Originally posted by Deathblade
tbh, the pricing structure is ingenious, and i only hope they dont make drastic changes to it. It has so many psychological effects that I just assume Bort and DD lucked into it.
Boosting, for example. It is far more "fun" than other microtransaction set ups. Getting that big payload of SP to spend is exciting, compared to "gain 25% more xp for a week", or the good ol "pay more to continue playing". Boosting is fun and exciting in and of itself.
The high upfront cost with a large refund is ingenious as well. A person pays for a dot, then the dot gets old and retires. If there was no refund, and dots were cheaper to compensate, then that user has no reason to continue playing. They have no players and no flex. With the refund scheme, even if it might net the same profit as cheaper dots with no refund...that same person retires their player, but they are sitting on a heap of flex. So they go with the "oh, I may as well use my flex on a new player". Then they get 70% of the way through their career, and attached to the player, then need to pay more.
Basically the pricing structure serves to get people excited with the game (boosting itself is fun), and to keep users playing the game (hey, Im sitting on a lot of flex may as well ride it out and see what happens). Hell, I'd almost argue that most of GLB's success was from the pricing structure.
Oh there is no doubt it is ingenious. Which is why I don't think they are going to do anything with it at this point. However it remains to see what the new games bring to the table for Warrior games. I think there are ways to take away the exhausting part of how long it takes to make a player in this game that would be neat for new users coming into the other games to spend a little bit of flex over here. But I think if they did this without a bright income coming from anywhere else there is huge risk as well that the game comes to a really boring halt. So I could see a possible pricing change in how GLB itself works, but only if it has the support of the other games.
tbh, the pricing structure is ingenious, and i only hope they dont make drastic changes to it. It has so many psychological effects that I just assume Bort and DD lucked into it.
Boosting, for example. It is far more "fun" than other microtransaction set ups. Getting that big payload of SP to spend is exciting, compared to "gain 25% more xp for a week", or the good ol "pay more to continue playing". Boosting is fun and exciting in and of itself.
The high upfront cost with a large refund is ingenious as well. A person pays for a dot, then the dot gets old and retires. If there was no refund, and dots were cheaper to compensate, then that user has no reason to continue playing. They have no players and no flex. With the refund scheme, even if it might net the same profit as cheaper dots with no refund...that same person retires their player, but they are sitting on a heap of flex. So they go with the "oh, I may as well use my flex on a new player". Then they get 70% of the way through their career, and attached to the player, then need to pay more.
Basically the pricing structure serves to get people excited with the game (boosting itself is fun), and to keep users playing the game (hey, Im sitting on a lot of flex may as well ride it out and see what happens). Hell, I'd almost argue that most of GLB's success was from the pricing structure.
Oh there is no doubt it is ingenious. Which is why I don't think they are going to do anything with it at this point. However it remains to see what the new games bring to the table for Warrior games. I think there are ways to take away the exhausting part of how long it takes to make a player in this game that would be neat for new users coming into the other games to spend a little bit of flex over here. But I think if they did this without a bright income coming from anywhere else there is huge risk as well that the game comes to a really boring halt. So I could see a possible pricing change in how GLB itself works, but only if it has the support of the other games.






























