Lame build title. I know. Once the playoffs are over, I'm going to begin on a build I've been thinking of. I want to create a linebacker that excels in forcing fumbles.
Here are my focuses:
Strength: High | Blocking: Low
Speed: Medium | Tackling: High
Agility: Medium-High | Throwing: Low
Jumping: Low | Catching: Low
Stamina: Medium | Carrying: Low
Vision: Medium-High | Kicking: Low
Confidence: Medium | Punting: Low
SAs: Snarl, Aura of Intmidation, Monster Hit
Maybe: Trash Talk, Glare
Analysis of attributes:
Strength - for my BRUTE MANLY FORCE RAWR
Speed - just need enough to get to the ball carrier
Agility - avoid getting juked and faked
Jumping - train occasionally to help if I want to swat balls a little more
Stamina - obvious reasons
Vision - I've always been a believer that vision is incredibly important for any player
Confidence - counteract missed tackles that will inevitably happen with this build
Blocking - won't touch
Tackling - high to prevent missed tackles and allow for power tackling
Throwing - won't touch
Catching - won't touch
Carrying - may train just incase I pick up the fumble
Kicking - won't touch
Punting - won't touch
When to put in SP to what:
I'm undedcided on whether I will put all the initial points into stamina to be able to forget about it, or all of it into strength to try and soft cap it, and I'm still undecided on whether I will rush to soft cap strength anyways. If I decide not to, I will focus on strength, put any leftovers in tackling, and occasionally put something into vision, speed, agility, and confidence, as well as focusing my training on those. I will use my boosting SP at the end of the season to get points into SAs. I gauge I will be around level 11-12 around seasons end.
The reason I'm using Snarl is to affect morale. Lower morale equals higher chance of them coughing it up. It will probably be the least focused on of the 3 main focuses. Aura of Intimidation is to allow me to lay a good hit onto the ball carrier, and Monster Hit is to allow me to destroy the ball carrier. I will probably put points into those equally, as they are equally important to me. Trash Talk and Glare are a maybe incase they start giving the QBs more running plays, as that will doubly make the QB a prime target. I don't know how often I will be blitzing, but I don't think a couple of points into those SAs could hurt too much. I'd put them in at a later time of course.
And that's about the gist of it. Anybody have any suggestions or information that could help me in this experiment? I'm thinking that it has potentially and I'm excited to start it.
PROGRESS
Season 3 Day 32
I give you Brent Metcalf. http://goallineblitz.com/game/player.pl?player_id=686596 One of the most feared collegiate wrestlers in the US nation, and hopefully soon to be one of the most feared Linebackers in the GLB nation.
Starting stats:
Strength: 13 | Blocking: 10
Speed: 10 | Tackling: 12
Agility: 11 | Throwing: 8
Jumping: 10 | Catching: 10
Stamina: 13(17) | Carrying: 8
Vision: 16 | Kicking: 8
Confidence: 12 | Punting: 8
I have yet to add any SP to him. I'm highly considering training strength until I can soft cap it. I'm not good at calculating any of that jazz, but hopefully that happens at a lower level. I put equipment into stamina. More plays = more experience. At the start of the season, he should be a starter for the Memphis Whales( http://goallineblitz.com/game/team.pl?team_id=3947 ). Plan on boosting him on the last day of boostability, and then I'm unsure of when I will boost him in season 4. Probably at the end of the season. Overall, I'm very happy with my roll. 8s in four stats is mainly what I was looking for. Glad to have strength at least over 12, and the high vision should only help him make plays to start out with.
Here are my focuses:
Strength: High | Blocking: Low
Speed: Medium | Tackling: High
Agility: Medium-High | Throwing: Low
Jumping: Low | Catching: Low
Stamina: Medium | Carrying: Low
Vision: Medium-High | Kicking: Low
Confidence: Medium | Punting: Low
SAs: Snarl, Aura of Intmidation, Monster Hit
Maybe: Trash Talk, Glare
Analysis of attributes:
Strength - for my BRUTE MANLY FORCE RAWR
Speed - just need enough to get to the ball carrier
Agility - avoid getting juked and faked
Jumping - train occasionally to help if I want to swat balls a little more
Stamina - obvious reasons
Vision - I've always been a believer that vision is incredibly important for any player
Confidence - counteract missed tackles that will inevitably happen with this build
Blocking - won't touch
Tackling - high to prevent missed tackles and allow for power tackling
Throwing - won't touch
Catching - won't touch
Carrying - may train just incase I pick up the fumble
Kicking - won't touch
Punting - won't touch
When to put in SP to what:
I'm undedcided on whether I will put all the initial points into stamina to be able to forget about it, or all of it into strength to try and soft cap it, and I'm still undecided on whether I will rush to soft cap strength anyways. If I decide not to, I will focus on strength, put any leftovers in tackling, and occasionally put something into vision, speed, agility, and confidence, as well as focusing my training on those. I will use my boosting SP at the end of the season to get points into SAs. I gauge I will be around level 11-12 around seasons end.
The reason I'm using Snarl is to affect morale. Lower morale equals higher chance of them coughing it up. It will probably be the least focused on of the 3 main focuses. Aura of Intimidation is to allow me to lay a good hit onto the ball carrier, and Monster Hit is to allow me to destroy the ball carrier. I will probably put points into those equally, as they are equally important to me. Trash Talk and Glare are a maybe incase they start giving the QBs more running plays, as that will doubly make the QB a prime target. I don't know how often I will be blitzing, but I don't think a couple of points into those SAs could hurt too much. I'd put them in at a later time of course.
And that's about the gist of it. Anybody have any suggestions or information that could help me in this experiment? I'm thinking that it has potentially and I'm excited to start it.
PROGRESS
Season 3 Day 32
I give you Brent Metcalf. http://goallineblitz.com/game/player.pl?player_id=686596 One of the most feared collegiate wrestlers in the US nation, and hopefully soon to be one of the most feared Linebackers in the GLB nation.
Starting stats:
Strength: 13 | Blocking: 10
Speed: 10 | Tackling: 12
Agility: 11 | Throwing: 8
Jumping: 10 | Catching: 10
Stamina: 13(17) | Carrying: 8
Vision: 16 | Kicking: 8
Confidence: 12 | Punting: 8
I have yet to add any SP to him. I'm highly considering training strength until I can soft cap it. I'm not good at calculating any of that jazz, but hopefully that happens at a lower level. I put equipment into stamina. More plays = more experience. At the start of the season, he should be a starter for the Memphis Whales( http://goallineblitz.com/game/team.pl?team_id=3947 ). Plan on boosting him on the last day of boostability, and then I'm unsure of when I will boost him in season 4. Probably at the end of the season. Overall, I'm very happy with my roll. 8s in four stats is mainly what I was looking for. Glad to have strength at least over 12, and the high vision should only help him make plays to start out with.
Last edited Jul 13, 2008 16:29:59




3 of my fumbles occurred when my LB was able to get a lot of speed going and really plow into the ball carrier. Even if you're playing on power, I don't see you needing anything more than the softcap in tackling for the foreseeable future. Even then, tackling is the kind of attribute that I feel it's best to only have as much as you need, so you can probably add to your tackling more over time than your other main attributes.
























