DAMN!!!!!
taurran
offline
offline
Originally posted by taurran
We had a full 1:00 left when we were within FG range.
http://goallineblitz.com/game/replay.pl?game_id=1019693&pbp_id=10249044
So, really, your team calling timeouts didn't matter too much.
Perhaps you missed this.
We had a full 1:00 left when we were within FG range.
http://goallineblitz.com/game/replay.pl?game_id=1019693&pbp_id=10249044
So, really, your team calling timeouts didn't matter too much.
Perhaps you missed this.
Edited by taurran on Feb 24, 2010 08:31:11
HEY YOU GUYS
offline
offline
Originally posted by taurran
Perhaps you missed this.
Still Only had 1 TO at that point (using 2 already on that drive), if you had to call the 3 on Defense. Then the clock definitely becomes a factor.
Arguing unrealistic scenario however, GLB doesn't let you use timeouts correctly
Perhaps you missed this.
Still Only had 1 TO at that point (using 2 already on that drive), if you had to call the 3 on Defense. Then the clock definitely becomes a factor.
Arguing unrealistic scenario however, GLB doesn't let you use timeouts correctly

taurran
offline
offline
Originally posted by Phil Jackson
Originally posted by taurran
Perhaps you missed this.
Still Only had 1 TO at that point (using 2 already on that drive), if you had to call the 3 on Defense. Then the clock definitely becomes a factor.
Arguing unrealistic scenario however, GLB doesn't let you use timeouts correctly
We'd only used 1 prior to the one called on that play. We would have spiked the ball on 1st down and had plenty of time left to kick the FG.
Originally posted by taurran
Perhaps you missed this.
Still Only had 1 TO at that point (using 2 already on that drive), if you had to call the 3 on Defense. Then the clock definitely becomes a factor.
Arguing unrealistic scenario however, GLB doesn't let you use timeouts correctly

We'd only used 1 prior to the one called on that play. We would have spiked the ball on 1st down and had plenty of time left to kick the FG.
Dpride59
offline
offline
Originally posted by taurran
We'd only used 1 prior to the one called on that play. We would have spiked the ball on 1st down and had plenty of time left to kick the FG.
Sim registers a spike as incomplete pass which drains morale and gives a boost to the d, further increasing the likelyhood of those balls thrown into triple coverage become ints
We'd only used 1 prior to the one called on that play. We would have spiked the ball on 1st down and had plenty of time left to kick the FG.
Sim registers a spike as incomplete pass which drains morale and gives a boost to the d, further increasing the likelyhood of those balls thrown into triple coverage become ints
taurran
offline
offline
Originally posted by David Stern
Originally posted by taurran
We'd only used 1 prior to the one called on that play. We would have spiked the ball on 1st down and had plenty of time left to kick the FG.
Sim registers a spike as incomplete pass which drains morale and gives a boost to the d, further increasing the likelyhood of those balls thrown into triple coverage become ints
lol. Now you're just grasping at straws...
Originally posted by taurran
We'd only used 1 prior to the one called on that play. We would have spiked the ball on 1st down and had plenty of time left to kick the FG.
Sim registers a spike as incomplete pass which drains morale and gives a boost to the d, further increasing the likelyhood of those balls thrown into triple coverage become ints
lol. Now you're just grasping at straws...

HEY YOU GUYS
offline
offline
Originally posted by taurran
lol. Now you're just grasping at straws...
Probably woulda been a fumble and fumble return for TD if not for those timeouts imo
lol. Now you're just grasping at straws...

Probably woulda been a fumble and fumble return for TD if not for those timeouts imo
taurran
offline
offline
Originally posted by Phil Jackson
Originally posted by taurran
lol. Now you're just grasping at straws...
Probably woulda been a fumble and fumble return for TD if not for those timeouts imo

Originally posted by taurran
lol. Now you're just grasping at straws...
Probably woulda been a fumble and fumble return for TD if not for those timeouts imo

remember that bug a long time ago where it's a pitch but the hb misses picking it up, and the ball just sits there for like a minute before the hb grabs it?
that probably woulda happened, if i was a betting man.
that probably woulda happened, if i was a betting man.
StoutOne
offline
offline
lol, first off they want to talk realistic timeouts, then when we say we would have spiked it anyway, they revert back to retarded sim mechanics draining morale if that would have happened...where in RL it's no drain on morale.
They want the cake and eat it too.
They want the cake and eat it too.
Edited by StoutOne DTD on Feb 24, 2010 13:37:27
Whitesun
offline
offline
it's rigged, would not have mattered. Even with T/Os called correctly or whatever, ensuing Kick Off by Jam would have just resulted in a SW TD return. SW fated to win that one apparently, so we'll see how it goes in the playoffs.
GLB's broken anyway, so why so much angst over a preseason game?
GLB's broken anyway, so why so much angst over a preseason game?
HEY YOU GUYS
offline
offline
Originally posted by Whitesun
GLB's broken anyway, so why so much angst over a preseason game?
lol not angst, really just big "?'s" for the fact that these problems still exist after 14 seasons hehe
GLB's broken anyway, so why so much angst over a preseason game?
lol not angst, really just big "?'s" for the fact that these problems still exist after 14 seasons hehe
roronoa_zoro
offline
offline
Originally posted by Phil Jackson
lol not angst, really just big "?'s" for the fact that these problems still exist after 14 seasons hehe
Its because bort would rather change the meaningless things like gutting teams for cash instead of fixing stuff that matters like the sim.
Tbh i thought making Hazy a admin at first was going to be a good thing but all that has been done since is pointless stuff that really makes no difference.
Eg :farm teams, gutting for cash.
whats next, maybe makeing it so everyone has to be traded for min now.
Money < Sim
pointless changes.
lol not angst, really just big "?'s" for the fact that these problems still exist after 14 seasons hehe
Its because bort would rather change the meaningless things like gutting teams for cash instead of fixing stuff that matters like the sim.
Tbh i thought making Hazy a admin at first was going to be a good thing but all that has been done since is pointless stuff that really makes no difference.
Eg :farm teams, gutting for cash.
whats next, maybe makeing it so everyone has to be traded for min now.
Money < Sim
pointless changes.Edited by roronoa_zoro on Feb 24, 2010 16:54:26
Edited by roronoa_zoro on Feb 24, 2010 16:54:07
You are not logged in. Please log in if you want to post a reply.



























