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Forum > Position Talk > LB Club > A build idea of mine(The Fumble Forcer)
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Snowpork
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Lame build title. I know. Once the playoffs are over, I'm going to begin on a build I've been thinking of. I want to create a linebacker that excels in forcing fumbles.

Here are my focuses:
Strength: High | Blocking: Low
Speed: Medium | Tackling: High
Agility: Medium-High | Throwing: Low
Jumping: Low | Catching: Low
Stamina: Medium | Carrying: Low
Vision: Medium-High | Kicking: Low
Confidence: Medium | Punting: Low
SAs: Snarl, Aura of Intmidation, Monster Hit
Maybe: Trash Talk, Glare

Analysis of attributes:
Strength - for my BRUTE MANLY FORCE RAWR
Speed - just need enough to get to the ball carrier
Agility - avoid getting juked and faked
Jumping - train occasionally to help if I want to swat balls a little more
Stamina - obvious reasons
Vision - I've always been a believer that vision is incredibly important for any player
Confidence - counteract missed tackles that will inevitably happen with this build
Blocking - won't touch
Tackling - high to prevent missed tackles and allow for power tackling
Throwing - won't touch
Catching - won't touch
Carrying - may train just incase I pick up the fumble
Kicking - won't touch
Punting - won't touch

When to put in SP to what:
I'm undedcided on whether I will put all the initial points into stamina to be able to forget about it, or all of it into strength to try and soft cap it, and I'm still undecided on whether I will rush to soft cap strength anyways. If I decide not to, I will focus on strength, put any leftovers in tackling, and occasionally put something into vision, speed, agility, and confidence, as well as focusing my training on those. I will use my boosting SP at the end of the season to get points into SAs. I gauge I will be around level 11-12 around seasons end.

The reason I'm using Snarl is to affect morale. Lower morale equals higher chance of them coughing it up. It will probably be the least focused on of the 3 main focuses. Aura of Intimidation is to allow me to lay a good hit onto the ball carrier, and Monster Hit is to allow me to destroy the ball carrier. I will probably put points into those equally, as they are equally important to me. Trash Talk and Glare are a maybe incase they start giving the QBs more running plays, as that will doubly make the QB a prime target. I don't know how often I will be blitzing, but I don't think a couple of points into those SAs could hurt too much. I'd put them in at a later time of course.

And that's about the gist of it. Anybody have any suggestions or information that could help me in this experiment? I'm thinking that it has potentially and I'm excited to start it.

PROGRESS

Season 3 Day 32
I give you Brent Metcalf. http://goallineblitz.com/game/player.pl?player_id=686596 One of the most feared collegiate wrestlers in the US nation, and hopefully soon to be one of the most feared Linebackers in the GLB nation.

Starting stats:
Strength: 13 | Blocking: 10
Speed: 10 | Tackling: 12
Agility: 11 | Throwing: 8
Jumping: 10 | Catching: 10
Stamina: 13(17) | Carrying: 8
Vision: 16 | Kicking: 8
Confidence: 12 | Punting: 8

I have yet to add any SP to him. I'm highly considering training strength until I can soft cap it. I'm not good at calculating any of that jazz, but hopefully that happens at a lower level. I put equipment into stamina. More plays = more experience. At the start of the season, he should be a starter for the Memphis Whales( http://goallineblitz.com/game/team.pl?team_id=3947 ). Plan on boosting him on the last day of boostability, and then I'm unsure of when I will boost him in season 4. Probably at the end of the season. Overall, I'm very happy with my roll. 8s in four stats is mainly what I was looking for. Glad to have strength at least over 12, and the high vision should only help him make plays to start out with.
Last edited Jul 13, 2008 16:29:59
 
Sik Wit It
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I found Aura of INT really helps. I haven't missed a tackle all season with it pretty high.

Anyways this sounds like a good idea. You might want to get vision higher rather than medium-high so you can get the jump on plays and get in there for fumbles and TFLs.
 
phat_lyk_dat
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By standard logic, you have a great build idea to cause fumbles, but im not sure how it will work. I've seen corners with more FF's than DT's with 80+ strength and high tackling. But with the impending upgrade of power tackling, it could work out. As for a name i vote the tenderizer. On a side note, i origionally built my FS to be an enforcer in the secondary, like Ed Reed, or Adrian Wilson, but with they way safeties play way back, i had to convert him to coverage. Hopefully your more successful than me.
 
Staz
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We've got similar ideas, although you seem to be willing to put more weight on SAs

http://goallineblitz.com/game/forum_thread.pl?thread_id=521792
 
Blamo
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Speed helps fumbles more than people think. The momentum helps make your hits more powerful, I guess. His 30 strength and sub 30 tackling, and playing on Wrap Up all year certainly aren't the reasons 3 of my fumbles occurred when my LB was able to get a lot of speed going and really plow into the ball carrier. Even if you're playing on power, I don't see you needing anything more than the softcap in tackling for the foreseeable future. Even then, tackling is the kind of attribute that I feel it's best to only have as much as you need, so you can probably add to your tackling more over time than your other main attributes.
 
Staz
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Agreed. I say you get tackling to 25-30 and gauge his performance from there. If he's missing tackles frequently, it's time to bump it up. If he isn't, then (for the time being) his tackling is fine.

**Disclaimer: MANY PLAYERS WILL MISS ONE FROM TIME TO TIME, SO 1-2 MISSED TACKLES/GAME DOESN'T QUALIFY AS 'FREQUENTLY' IMO.
 
Snowpork
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I'm going to be putting him on Power Tackling once I start working on his attributes. I'm hoping that the sim next season helps that and it doesn't become a missed tackle fest. The Power Tackling is one of the key elements to me. Thanks for all the information.
 
Snowpork
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Originally posted by phat_lyk_dat
By standard logic, you have a great build idea to cause fumbles, but im not sure how it will work. I've seen corners with more FF's than DT's with 80+ strength and high tackling. But with the impending upgrade of power tackling, it could work out. As for a name i vote the tenderizer. On a side note, i origionally built my FS to be an enforcer in the secondary, like Ed Reed, or Adrian Wilson, but with they way safeties play way back, i had to convert him to coverage. Hopefully your more successful than me.


So I looked around and asked on the forums and I came to a concensus that speed and agility are vital in fumble causing as well, maybe moreso than strength. I will have to adjust my player accordingly. That could be the reason why you saw more CBs with FFs than you did DTs. Anybody have an idea on whether I should rush to soft cap or not? And if I should, which attribute should it be?
 
Staz
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What were their reasonings for agility being played into causing fumbles.

I can see speed/agility being needed to avoid the fakes and being able to GET to the ball carrier, but as for the actually event in causing a fumble, real life logic would suggest

Morale
Ball carriers carry rating
Strength (both tackler and ball carrier)
Momentum
Force of the hit (big hit/big sack)
 
Snowpork
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More force if the defender is running at a higher speed giving more momentum and resulting in a hard blow, and agility to help square themselves at a good angle to make a good hit. That's what I got from it. The proof I have of speed being a factor is more fumbles tend to happen when the defender is running from a distance towards the ball carrier, so speed I can believe is a legit factor. Agility I'm still iffy about.

I think I'm going to soft cap speed, and then forget about it and focus on strength/agility/vision with emphasis on strength. Probably looking at 3 strength - 2 vision/agility depending on the level up. Tackling will get points here and there, but I don't plan on capping it too early. Certainly not before strength and maybe vision. Confidence I'll worry about when I begin to make the shift to power tackling, so around levels 8-10 is when I'll consider putting points into it.
Last edited Jul 13, 2008 23:19:51
 
timmyduboy
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Originally posted by StazNasty
SO 1-2 MISSED TACKLES/GAME DOESN'T QUALIFY AS 'FREQUENTLY' IMO.)


If you have one or two missed tackles a game from the LB position something is undoubtedly wrong.
 
Nuge20
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WRs have low carrying so maybe thats where the CBs get the forced fumbles
 
Zsirvone28
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I'm really glad to see someone starting a FFing Enforcer. I love this idea, and the thought of causing FFs has been really skeptical on the forums. Noone really knows for sure which attributes cause them. I'm a believer in that a TONNN of attributes and whatnot go into the equation for forcing a fumble. I'd really like to see this experiment get going. I'd loveee to see the results you get with him too. Nice work man.
 
Blamo
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Originally posted by Snowpork
More force if the defender is running at a higher speed giving more momentum and resulting in a hard blow, and agility to help square themselves at a good angle to make a good hit. That's what I got from it. The proof I have of speed being a factor is more fumbles tend to happen when the defender is running from a distance towards the ball carrier, so speed I can believe is a legit factor. Agility I'm still iffy about.

I think I'm going to soft cap speed, and then forget about it and focus on strength/agility/vision with emphasis on strength. Probably looking at 3 strength - 2 vision/agility depending on the level up. Tackling will get points here and there, but I don't plan on capping it too early. Certainly not before strength and maybe vision. Confidence I'll worry about when I begin to make the shift to power tackling, so around levels 8-10 is when I'll consider putting points into it.


Agility helps acceleration. In 3 of my FFs, my LB covered a lot of ground before leveling the ball carrier, meaning he was able to get going pretty fast.
 
Sarg01
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One of my LBs got the FF title in a West Euro A (capped league) this season - and honestly, I'm not really sure why:

http://goallineblitz.com/game/player.pl?player_id=565273

 
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