Originally posted by Outlaw Dogs
I would say that I could get behind something like with a team victory would earn you an additional point in chemistry since a win, during a chemistry lull, should boost a teams spirits. But Yello wouldn't like that since he'd have to actually win to get this benefit.
As I said earlier you could also go with tying high confidence into having a positive effect for that player to help avoid the full effects of the chemistry hit.
But getting rid of the only benefit a team that sticks together has, just because you can't con the same group of agents to stay with you more then a season is the stupid way of doing things. IT"S A TEAM SPORT, YOU HAVE TO LEARN TO WORK TOGETHER!!!!!!!!
Nope, I have posted all sorts of ideas about improving chemistry. Performance would definitely be one way. But that also has the Rich Richer issue as Hatch normally likes to say unless it helps my point.
I would say that I could get behind something like with a team victory would earn you an additional point in chemistry since a win, during a chemistry lull, should boost a teams spirits. But Yello wouldn't like that since he'd have to actually win to get this benefit.
As I said earlier you could also go with tying high confidence into having a positive effect for that player to help avoid the full effects of the chemistry hit.
But getting rid of the only benefit a team that sticks together has, just because you can't con the same group of agents to stay with you more then a season is the stupid way of doing things. IT"S A TEAM SPORT, YOU HAVE TO LEARN TO WORK TOGETHER!!!!!!!!
Nope, I have posted all sorts of ideas about improving chemistry. Performance would definitely be one way. But that also has the Rich Richer issue as Hatch normally likes to say unless it helps my point.






























