Originally posted by cjericho
Originally posted by Ken1
I'd say also lower the top speed a little (like 15%) for the defender running after the interception even after the initial slowdown is over, for not being accustomed to carrying the ball. We were getting over 2.5 times too many TD returns per interception in S26, so it does take something big to make sure we don't return to anything like that as well.
I can somewhat agree with the slowing down to catch it, but that should only apply to dots with low catching ability. As far as slowing down on the actual return now way, I have put speed as the main attribute for all my DB's and I did not do that so they could slow down, I did that so I could be just as fast if not faster than the offensive counter parts. If I get an INT and have room to run then I want my guy to go as fast as he was meant to go. The whole point of this thread is that players should be allowed to play as they were built to play. Originally posted by Chysil
I think it should be more of a slow down and secure the catch, rather than fall down on a lot of the interceptions.
I can see wanting to remove a lot of the previous catch in stride TD returns, but the fall down does seem a bit unrealistic. Defenders should slow down during an interception (usually) in order to focus on catching and securing the ball. They aren't WRs, so they aren't used to it, so therefor they are much less likely to catch in stride.
But having a player that's barely moving catch a ball and suddenly trip over himself for no apparent reason, doesn't make a whole lots of sense.
Just simply having the CB suffer a speed penalty for a few ticks after an interception (based on a roll, very good roll = catch in stride, very bad roll = fall down, with a sliding scale in the middle for how much of a slow down, and for how long the acceleration is locked for)
As far as what was said about DB's not catching INT's in stride, that happens plenty of times, DB's practice that all the time.
GLB of old, it was the majority of times that DBs caught in stride and were already on a streak at max speed to the endzone.
In the reality, most DBs will at least slow down a bit when they make an int (usually not fall over granted). Then they usually have a few seconds where they are picking out where they are going to run etc. All this slow down, allows for the offense to get the tackle. It's usually only when a DB jumps an outside route clean that they make the int at near full speed.