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Forum > Position Talk > WR Club > WR Build Question- Drop Issue
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dlog24
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Im having a pretty good amount of drops this season, This last game I had 6 receptions and 4 drops. Can anyone provide insight on my problem?

My build is:

Strength: 10.95 Blocking: 9
Speed: 57.45 Tackling: 8
Agility: 30.57 Throwing: 8
Jumping: 20.64 Catching: 32.64
Stamina: 31.64 Carrying: 20
Vision: 30.34 Kicking: 9
Confidence: 20 Punting: 10

Is my build looking good?
 
zollins5
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I would invest in come conf. asap. Repeat drops in a game can come from low conf. Maybe train conf. for a while, and drop a point in the next couple of times you lvl up 25 should be pretty good for you lvl.
 
Ehran
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Is confidence *that* big of a deal? I have a lv 14 WR with 40+ in catching and I had 7 drops in the last game alone. 18 for the season (with only 18 catches).

My confidence is around 19 and I didn't have that big of a problem last season. Did it really change that much this season?
 
rob12willis
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confidence is HUGE if you want to limit your drops after you've already dropped one.

catching (and vision in my opinion) keep you from dropping any in the 1st place

...i say get your catching up ASAP...at least 35 by next level up and 40 in a lil bit after that...also vision at 35 would be good as well

 
zollins5
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Originally posted by Ehran
Is confidence *that* big of a deal? I have a lv 14 WR with 40+ in catching and I had 7 drops in the last game alone. 18 for the season (with only 18 catches).

My confidence is around 19 and I didn't have that big of a problem last season. Did it really change that much this season?


I would say last season you were a couple of lvls lower for the most part, and it may no have affected you as much, but the farther you progress the more important it will become. But like Rob12willis was saying, it is primarily for multiple drops in one game. So you still might get a drop or 2, but it should help prevent getting 7 in 1 game. I would prob just train it for a while, and from what I understand people can tell diff. when they get the skills over every 10 points. So if you do hit 20, you may see a little bit of a difference.
 
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Cassius Clay is confident

http://goallineblitz.com/game/player.pl?player_id=87163
 
Alex44
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Open up the build and let us see HOW confident.
 
Kramer
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Strength. The harder your QB throws (his strength lvl), the more strength you need to catch it.
 
Alex44
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Originally posted by Kramer
Strength. The harder your QB throws (his strength lvl), the more strength you need to catch it.


First time I've ever heard that before. Generally what I've heard is that a QB with more strength needs a receiver with more catching/vision/confidence.

Where did you hear that? Or how did you learn it?
 
dlog24
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Ill be workin on confidence for a few more pionts then max catchin or agility. But how does jumping play into all this. Does it help in the 1on1 coverage?
 
zollins5
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There are a lot of things for a WR to work on, and jumping is def. worth it. If your QB isn't the most accurate, you may need some good jumping to get a couple more receptions. Especially if you see your being targeted a lot, but only getting a couple of those as catches. I know CB's work on it as well. It is just tough to prioritize what is the most important. You just have to watch your replays, and see what your doing and not doing. If you are having a lot of drops, def. fix that first.
 
Mob-6
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Fix confidence. No way a receiver with 40+ catching should be dropping 7 balls in a game from low confidence. The sheer average of 7 balls heading towards you mean at least one fluke one should get stuck in your helmet/face mask. To many variables for WRs right now, absolutely no reason for confidence to erode as much catching percentage as it seems to. Do other classes have such a major loss is skills that renders them completely ineffective if they have a broken, tackle, missed block, incompletion?
 
PackMan97
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So, in terms of snagging more catches, which would be more beneficial, assuming jumping, confidence and vision are all at the same level (give or take half a point). Raising which one would provide the most positive outcome?
 
Mob-6
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I see to many random drops in different builds. I see high catching builds drop balls, high vision builds drop balls and high confidence builds drop balls far too often. I can only guess that you must have a correct ratio between catching/vision/confidence, until we find out what the formula is I'd just plug speed/agility or specials. Assuming two similar speed/agility receivers get open in the exact same scenarios, and get the same amount of balls thrown there way, which one is going to drop more balls? The one with 50 catching, 10 vision, 10 confidence or a more balanced 23 catching, 23 vision, 23 confidence? I can't see either of these builds being effective.

And I'm talking a 33% or greater drop rate, I understand that there is no 100% catch rate.
Last edited Aug 16, 2008 17:19:37
 
Djinnt
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Rest assured there are many factors considered before your WR catches the ball, to name a few:

QB energy and morale, Qb's throwing, vision, strength,
length of the pass, angle of the pass, amount of stress on the QB during the pass and how well he deals with that, angle the QB has to turn before making the pass, amount of distance traveled before the pass, whether the QB is moving or not during the pass and how well he does that,
coverage on the receiver, energy and morale of the WR, catching, speed, jumping, agility, vision, and possibly even strength of the WR,
ability of the coverage on the WR, their energy and morale, their vision, their agility and speed, their jumping,
everyone's SAs,

and beyond even football logic, there's a random number generator affecting probably every single variable listed above and many more I don't know or can't think of.

Tough to worry about all that at once...
What I do is try to have my catching around my QB's strength or higher, to me this negates their throwing strength. My speed and agility as a general rule are much higher than necessary to catch the ball considering it's harder to get separation than it is to catch

I like my vision to be within a good distance of my catching since the attributes seem to be related when considering catching ability, one being the physical attribute that lends talent to the other, a skill in playing football. More logical than not.

Confidence? After I do everything else maybe. Consistency is important, but if you have high catching and everything else you likely are consistent until you get screwed by a random variable or are outmatched. I can see low morale being a reason for say.. 7 drops in one game, because you got unlucky the first time, then got unlucky again without any time to prove yourself, and from there you forgot you had the ability to catch...

This makes me wonder: How silly would a team look with all 100s in confidence and every other ability suffering? Throwing interceptions and drops, both O and D lines getting utterly trashed, but always at the top of their low quality game.
Just a funny thought. Like Wimp Lo in Kung Pow... "How do you like my face to foot style?!"
 
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