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Forum > Goal Line Blitz > Player Population, Decreasing Demand and the Future of GLB
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bhall43
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Originally posted by Deathblade
tbh, the pricing structure is ingenious, and i only hope they dont make drastic changes to it. It has so many psychological effects that I just assume Bort and DD lucked into it.

Boosting, for example. It is far more "fun" than other microtransaction set ups. Getting that big payload of SP to spend is exciting, compared to "gain 25% more xp for a week", or the good ol "pay more to continue playing". Boosting is fun and exciting in and of itself.

The high upfront cost with a large refund is ingenious as well. A person pays for a dot, then the dot gets old and retires. If there was no refund, and dots were cheaper to compensate, then that user has no reason to continue playing. They have no players and no flex. With the refund scheme, even if it might net the same profit as cheaper dots with no refund...that same person retires their player, but they are sitting on a heap of flex. So they go with the "oh, I may as well use my flex on a new player". Then they get 70% of the way through their career, and attached to the player, then need to pay more.

Basically the pricing structure serves to get people excited with the game (boosting itself is fun), and to keep users playing the game (hey, Im sitting on a lot of flex may as well ride it out and see what happens). Hell, I'd almost argue that most of GLB's success was from the pricing structure.


Oh there is no doubt it is ingenious. Which is why I don't think they are going to do anything with it at this point. However it remains to see what the new games bring to the table for Warrior games. I think there are ways to take away the exhausting part of how long it takes to make a player in this game that would be neat for new users coming into the other games to spend a little bit of flex over here. But I think if they did this without a bright income coming from anywhere else there is huge risk as well that the game comes to a really boring halt. So I could see a possible pricing change in how GLB itself works, but only if it has the support of the other games.
 
ManOgwaR
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Originally posted by Deathblade
do you even know what you are trying to say or are you just typing words that sound relevant?


dun worry DB I expected such a response from you ...it obvious that you well and truly bent to the system!
 
bhall43
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Originally posted by Deathblade
I'd argue that the only changes that need to happen are making it easier to purchase flex, and offering more enticing reasons to spend small amounts (like, 1-2 dollars).

Very small purchases are more enticing to get people to make the leap from freeloader to customer. Once a person drops money, regardless of how much they spend, the chances of them spending goes up around 10 fold, according to studies I've read.

Also, Guild Wars 2's microtransaction system is so easy it is scary. You just click a couple times and that's it. No jumping to another site, no putting in passwords and credit card numbers (after the first purchase obviously), just click a couple buttons and you have their version of flex.


Like the war games I mentioned in another thread the other night. It is ridiculous to think of how many times I have spent 1-5 dollars on a chest looking for some equipment for my guy and only come up with a bunch of crap. Those micro transactions are huge money makers and you don't really realize what you are spending until one day you finally got exactly what you wanted and you look back at your bank account and say "motherfucker".
 
Deathblade
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Originally posted by ManOgwaR
dun worry DB I expected such a response from you ...it obvious that you well and truly bent to the system!


i figured you would have passed out by now

at least im just assuming that your poorly worded illogical rant was the result of a night out drinking
 
ManOgwaR
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Originally posted by Deathblade
i figured you would have passed out by now

at least im just assuming that your poorly worded illogical rant was the result of a night out drinking


lol so well what makes you think that you escape some analyzing mr prehistoric mod? ...ohh could it be that you not a mod anymore? ...I see that your application must have failed ...why is that?!? ...it couldn't be from the lack of shit on your nose!
 
bhall43
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ManOgwaR just sounds mad now
 
Deathblade
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Originally posted by ManOgwaR
lol so well what makes you think that you escape some analyzing mr prehistoric mod? ...ohh could it be that you not a mod anymore? ...I see that your application must have failed ...why is that?!? ...it couldn't be from the lack of shit on your nose!


dont hurt yourself bro
 
ManOgwaR
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Originally posted by Deathblade
dont hurt yourself bro


lol so now you go on the back foot to make it look like you the victim when you were trolling me huh? ...go help yourself to another test server dude ...knock yourself out!
 
Deathblade
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Originally posted by ManOgwaR
lol so now you go on the back foot to make it look like you the victim when you were trolling me huh? ...go help yourself to another test server dude ...knock yourself out!


youre either really mad or horrible at trolling
 
Dub J
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This thread started out pretty good and has degraded into shit.

 
Deathblade
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Not sure how yello finally figuring out the game isn't still growing at an exponential rate can be considered "pretty good".
 
Dub J
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Originally posted by Deathblade
the game isn't still growing at an exponential rate


I think that's putting it mildly.



 
ManOgwaR
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Originally posted by bhall43
Change doesn't necessarily = profit. GLB could lower the pricing structure (something I could see down the road beyond the new games as I said before) but that doesn't mean it is going to gain users for it. The main drags of the game are still there. They didn't go away because you had to pay a little less for a player. And just remember that a lower price also gives guys like tautology and hays an abundant of more teams to crop around. The whole idea of a cheaper/faster system sounds super neat from the perspective we sit now but I think it ultimately leads to a big downfall of this game (post beta).


you still looking around inside of the box ...try looking outside of it! ...a steady growth in paying customers is sustainability ...then why would agents require to purchase more teams? ...pay a certain amount per month per account, each account has a fully equipped team ...if taut & co want another team then allow them to apply and pay for another account per month! ...or you could do it where you could pay for a large share or a few shares in a team and/or different teams, if you wanted to keep that team unity/comrade thing going?!? ...you could forget that dot concept and have it like buying groups of dots per share in a team!
Edited by ManOgwaR on Mar 10, 2013 01:53:37
Edited by ManOgwaR on Mar 10, 2013 01:48:57
Edited by ManOgwaR on Mar 10, 2013 01:47:33
Edited by ManOgwaR on Mar 10, 2013 01:45:44
Edited by ManOgwaR on Mar 10, 2013 01:45:13
 
Deathblade
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Originally posted by ManOgwaR
you still looking around inside of the box ...try looking outside of it! ...a steady growth in paying customers is sustainability ...then why would agents require to purchase more teams? ...pay a certain amount per month per account, each account has a fully equipped team ...if taut & co want another team then allow them to apply and pay for another account per month! ...or you could do it where you could pay for a large share or a few shares in a team and/or different teams, if you wanted to keep that team unity/comrade thing going?!? ...you could forget that dot concept and have it like buying groups of dots per share in a team!




just stop
 
Deathblade
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or go play quickhit, because that was a wild success
 
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