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Forum > Goal Line Blitz > Myth: GLB2 has more dots and active teams than GLB1
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Corndog
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Originally posted by Bane
One of the things I hate the most about TheDuece is the cap on skills


If I want the absolutely strongest slow moving tires out after 1 play can't see 3 feet in front
Of him dot then let me build it!


...you can?
 
SteveMax58
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Originally posted by Corndog
Then call it GLB2?


Yeah...just add 100 extra skills to convolute them all (thus rewarding the couple of guys that I am certain have figured out the optimal SP allocation strategy there, as happens with all games) and make the replays unwatchable.

The simplicity of glb1 is in the basic premise of skills and how they combine to perform actions. The complexity comes in with the fixes to game mechanics which dont make physical sense (like how can 160 strength NOT pancake 80 strength instantly everytime without either violating physics or making the game stupid).
 
Bane
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Originally posted by SteveMax58
Yeah...just add 100 extra skills to convolute them all (thus rewarding the couple of guys that I am certain have figured out the optimal SP allocation strategy there, as happens with all games) and make the replays unwatchable.

The simplicity of glb1 is in the basic premise of skills and how they combine to perform actions. The complexity comes in with the fixes to game mechanics which dont make physical sense (like how can 160 strength NOT pancake 80 strength instantly everytime without either violating physics or making the game stupid).


well stated
 
Corndog
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Originally posted by SteveMax58
Yeah...just add 100 extra skills to convolute them all (thus rewarding the couple of guys that I am certain have figured out the optimal SP allocation strategy there, as happens with all games) and make the replays unwatchable.

The simplicity of glb1 is in the basic premise of skills and how they combine to perform actions. The complexity comes in with the fixes to game mechanics which dont make physical sense (like how can 160 strength NOT pancake 80 strength instantly everytime without either violating physics or making the game stupid).


There's no physics in dotball.
 
podger1001
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I don't usually get involved in this ish, but here goes. Setting aside all the requests and suggestions, I've never understood the lack of good customer service.

I've been around since S2 and let me say first, the customer base can be a bunch of a-holes. We've mellowed in recent years, but what a thankless job the admins/mods had especially in the early years. So we as users/customers are not without blame here. But the difference is we are customers. We are "allowed" to complain. The customer service dept here is pretty bad. It feel like "the customer is always wrong" approach.

I had a business building custom products and had a policy of no refunds except for material defect. When people called about returns I'd tell them that I'm going to say two things. The first will upset you but if you listen to the end I think you'll be happy. First, it's a custom product and what you describe is not a defect. So the policy would be no refund. But second, I value you as a customer so tell me what you want and I'll do it. People who many times came ready for a fight became so disarmed by that approach that every time except once they offered a solution less costly than what I was prepared to do.

GLB fundamentally doesn't get customer service. Re-read this thread. I get it that it is tough answering the same questions over and over and that some people are trying to push your buttons. But if you are not up for acting professional in response then do something else. Try a little more respect and explanation and a little less derision. Nobody here expects Bort to hire 50 programs after the holiday in a mad frenzy of updates. But unreasonable expectations never equal poor professionalism. Most of the mods/admin responses wreak of us versus them mentality. The user base may be on fire but the answers/service they get are pure alcohol.

Your words just in this thread:
GLB2 is more lively because people are having fun at all levels, rather than just the last 10% of a player's life.
Well, at least it's better than listening to the baby cry nonstop.
I agree. It is pretty disheartening, but what's a person to do?
So good he had to use it again.
Exactly, spend a bunch of time working on something that a lot of people said they would quit the game if implemented. Sounds like a worthwhile endeavor.
Well, that's not going to happen, so there's that.
Sorry, your player sucks, your math wasn't good enough. (You then go on to criticize people who use math to build dots).
More emphasis being on maximizing the process than the build itself is dumb.

To be fair, I didn't include the post where you had good, legitimate responses. I know you are trying to be snarky, but in large GLB misses customer service big time. If you provide poor customer service don't blame the customers for not feeling good about it.

I'm probably in the minority in that I hated dots getting nerfed in an offseason after 6 months of build and like the stability of the sims. But the biggest miss is you could add 6-12 plays each season (most of which would be stolen from GLB2 anyway) and people would be happy as clams just to see the game isn't abandoned. And OCs go nuts tinkering with a new toy to try and exploit and DCs get juiced to try and stop it. If plays are OP'd, you can them at the end of the season and nobody has wasted a chunk of RL time building a dot to excel at play X. But again, if you don't have the resurces or that's not the strategy just explain it. Politely.






 
SteveMax58
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Originally posted by Corndog
There's no physics in dotball.


It doesnt have to use a "physics engine" to be simulating some sort of "physical action".

Call it what you like. As long as its translating raw numbers to simulate actions, it is performing a simulation of physical actions & interactions. aka "football moves"
 
bhall43
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Originally posted by SteveMax58
Yeah...just add 100 extra skills to convolute them all (thus rewarding the couple of guys that I am certain have figured out the optimal SP allocation strategy there, as happens with all games) and make the replays unwatchable.

The simplicity of glb1 is in the basic premise of skills and how they combine to perform actions. The complexity comes in with the fixes to game mechanics which dont make physical sense (like how can 160 strength NOT pancake 80 strength instantly everytime without either violating physics or making the game stupid).


 
podger1001
Doom Bros Inc.
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Originally posted by SteveMax58
It doesnt have to use a "physics engine" to be simulating some sort of "physical action".

Call it what you like. As long as its translating raw numbers to simulate actions, it is performing a simulation of physical actions & interactions. aka "football moves"


Contrary to popular opinion, dotball = math and physics. But remember Bort is god here and so we operate under his "view" of how physics should work. You can't do literal physics equations because Bort may have chosen to vary from them in his universe. But dotball is his form of physics. Understand that and you can exploit/build better dots.
 
Corndog
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Originally posted by podger1001
GLB fundamentally doesn't get customer service.


Na, we get customer service.

It's just that everyone left in these forums is looking for an argument. May as well give it to them to keep them entertained.
Edited by Corndog on May 21, 2015 20:10:38
 
podger1001
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Originally posted by Corndog
Na, we get customer service.

It's just that everyone left in these forums is looking for an argument. May as well give it to them to keep them entertained.


You couldn't have made my point better if you tried. [Honest, I'm not a Corndog multi.]
 
Corndog
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Originally posted by podger1001
You couldn't have made my point better if you tried. [Honest, I'm not a Corndog multi.]


So you're saying that most users in this forum aren't looking for an argument?

I'm just trying to give the locals what they want.
 
podger1001
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When you say "everyone" in forums is looking for a fight, by definition that includes you since you've posted. So either you are speaking in error or you are looking for a fight. So you are wrong either way.

But to your point, actually I believe that what you state was absolutely true back in the day. Now, I respectfully disagree. I think the people here for the most part are like me. They love the game. They thank you for being a part of it and making it possible. They are passionate about it and want to give you money for the right to play well into the future. But they do, as all customers reserve the right, have an opinion. In many cases an opinion based on 8 years of experience with a product they love. And they hater being made to feel like idoits/jerks/a-holes for showing that passion.
 
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Originally posted by Corndog
Na, we get customer service.

It's just that everyone left in these forums is looking for an argument. May as well give it to them to keep them entertained.


That's really a horrible attitude, and when the fact that you won't be reeled in for it is added in it simply proves that podger's remarks were correct in that GLB has never really embraced nor even understood customer service.
 
Corndog
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Originally posted by Larry Roadgrader
That's really a horrible attitude


It's the same cast of characters making the same posts every day.

Either they enjoy going over the same debate over and over, or they're insane.
Edited by Corndog on May 21, 2015 20:34:24
 
WiSeIVIaN
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Originally posted by bhall43
More dots and more teams isn't exactly a wringing endorsement for a game that has been established for over 5 years. Especially when you look through each league all the way down from rookie to pro and realize there is about a leagues worth of teams all the way until regional pro. At that point you get an established plateau period of 5 seasons.

Not only do you need to career boost in GLB2 to have more than 2 seasons plateau, but you only end up with 4 total if you do.

Add in to that every level of GLB2 is competitive because there is no forced ALG's muddling the build process and forcing you towards min maxing. So people actually don't mind resetting and starting over from scratch. They actually enjoy doing so because the lower levels are actually fun.


This is the worst excuse. GLB1 hit max players within the first year. GLB2 after 2 years being unable to hold a candle to the current declined GLB1 playerbase =/= GLB2 is betterz.

Also 5 seasons of plateau is garbage too long but 4 seasons of plateau in GLB2 is super cool?

And as I've shown, there are MORE teams in GLB1 than GLB2. Once GLB1 has 12 team leagues next season like GLB2 this will be even more apparent. Two GLB2 12 team leagues at a level isn't >>>> 1 32 team GLB1 league....
Edited by WiSeIVIaN on May 21, 2015 20:35:48
 
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