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Forum > Position Talk > D Line Club > Vision for a Tackle
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JeffSteele
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We all know vision is a minor stat for DTs and NTs. The question is, how minor is it? Everyone says "train it" and "get it to a reasonable level" without giving numbers based on levels or relative to strength and agility numbers (which are good baselines for pass-rush DTs and run-stuffing NTs).

So how much does vision affect the brutes in the middle? What are good vision attributes, with respect to either the level of the tackle or the strength/agility of the tackle?
 
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I'm planning to soft-cap vision next season.
 
- L -
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should i soft cap vision or should I put SPs into D-Line General?

Right now I have 30 vision. Do you think thats enough or should I get more? I mean especially as a NT, its these 2 things:

bull through Center
get the guy with the ball

Would vision help with that really? Does it help you get off the center's block better? what will it do exactly?
 
Riggs_Inator
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Originally posted by she didnt choke on a salad
should i soft cap vision or should I put SPs into D-Line General?

Right now I have 30 vision. Do you think thats enough or should I get more? I mean especially as a NT, its these 2 things:

bull through Center
get the guy with the ball

Would vision help with that really? Does it help you get off the center's block better? what will it do exactly?


You won't bull through any centers. Even if you got over 10 more strength than them. Vision pretty much helps with stopping the runner when they are running in/to your gap.
 
DiMo28
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Bort has said that vision will help with reading blocks so you can beat them easier.
 
quidjibo
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I'd say if you are a DT and not a NT it is a lot more important to raise Vision up to soft cap range as well as have high strength and agility
like with my player
there is a point I've noticed that vision doesn't need to get much higher while your strength and agility (and speed) will still need to continue to
this is for the DTs (not NTs)

for NTs I think it's better to have good vision but not quite as high as the DT's vision (say around 40-ish), good agility but still a bit lower than the DT's as well (soft capping agility is always a good reference point) and really get your strength very, very high and focus more on the Dline General SA
and not be a total snail with your speed attribute too so you can still move the pocket backwards

that's what I'd do if I had a NT
but I don't, I have a DT
 
Sarg01
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Vision is important to spot the ballcarrier as he is passing by and to avoid encroachment penalties.
 
timthorn
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For those in the early and mid 20's, 30-35 vision
As you get higher attempting to reach that soft cap should not be a primary focus, but still in your top 3.

The only thing we can do is heed's Bort's advice that vision plays a vital role. I noticed all 3 bars increased and turn color after placing some SP into vision.
 
tsherr
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Originally posted by timthorn
For those in the early and mid 20's, 30-35 vision
As you get higher attempting to reach that soft cap should not be a primary focus, but still in your top 3.

The only thing we can do is heed's Bort's advice that vision plays a vital role. I noticed all 3 bars increased and turn color after placing some SP into vision.


The bars are pretty much meaningless. That being said, I'd be raising Vision as it is a "common sense" attribute that Bort claims he bases the sim on. I'd want to softcap vision by level 25 or so.

T
 
Rage Kinard
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Here is how I'm building my DT pair.

DT - soft cap strength, soft cap agility, soft cap tackling, soft cap speed, soft cap vision. Equipment strength/agility 50/50 split. Then pump up shed block while training confidence, jumping, blocking.


NT - hard cap strength, hard cap agility, hard cap tackling. All equipment in strength. Then pump sp into SA to get D-line general up. sc**w everything else it can be trained.
 
- L -
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what's a hard cap?
 
Rage Kinard
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Originally posted by she didnt choke on a salad
what's a hard cap?


3 for 1. Some call it the second soft cap.

 
FatLoad
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Originally posted by Rage Kinard
Originally posted by she didnt choke on a salad

what's a hard cap?


3 for 1. Some call it the second soft cap.



Why is 3 for 1 a hard cap? A hard cap implies you can't do anything else with it, you cannot raise it more. There is still plenty you can add at 3 to 1. The hard cap might be 100. 3 for 1 is still a soft cap.
 
- L -
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so should I get Defense general up as high as possible then or should I do a combo of D-Line General and confidence? I heard that D-Line general doesn't work unless you have high confidence
 
skel1977
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In my opinion if you want to be an effective NT, you will forget about statistics. Sacks will come rarely and you may get some forced fumbles but basically, you want to make hard to run inside and you want to help the rest of your D line so they can get the stats. That means, lots of strength, some agility and D line general.

Some say D line general and some abilities dont work without confidence..honestly no one knows but the programer. Simple solution, train confidence to 30 without ever putting a point into it. Thats what I did.
 
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