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Forum > Position Talk > FB Club > Blocking SAs - How important are they?
Tito716
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I understand there's a time and place for SA's.

I have an almost pure blocking FB. She does get some carries in the goalline. She's set to something like 2% carries. 19 rushed - 7 TDs. She also had 31 pancakes playing in a league where we were the second lowest leveled team besides one gutjob.

Strength: 72 Blocking: 50
Speed: 45 Tackling: 14
Agility: 46.22 Throwing: 9
Jumping: 8 Catching: 14
Stamina: 26.48 Carrying: 25
Vision: 25.2 Kicking: 8
Confidence: 18.2 Punting: 8

1,1,1,1,1 Blocking (from custom)

How much would the Blocking SAs really do for her?

It seems that Lead Block and Spot Blitz both are less effective than just continuing to build blocking. They both help with blocking in particular instances while blocking works for both.

The Strong Arm description does not make it sound like a technique I want a runblocking FB to emply, I want her to lock up defenders or run them over, not shove them back and stand her ground. She needs to engage and remove, or pancake and head upfield. I don't need her to stand her ground. This only leaves hands and pancake. Both of them likely would be useful (eventually). Pancake might work now, but she is already fairly successful at pancaking in the second level, and building pancake to the degree that the effect would be very noticable would be a 3 level (minimum) investment. By that point, she could have softcapped speed and agility and put 5 more points into vision or moved onto higher caps in str/blocking/speed.

Is my logic horribly flawed?

Is there something I don't understand?
 
DiMo28
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The blocking SA's are very important. This is just conjecture, but some SA's may raise more than one stat. Depending on the level of the SA, it could give a significant boost if activated. Bort has said that some SA's don't need skills at all to back them up. We are left to figure out which ones those are.

You are not going to pancake on every block, unless you just completely outlevel the other team. Most of the time you will be battling the other players when blocking and strong arm is a good one to have.
 
Sklz711
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Take everything I say with a grain of salt, my FB is only level 27.

Strong Arm is pretty good, ignore the "stand your ground" part. That's more referring to not getting put on your ass by the person trying to get to the QB/RB

It's great when there is a LB/S going for the gap. It's one of those SA that you can see working, you just hit the gap grab the guy, and just see big chunks of movement of the other player out of the way. It basically helps you move defenders out of the way, because the dirty secret of FB blocking in GLB is even if they are "blocked" if the QB/RB gets too close to the dot they'll do a "diving tackle" right through you somehow, much better to just move the guy right out of the way.

That's just for strong arm though. A couple points in spot blitz/lead block isn't bad, it isn't going to hurt anything, and since as a blocking FB you're going to be working your way up the SA tree eventually you can put a point or two in them as a stepping stone and not feel bad about it.

Here is the big thing though, the difference between a blocking FB and a rushing FB is the SA's. You can't run around 10 speed points lower than your RB no matter how agile you are and think you're going to get out ahead of them for the block in the second level. On my current wonderful team we have two great backs, but just recently after one of them leveled up so that he's 10 points higher speed than me instead of 5 and I see a noticeable difference in my ability to block for him at times. You won't notice it on every play, but you will notice it.

You still need speed. You still need agility. The only thing you'll really be neglecting entirely is carrying since it levels up alright on its own.

Long story short, don't negelect strong arm, I'd say I almost prefer it to pancake as it seems to do its job much more often.
 
Tito716
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Originally posted by Sklz711
Take everything I say with a grain of salt, my FB is only level 27.

Strong Arm is pretty good, ignore the "stand your ground" part. That's more referring to not getting put on your ass by the person trying to get to the QB/RB

It's great when there is a LB/S going for the gap. It's one of those SA that you can see working, you just hit the gap grab the guy, and just see big chunks of movement of the other player out of the way. It basically helps you move defenders out of the way, because the dirty secret of FB blocking in GLB is even if they are "blocked" if the QB/RB gets too close to the dot they'll do a "diving tackle" right through you somehow, much better to just move the guy right out of the way.

That's just for strong arm though. A couple points in spot blitz/lead block isn't bad, it isn't going to hurt anything, and since as a blocking FB you're going to be working your way up the SA tree eventually you can put a point or two in them as a stepping stone and not feel bad about it.

Here is the big thing though, the difference between a blocking FB and a rushing FB is the SA's. You can't run around 10 speed points lower than your RB no matter how agile you are and think you're going to get out ahead of them for the block in the second level. On my current wonderful team we have two great backs, but just recently after one of them leveled up so that he's 10 points higher speed than me instead of 5 and I see a noticeable difference in my ability to block for him at times. You won't notice it on every play, but you will notice it.

You still need speed. You still need agility. The only thing you'll really be neglecting entirely is carrying since it levels up alright on its own.

Long story short, don't negelect strong arm, I'd say I almost prefer it to pancake as it seems to do its job much more often.


I own the one HB, a GM I speak with almost daily on IRC owns the other, I am not concerned about the speed issues.

I guess my question is really...

Would it be better to raise str or block to cap 2 or cap 3 instead of building Blocking SAs?

 
Warlock
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Yes, it's more efficient to get attributes up first. Although not having the special abilities will show in your play (they make a difference, but I'm really not sure how much... it's better in the long run to cap attributes though).

This is because you get more per level, the higher your stat caps are... the better your stats, the better your SAs work, so it's kind of preference thing... do you want to dominate early in your career or later in your career?
 
Sklz711
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Originally posted by Tito716
Originally posted by Sklz711

Take everything I say with a grain of salt, my FB is only level 27.

Strong Arm is pretty good, ignore the "stand your ground" part. That's more referring to not getting put on your ass by the person trying to get to the QB/RB

It's great when there is a LB/S going for the gap. It's one of those SA that you can see working, you just hit the gap grab the guy, and just see big chunks of movement of the other player out of the way. It basically helps you move defenders out of the way, because the dirty secret of FB blocking in GLB is even if they are "blocked" if the QB/RB gets too close to the dot they'll do a "diving tackle" right through you somehow, much better to just move the guy right out of the way.

That's just for strong arm though. A couple points in spot blitz/lead block isn't bad, it isn't going to hurt anything, and since as a blocking FB you're going to be working your way up the SA tree eventually you can put a point or two in them as a stepping stone and not feel bad about it.

Here is the big thing though, the difference between a blocking FB and a rushing FB is the SA's. You can't run around 10 speed points lower than your RB no matter how agile you are and think you're going to get out ahead of them for the block in the second level. On my current wonderful team we have two great backs, but just recently after one of them leveled up so that he's 10 points higher speed than me instead of 5 and I see a noticeable difference in my ability to block for him at times. You won't notice it on every play, but you will notice it.

You still need speed. You still need agility. The only thing you'll really be neglecting entirely is carrying since it levels up alright on its own.

Long story short, don't negelect strong arm, I'd say I almost prefer it to pancake as it seems to do its job much more often.


I own the one HB, a GM I speak with almost daily on IRC owns the other, I am not concerned about the speed issues.

I guess my question is really...

Would it be better to raise str or block to cap 2 or cap 3 instead of building Blocking SAs?



Cap 2? Personal choice. Cap 3? Doubtful.
 
kentrol72
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I'd say spend the next 5 into the blocking SA's as you can and then continue with building your str/block atts.
 
AndersN
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what about vision? whats the point in being good to block, if you block the wrong guy? is 25 enough?
 
wontgodown
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once your vision starts getting over 30 your fb will leave your hb to go block bigger threats while there is a lb in his face. 25 is adequate. its enough to see but not to see to much.
 
Tito716
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Originally posted by wontgodown
once your vision starts getting over 30 your fb will leave your hb to go block bigger threats while there is a lb in his face. 25 is adequate. its enough to see but not to see to much.


Thats why I have been training confidence instead of vision.
 
oaklandraider
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the vision thing is really messed up for FBs ... it should be absolutely essential to a FB build ..... but like you say, its actually detrimental right now if it gets too high ...

...its weird .. for D players we are told vision = "intelligence" but for FBs, vision = "stupidity"

go figure !

 
cptafw163
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Originally posted by Warlock
Yes, it's more efficient to get attributes up first. Although not having the special abilities will show in your play (they make a difference, but I'm really not sure how much... it's better in the long run to cap attributes though).

This is because you get more per level, the higher your stat caps are... the better your stats, the better your SAs work, so it's kind of preference thing... do you want to dominate early in your career or later in your career?



I agree with warlock on this, once you cap the major and get close to capping the minors, your guy will be in the high 30s. Then your atribute points will be more expensive, and you can pump the SAs. Becase, I think the SAs increase your attributes by a percentage (the value without equip), so the more your attribute, the more the SAs work, the higher the SA the more the percentage is.

I am not sure on that but it makes sense in a coding persepective, and makes the most sense to me.
--dan


 
cptafw163
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Originally posted by Tito716
Originally posted by wontgodown

once your vision starts getting over 30 your fb will leave your hb to go block bigger threats while there is a lb in his face. 25 is adequate. its enough to see but not to see to much.


Thats why I have been training confidence instead of vision.



OH, I have noticed something about this glitch. YOu are talking about pitch plays where the FB rushes FORWARD to the line to get a LB, when another LB or the SS is coming aroun the side.


I found out that OFF TACKLE plays have the FB pathings set to a more realistic setting: The FB clocks outside the line
http://goallineblitz.com/game/replay.pl?game_id=90574&pbp_id=7586979

It eems like the pitch plays are a gamble, they are good for a good bunch of yards or they are good for a loss. But the off tackle plays are better for consistency. The HB seems to run over the OT and DE, the FB picks up the LB, and the HB is left to take care of the SS himself. Plus the pitch plays have the HB delay in the backfield for a split second, whereas the off tackle plays still run to the outside, but the handoff is faster and there is no delay.

Thats just want i noticed, and thats what i plan for when we go against a strong D-line (can't run to the middle, and the DEs/LBs are too fast to run outside).

Its just what I noticed.
--Dan
 
wontgodown
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nice find man.
 


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