User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > Brace for Impact or Avoid Fumble %
MizzouDizzle2
offline
Link
 
Which is more effective in preventing KLs for receivers. Brace for Impact or Avoid Fumble %.

Also what levels do you have to take them for them to be noticeable.
 
melon27
offline
Link
 
Originally posted by MizzouDizzle2
Which is more effective in preventing KLs for receivers. Brace for Impact or Avoid Fumble %.

Also what levels do you have to take them for them to be noticeable.


still gets knocked loose:

Bobby Riggs (Lv. 79 WR)
Ht/Wt: 6'0", 235lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $7000
Skill Points: 0
Training Points: 0
Bonus Tokens: 3
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 90.1 (+6)
Speed: 132.26 (+46)
Agility: 88.1
Jumping: 9
Stamina: 61.26
Vision: 69.26
Confidence: 44.26

Football Skills
Blocking: 51
Catching: 96.1 (+3)
Tackling: 8
Throwing: 8
Carrying: 63.1
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 8
Sticky Hands: 8
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1

Speedster Abilities
First Step: 8
Quick Cut: 7
Head Fake: 0
Spin: 0
Juke: 0

Additional Abilities
Brace for Impact: 8
Veteran Abilities
Clutch: 15
Downfield Blocker: 10
Mr. Reliable: 15
Overtime Killer: 2
Possession Receiver: 15
Outside Blocker: 15

Current Bonuses/Penalties
Hold block chance: +15%
Catch ball chance: +22.5%




 
TJ Spikes
offline
Link
 
B4i was specifically designed to combat KLs, when those were added to the game.
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5084141&page=1#47368111

The value of AF% all depends on what your baseline is.

Like if you're a pHB with 90+ Strength/Carry, then AF% would be significant.

On a typical receiver, B4i will be better because it's a linear addition.

Stacking AF% on top of B4i would be the best option. (Ldo)

Don't bother chasing 0 KLs. There's significant RNG involved so that defenders based on KLs don't become irrelevant. Eventually a defender will roll well and you'll get KL'd.

Remember the offense is "penalized" if you want to think of it like that. They have to both Catch and then Hold On. The defense can just load up on KL enhancements.

 
RyanCane26
online
Link
 
B4I + Nerves of Steel VA
 
Link
 
Originally posted by MizzouDizzle2
Which is more effective in preventing KLs for receivers. Brace for Impact or Avoid Fumble %.

Also what levels do you have to take them for them to be noticeable.


With Catch% and Fake% already part of most receiving builds, I'm not sure that either of those choices has a place in a high producing receiver.
 
zz man
offline
Link
 
Originally posted by RyanCane26
B4I + Nerves of Steel VA


 
MizzouDizzle2
offline
Link
 
Thank you guys. This is good information and insight
 


You are not logged in. Please log in if you want to post a reply.