hi guys, just want to share something for the players who are new to peewee and who may need a bit of help with some dot plans. fwiw i wouldn't consider myself an elite player but i do have a gold title and two tourney wins and i use these methods so if you do this your dots won't stink up the joint at least. they may even be good if you pick the right attributes.
obviously i am a total sicko and found the virtual player builder from a thread by RyanCane who gets full credit for this: https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5329172
this is the link to the s100 changes vpb (you need brave/firefox and tampermonkey): Virtual Player Builder https://greasyfork.org/en/scripts/468757-season-100-updated-vpb
okay, so now you've got that and you can plan your builds out. your goal is to optimize for day 38, not day 40. championship game is day 38, semi final is day 36. you gain your last level (lvl 16) on day 36. the ways i'm about to show you is for a not boosted/not ce dot as those are the only ones i make and is generally accepted as the way to play peewee these days. so if you're a rogue booster these tips aren't for you.
one final note, i'm assuming you have a general knowledge of the point caps, and basic attribute knowledge. in my example i'm going to use an elusive hb:
1
- pick your bonus SA (going with surge), assign your initial points to atty 1 and atty 2 (for the example i'm going with speed and leftover to agility), height/weight (ex shortest and lightest) and assign equipment (going speed in this example)
- hold your initial 15 for the moment we'll use them in a second
- light train atty 3 (picking vision for the example) to 36 bonus tokens.
- unlock multi training for atty 3 (vision), 4 (strength), 5 (catching) and multitrain atty 3, 4, 5, 6 (stamina). atty 6 will be in the swap slot.
- multi train 6 times to 0 training points and 72 bonus tokens.
- convert those bonus tokens to skill points at the rate of 15 tokens to 1 point
- this should give you 19 skill points, assign them to atty 1
- okay hard part is over, now we multitrain for a bit until we want to swap out atty 6 (i'm going to train stamina to 25 for this example and then swap to confidence.) depending on what you want to do i've found you can generally swap once if you take your atty 6 to 25 or twice if you take atty 6 and 7 to 20.
- once i get 15 bonus token i'm converting them to a skill point.
- for this example i'm going to take speed to 61 then agility to 61. but this is where the fun comes in, feel free to experiment with what you want. want to push speed to 68? use the vpb and see what happens.
- okay you've skill pointed speed to 61 first then agility to 61 next and converted bonus tokens the whole time and trained atty 3,4,5 the whole time, swap atty 6 to atty 7 at 25. looking good.
- at this point you should be roughly day 28/level 13 ish. again this varies but its true on this specific example. you should have about 18 skill points remaining from this point to day 36 (5 per level and you'll have 3 conversions). do whatever you want with them. i'm going to assign them to SA's for this example and that's maybe a good idea maybe not but i feel for example purposes it makes sense so you can see what it looks like. going to take surge to 6 and quick cut to 4. again, not making a commentary on the viability of SA's, just showing what's possible.
- day 38 completes the dot with our final sp (bonus token conversion) into vision (atty 3).
- final build looks like:
atty 1: speed @ 66.50 +12 eq = 78.50
atty 2: agility @ 62.50
atty 3: vision @ 38.50
atty 4: catching @ 34.75
atty 5: strength @ 33.75
atty 6: stamina @ 27.50
atty 7: confidence @ 26.75
SA 1: surge @ 6
SA 2: quick cut @ 4
BUILD SCORE @ 408.00
2
- similar enough but different enough to add some spice. going to use the same attys etc for a direct comparison
- pick your bonus SA (going with surge), assign your initial points to atty 1 and atty 2 (for the example i'm going with speed and leftover to agility), height/weight (ex shortest and lightest) and assign equipment (going speed in this example)
- hold your initial 15 for the moment we'll use them in a second
- this is the main difference: immediately use your bonus tokens to buy multi training for atty 3 (vision). multi train atty 3 and 4 (strength) TWO times until you can buy another multi training slot (atty 4). then multi train atty 3, 4, 5 (catching) TWO more times until you can unlock your full set of multi trains. then train 4 times until you get your training points down to 4.
- convert your tokens to skill points and apply to atty 1. then we follow the same basic principles as above.
- final build looks like:
atty 1: speed @ 66.50 +12 eq = 78.50
atty 2: agility @ 62.50
atty 3: vision @ 39.50
atty 4: catching @ 34.75
atty 5: strength @ 34.75
atty 6: stamina @ 27.75
atty 7: confidence @ 24.75
SA 1: surge @ 5
SA 2: quick cut @ 4
BUILD SCORE @ 405.00
For reference, the two elusive backs in the gold final this year had build scores of 406 and 405 so take that for what its worth. maybe something, maybe nothing.
so some minor difference but neither will get you killed.
and that's pretty much it! what attributes you prioritize and how high you take them are up to you, i'm not suggesting my order of attributes is correct, but that's the game, baby. Hope this helps flatten the learning curve because there are sharks in these waters haha!
obviously i am a total sicko and found the virtual player builder from a thread by RyanCane who gets full credit for this: https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5329172
this is the link to the s100 changes vpb (you need brave/firefox and tampermonkey): Virtual Player Builder https://greasyfork.org/en/scripts/468757-season-100-updated-vpb
okay, so now you've got that and you can plan your builds out. your goal is to optimize for day 38, not day 40. championship game is day 38, semi final is day 36. you gain your last level (lvl 16) on day 36. the ways i'm about to show you is for a not boosted/not ce dot as those are the only ones i make and is generally accepted as the way to play peewee these days. so if you're a rogue booster these tips aren't for you.
one final note, i'm assuming you have a general knowledge of the point caps, and basic attribute knowledge. in my example i'm going to use an elusive hb:
1
- pick your bonus SA (going with surge), assign your initial points to atty 1 and atty 2 (for the example i'm going with speed and leftover to agility), height/weight (ex shortest and lightest) and assign equipment (going speed in this example)
- hold your initial 15 for the moment we'll use them in a second
- light train atty 3 (picking vision for the example) to 36 bonus tokens.
- unlock multi training for atty 3 (vision), 4 (strength), 5 (catching) and multitrain atty 3, 4, 5, 6 (stamina). atty 6 will be in the swap slot.
- multi train 6 times to 0 training points and 72 bonus tokens.
- convert those bonus tokens to skill points at the rate of 15 tokens to 1 point
- this should give you 19 skill points, assign them to atty 1
- okay hard part is over, now we multitrain for a bit until we want to swap out atty 6 (i'm going to train stamina to 25 for this example and then swap to confidence.) depending on what you want to do i've found you can generally swap once if you take your atty 6 to 25 or twice if you take atty 6 and 7 to 20.
- once i get 15 bonus token i'm converting them to a skill point.
- for this example i'm going to take speed to 61 then agility to 61. but this is where the fun comes in, feel free to experiment with what you want. want to push speed to 68? use the vpb and see what happens.
- okay you've skill pointed speed to 61 first then agility to 61 next and converted bonus tokens the whole time and trained atty 3,4,5 the whole time, swap atty 6 to atty 7 at 25. looking good.
- at this point you should be roughly day 28/level 13 ish. again this varies but its true on this specific example. you should have about 18 skill points remaining from this point to day 36 (5 per level and you'll have 3 conversions). do whatever you want with them. i'm going to assign them to SA's for this example and that's maybe a good idea maybe not but i feel for example purposes it makes sense so you can see what it looks like. going to take surge to 6 and quick cut to 4. again, not making a commentary on the viability of SA's, just showing what's possible.
- day 38 completes the dot with our final sp (bonus token conversion) into vision (atty 3).
- final build looks like:
atty 1: speed @ 66.50 +12 eq = 78.50
atty 2: agility @ 62.50
atty 3: vision @ 38.50
atty 4: catching @ 34.75
atty 5: strength @ 33.75
atty 6: stamina @ 27.50
atty 7: confidence @ 26.75
SA 1: surge @ 6
SA 2: quick cut @ 4
BUILD SCORE @ 408.00
2
- similar enough but different enough to add some spice. going to use the same attys etc for a direct comparison
- pick your bonus SA (going with surge), assign your initial points to atty 1 and atty 2 (for the example i'm going with speed and leftover to agility), height/weight (ex shortest and lightest) and assign equipment (going speed in this example)
- hold your initial 15 for the moment we'll use them in a second
- this is the main difference: immediately use your bonus tokens to buy multi training for atty 3 (vision). multi train atty 3 and 4 (strength) TWO times until you can buy another multi training slot (atty 4). then multi train atty 3, 4, 5 (catching) TWO more times until you can unlock your full set of multi trains. then train 4 times until you get your training points down to 4.
- convert your tokens to skill points and apply to atty 1. then we follow the same basic principles as above.
- final build looks like:
atty 1: speed @ 66.50 +12 eq = 78.50
atty 2: agility @ 62.50
atty 3: vision @ 39.50
atty 4: catching @ 34.75
atty 5: strength @ 34.75
atty 6: stamina @ 27.75
atty 7: confidence @ 24.75
SA 1: surge @ 5
SA 2: quick cut @ 4
BUILD SCORE @ 405.00
For reference, the two elusive backs in the gold final this year had build scores of 406 and 405 so take that for what its worth. maybe something, maybe nothing.
so some minor difference but neither will get you killed.
and that's pretty much it! what attributes you prioritize and how high you take them are up to you, i'm not suggesting my order of attributes is correct, but that's the game, baby. Hope this helps flatten the learning curve because there are sharks in these waters haha!
Edited by R007C on Feb 4, 2026 19:29:51
Edited by R007C on Feb 4, 2026 19:22:01






























