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Forum > Goal Line Blitz > What do you think needs to be done to bring GLB back to a very enjoyable game?
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bhall43
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Originally posted by yello1
4. Alot of them do actually. Computer Games are numbers based. I have been playing MMOs since 1998 and I assure you many MMOs tell you precisely what the numbers are and often how they are used in the equations to some detail. There may be some variables not known, or so many variable interactions that you can not realistically tell what outcomes will always be (although in some games its precisely predictable like chess), but the challenge in games is usually using your skills to make the numbers work for you (ie in GLB, game planning for your dots) as opposed to R&Ding as good a guestimate as you can as to what numbers you think should be good.

10. There is nothing in the current AI that lets you adjust your calling of a single play based upon how well that single play is working, or how well your offense has been doing over all (score based is not reliable since defense or ST play can cause score changes), nor are you able to set what success is to trigger adjustments (ie the game may consider a one yard completion a success but you may not).



4. That is exactly why I say there would be no point to actually building a player anymore if that were the way it was. 9/10th's the fun of this game for the first several seasons was figuring out what a good build was and the fact that some people figured some things out and that made them special to watch. Now nothing is special. It makes gameplanning kinda blah and the only thing you are shooting for in building is to have a high sp value.

10. That is exactly how auto adjust works. Granted you aren't able to decide what makes a play a success, Bort has given us what is and isn't successful though. Those kinds of things aren't going to attract more users though. Those are more complications to an already mountain of an AI building structure.
 
Dub J
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Are you implying that you have ever accomplished anything?

I think you know where this is heading.

 
Dub J
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Originally posted by Dub J
Are you implying that you have ever accomplished anything?

I think you know where this is heading.


Obviously @ Dpride



 
yello1
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Originally posted by Dub J
Actually, what tpat suggests is what this game should have been from the start.

More PvP element than guild.



Thats kinda the point of my cheaper larger packages deal. Yes you can play a team of 55 agents. But if one owner wants to pony up X bucks he gets a team of 55 for a reasonable sum.

Right now its over three grand for a team of 55 if memory serves. Having done nearly that (wasnt 55, who knew you needed STOPs?) and its silly stupid spending.

But do something where its maybe $300 to $500 and the dots are all reward flex (ie no refunds) and maybe its more often taken up.

Would be nice to not have so many CPU teams and this might do that.

Agree to pay basically $13.00 a month and you get to run a team of 55 dots for 13 seasons.

People will sign up to do that. Far more than spend silly money now.
 
yello1
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Originally posted by bhall43
4. That is exactly why I say there would be no point to actually building a player anymore if that were the way it was. 9/10th's the fun of this game for the first several seasons was figuring out what a good build was and the fact that some people figured some things out and that made them special to watch. Now nothing is special. It makes gameplanning kinda blah and the only thing you are shooting for in building is to have a high sp value.

10. That is exactly how auto adjust works. Granted you aren't able to decide what makes a play a success, Bort has given us what is and isn't successful though. Those kinds of things aren't going to attract more users though. Those are more complications to an already mountain of an AI building structure.


You might have thought stumbling blindly through the morass of non-information was fun. But thats why you are still here.

I assure you the thousands of ghost accounts that left did NOT find that fun at all.

And this is about improving the player base. I think that would do it.

As to the AI, its more control, and less mystery. Again I think thats more appealing to gamers than the opposite.
 
bhall43
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Originally posted by yello1
Yeah, I should have included that.

National Leagues being the top tiers, and a tourney of 64 for a World League Cup on Days 41 through 46.


Days 41 through 46 are offseason days. You would either have to do it like it used to be run:

1 Pro World Tournament all season with 64 of the top teams from the prior season.
1 Pro Champions Tournament with 8 pro winning teams from the prior season. (would technically be 4 now i guess)
1 League tournament to decide league champion at season end.

or

You would have to find some way to make a League tourney + a Pro champions tourney flow between day 32 and day 40. Could be 1 game a day I guess.
 
bhall43
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Originally posted by yello1
You might have thought stumbling blindly through the morass of non-information was fun. But thats why you are still here.

I assure you the thousands of ghost accounts that left did NOT find that fun at all.

And this is about improving the player base. I think that would do it.

As to the AI, its more control, and less mystery. Again I think thats more appealing to gamers than the opposite.


That is what kept the entire player base around that long. If they came out day 1 and told everyone this is what beats this and what not we would have all moved on by now. Granted they changed the game daily so Bort would have had to come out every day and been like alright this now beats this. The next day...just kidding this now beats this.

What is really more fun to the average user? Thinking you could possibly make a Jedi Knight or Tea Baggins, or knowing your player is the same build as 95% of the game and isn't special at all?

As far as the AI, I see nothing about adding more to the inputs and outputs of this game attracting more coordinators.
Edited by bhall43 on Apr 19, 2013 15:11:52
 
Hagalaz
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Originally posted by bhall43
4. That is exactly why I say there would be no point to actually building a player anymore if that were the way it was. 9/10th's the fun of this game for the first several seasons was figuring out what a good build was and the fact that some people figured some things out and that made them special to watch. Now nothing is special. It makes gameplanning kinda blah and the only thing you are shooting for in building is to have a high sp value.

This makes no sense.

Someone telling you that agility plays 35% of the break block roll, accelerates 60% speed factor yards per time unit, etc, does not instantly let you know what is best. It just lets you know what is going on, and interpret what happens in an intelligent way instead of being all

"I ... guess no one is coming"

http://www.youtube.com/watch?v=6fNNj8iNe1E <- this is what we look like. Blind fools trying to make sense of chaos, instead of intelligent people that, with the full knowledge of the impact of their actions, can actually know the outcome and the causes of that outcome.

Furthermore, disclosure would help identify bugs faster, would help identify balance issues faster... It just makes no sense to keep us in the dark. Never did, never will.
 
bhall43
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Originally posted by Hagalaz

This makes no sense.

Someone telling you that agility plays 35% of the break block roll, accelerates 60% speed factor yards per time unit, etc, does not instantly let you know what is best. It just lets you know what is going on, and interpret what happens in an intelligent way instead of being all

"I ... guess no one is coming"

http://www.youtube.com/watch?v=6fNNj8iNe1E <- this is what we look like. Blind fools trying to make sense of chaos, instead of intelligent people that, with the full knowledge of the impact of their actions, can actually know the outcome and the causes of that outcome.

Furthermore, disclosure would help identify bugs faster, would help identify balance issues faster... It just makes no sense to keep us in the dark. Never did, never will.


Actually that would most certainly help you decide the best way to build a player and it wouldn't take that long to do once you had everything laid out.
 
Hagalaz
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Really now?

Are you familiar with the concept of "balance"? If you have 3-5 ways to build each position that have different strengths and weaknesses such that in a way none is worse than the others in general...

WHAT IS THE BEST WAY?

If you can't figure it out, there is no best. It would depend on your own style, the team, the AI, the opponents, and we would be far better off than now. Even more, what works now won't work tomorrow because guess what, METAGAMES ADAPT! Someone would be able to find out what beats what is winning and build something to beat that, something that now is impossible.

If you can't see that hundreds of online games built balance on top of knowledge, fine. You want to be wrong, go ahead, but be aware that you are. If you believe that it doesn't apply to this game in particular, I'd like to know why. The only thing against this is the time it takes to build a player, but even then it is not prohibitive enough that it would counteract what the game would gain from this.

Dynamic equilibrium is better than the random chaos we now have.
 
Chessey
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Originally posted by Deathblade
I'm not sure how you can have any faith in the userbase when the only plays close to the "top plays" in voting are bugs. I mean, really.


we're pretty good people
 
StudMuffin
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remove wl
make all teams casual again
 
Dub J
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genie's out of the bottle and such

 
El Kabong
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I still say restructuring the leagues is needed and think the best way to do it is by eliminating WL and going to a few Pro conferences. Reduce the number of pros teams, then go to 4 Pro conferences. Each conference has 4 divisions, each division has 4 teams. Who you play is scheduled the same way the NFL does it, same with who makes the postseason. The winners of each conference face off for regional championship, and those winners face off for world championship.

Then set up a AAA league below it with a similar structure, and winners move up and the bottom 6 teams from pros, by overall record, demote and are replaced by AAA winners.

Honestly, right now part of the problem is there are far too many teams, and many shouldn't be around.

I guess you could do 8 Pro conferences, which would give you 128 teams. The conference winners would play a brief tournament with random seeding, would only take 3 rounds.

As I said in here previously, position rankings are jacked up and should be fixed. The big thing to get people interested again would be to finally fix the dot trophies. Most agents just have dots as their level of involvement. Give us more trophies by increasing and improving statistical categories and alotting them to specific positions as well as overall. So a TE could win receiving yards trophy among TEs, not only all receivers. Nobody cares about fumbles or dropped passes being in the trophy category, give TFLs a trophy also if you're going to have it as a category. Knocked loose passes, actually track rec. yards allowed by a defender, trophies for that too, instead of just rec. allowed. If the goal is to get individuals to care again, then trophies need to be upgraded. I'm not the only one who mentiones this every season, because the current format has categories nobody cares about and ones trophies don't even go to. Time to fix it already.
 
PLAYMAKERS
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bring back SSB
 
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