 2 and occasional Cover 3. Short yardage situations see more aggressive blitzing inside.
There are Red Zone inputs (beginning at the 25yd line) where there is no Cover shell at all, anti-outside-running rQB built in at the top of the AI playsheet using preset QB-run defense plays. I would have liked to install my own rQB defense but I've already got some 29 custom plays just for the 2WR/3WR swarm defense. Presets use mostly 3 man fronts unless 4 makes more sense and adds a little variety.
All common situations have 7-10 possible plays to trigger (maybe 40% are presets) and some formations are attacked entirely by custom plays that "swarm" the I/Weak/Strong Forms, Big I, Trips, Gun 3WR, SB formations. Standard D approach to the other formations. I love the preset "JUPITER" plays, totally a swarm like defense if you ask me. They appear to be pass focus defense plays but great at also stopping the run.
Must tag outside-rushing QBs as "Rusher" to trigger rQB inputs. Any inside rushing QB (probably more common in Pee Wee) gets the standard 3-4 /3-3-5 Swarm.
There are vision checks that the LBs and Safeties must pass for many of the custom plays - i.e. FS may be asked to "Cover w/o Move on HBweak *OR* FBweak *or* Zone Under Weak Third". Failing this vision check = unpredictable results. Just ran it with two competitive Pee Wee teams and both teams appear to pass these vision checks.
The Defense focuses on the Short and Medium Pass and Run, vulnerable to the deep pass in standard situations (1st down, 2nd and 8 etc). There are OLB and CB (CB3) blitzes within the custom plays and within the presets.
Over the top cover shell is given on long downs. Normal situations is usually a CBvsWR 1vs1 Deep on 2WR/3WR when it goes deep. Anything short or medium typically is a swarm coverage with FS/SS support. They have to go deep early to exploit. The long down situations have either Cover 2 or 3.
While the Deep is its weakness, the OC will have to go deep on 1st down to truly attempt to exploit you. Long down deep passing is addressed like anyone else would. The grey area might be between your 26-35 yd line where this D continues to attack short/medium.
The team that rosters for this scheme might do better with Coverage/Jack-of-All LBs all around as plug and plays and it's up to you to figure out Tackling attribute for the pHBs later on. Scheme will work for HH LBs or other type LBs in the MLB/ILB slots only. However, MLB and ILBs are asked to cover scats maybe more often than you'd like. OLBs and Safeties often assigned "Cover without moving - FB/HB Weak (for example) *or* Zone Under (or Blitz). CB1 and CB2 almost always in Man Coverage vs 2WR/3WR sets.
The blitz can happen a lot depending on the situations in game. 5WR, for example, will bring more heat than maybe most would be comfortable with. The blitz happens on other formations to support the 3 man rush asked to bring pressure.
Most situations have multiple plays to make opposing OC think more than he would on most playcalling presets. Many situations have up to 10 inputs that can proc. Most 2WR/3WR being short/medium protection does not mean the Deep is always without a shell. There is a little honesty in the outputs. Not an easy D AI to predict or plan for anyway.
The swarm theme does not apply to 4WR or 5WR sets, a standard D addresses these sets with presets. Note that the D can be aggressive with the blitz against both and gambles with the blitz vs these two particular formations.
A labor of love, I missed the deadline for submission so I don't expect a look or reward. Thought I'd share anyway. I feel like my Hooligans team will beat any same age (Prep)casual team with this Defense. Any takers?
URL for AI "3-4 Swarm": https://glb.warriorgeneral.com/game/team_defense_ai.pl?team_id=0&id=3060Sample of what it looks like after fixing the input errors, Tombstone Hooligans executing the "3-4 Swarm" scheme:
https://glb.warriorgeneral.com/game/game.pl?game_id=43442&mode=pbphttps://glb.warriorgeneral.com/game/game.pl?game_id=43450&mode=pbp&hide=1https://glb.warriorgeneral.com/game/game.pl?game_id=43451&mode=pbp&hide=1https://glb.warriorgeneral.com/game/game.pl?game_id=43453&mode=pbphttps://glb.warriorgeneral.com/game/game.pl?game_id=43459&mode=pbp&hide=1https://glb.warriorgeneral.com/game/game.pl?game_id=43459&mode=pbp&hide=1https://glb.warriorgeneral.com/game/game.pl?game_id=43473&mode=pbp&hide=1