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Forum > Goal Line Blitz > OPINIONS ON "SLOW STARTER" VA
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BLARYPALOOZA
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Is it effective and worth it from those who have experience with it. Running 15 plays in the first qtr seems like not a consistent reach to achieve 6 min bonus in 3rd qtr. That being said, you still get the whole 4th qtr. Never used it before so wondering if there is a noticeable difference that makes it worth it?
 
Kenshinzen
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My QB use it.
 
Dolphanatic
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Since you're asking for opinions...

In the first quarter, you won't have energy issues and morale spirals. The boost later might come in handy.

It's the 15 play thing that's usually the killer. How many dots on the team are getting 60 plays in games that matter? Look at your close scoring games.

Other than that, you might be able to rig something with the Ai or depth chart. Like go run heavy in the 1st quarter so your QB can get the plays without negative passes. Ints are costly no matter at quarter they're thrown in.

 
Robbnva
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The trick will be getting the 15 plays. it would be a waste for a whole team to use it imo, because in games that matter, not everyone is going to get that many plays.
 
BLARYPALOOZA
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Im looking at it for my QB and thats it.
 
Robbnva
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if they are the only qb, then yeah you can probably get 15 plays, and hand off more often in the first quarter.
 
dusk883
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i built a team where half the offense had Slow Starter, i love Slow Starter. 11% more stats from the midway point of the 3rd to the end of game? I'm in.

You could 2 back the 1st quarter, lets say pounding it inside with pHB and just having eHB as FB2 and in the play to rack up his playcounts. Then 7min into the 3rd quarter, bring out the eHB for all carries to the end of game.

Obviously you can then do WR and QB as well since you're pounding it in the 1st (or whatever you decide) and the 5% penalty is a "who cares" situation, you're racking up playcounts for the QB and slow starter WRs. Then, 3rd quarter... 11% more attributes is when you can let the ball loose more often on 1st down. That was my strat anyway with the Arizona Ridge Riders
 
dusk883
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Originally posted by BLARYPALOOZA
Is it effective and worth it from those who have experience with it. Running 15 plays in the first qtr seems like not a consistent reach to achieve 6 min bonus in 3rd qtr. That being said, you still get the whole 4th qtr. Never used it before so wondering if there is a noticeable difference that makes it worth it?


Mind you, to me the VA reads you're getting 11% free additional attributes so long as you've got 15 plays in the first quarter, easy to do for most positions. From the halfway point of the 3rd quarter to the end of game. Take my money



Edited by dusk883 on Jan 22, 2026 08:00:16
 
Brewnoe
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Originally posted by dusk883
Mind you, to me the VA reads you're getting 6% free additional attributes so long as you've got 15 plays in the first quarter, easy to do for most positions. From the halfway point of the 3rd quarter to the end of game. Take my money


FYP. You were adding in the bonus for OTK as well.

Also, those are multiplicative since they go on at the end. The old standard 'comeback stack' was actually taking just one point of slow starter (for the whole 4thQ + OT), and 15 OTK (last 5:20 of 4th + OT) at QB.

Then you get +6% for the whole 4th, and +11.3% for the last 5.5 minutes or so from the double stack (1.06 x 1.05 = 1.113).
 
dusk883
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roger that on multiplicative. 1 point of Slow Starter is interesting, you're not getting the gains you would from dumping 15 into it but taking the full penalty in the 1st, right? But it does make some sense to me to just take 1, too. Never thought of that.

Also, I believe the way it reads, with 15 into Slow Starter, you're getting the bonuses right at 7 min 30 sec into the 3rd Q to the end of game. With a QB and high natural Throwing, seems like Slow Starter can really enable a team to go hard in the second half.

11% more Throwing (even if multiplicative) is still super high. But it's *all* attributes on top of that? Again, I'm in. As a team theme anyway, few are going to coordinate an actual gameplan with SS in mind being the issue right
 
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HOOD did Slow Starter for the QB back in the day. Even if 15 plays turns out to be 10, the bonus is still there, and still significant.
Edited by Larry Roadgrader on Jan 23, 2026 21:42:52
 
Brewnoe
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The bonus only comes to 6% with the full 15 snaps (0.4% x 15). Not 11%. And that's with one point, or 15. You are getting the full gains, with any amount invested. More points just extend it further into the 3rd.

One point = 30 seconds at the end of the 3rd, all of the 4th, all of OT.
15 points = 7.5mins, so second half of the 3rd, all of the 4th, all of OT.

Opportunity cost there feels bad - at least to me. Unless you're falling so far behind, quite often, that you NEED those extra 7 minutes to mount the comeback.

Getting to 11% ... or 11.3% if being nit picky, is from both Slow Starter and OTK being active, with OTK giving 5%. That one however, is limited to within a single score, and last 5 minutes if you take the FULL stack. And it has the rarely used bonus, of giving +2/point energy refill, at the start of OT.

I've seen OCs that swear by the 1SS / 15OTK stack, and those that think it's trash and just helps you fall behind, by not taking VAs that are active from the start of the game.

If your OC is good at managing getting the snaps, and you just invest 1 point in SS though? Hard not to say it's justified, so long as you don't NEED to lean on that dot in the 1stQ, when it's crippled.
Edited by Brewnoe on Jan 24, 2026 10:12:34
Edited by Brewnoe on Jan 24, 2026 10:07:18
 
dusk883
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We certainly translated the text much differently for Slow Starter...


"...he gets a 5% penalty to all attributes in the 1st Q and a bonus to all in the 4th Q"

So right there, I'm thinking we're baselining 5%, it appears, penalty in the first, bonus in the 4th. I'm assuming 5% bonus here.

Then it says, for every extra play in the 1st Q, there is a .4% bonus increase. Increase to what? The baseline 5%. You get your 15 plays in (ezpz for many positions) and your bonus is 6%. This is how I'm translating it anyway. Then, you're also adding time to the bonus, 30 seconds per level. 15 means you're experiencing this 11% all the way from the halfway point in the 3rd Quarter.

I do think there's a way to see it where you could maybe, possibly, convince some that it's a 5-6% maximum addition to attributes and maybe the optimist in me is reading too much into it. But after reading the text probably 77 times, I believe you're looking at 11% bonus as the real addition. No dog in the fight here, just saying that's how I'm translating it


 
Brewnoe
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"This player takes a while to get rolling. He gets a -5% penalty to all attributes for the first quarter of each game, and a bonus to all attributes in 4th quarter and overtime. For each play he plays during the first quarter, the second half bonus increases by +0.4% up to a maximum of 6%. Each level of Slow Starter extends the second half bonus into the third quarter by 30 seconds per point in the VA."

The generic "a bonus" gets explained by the following line. 0.4% for each snap in the 1stQ, to a maximum of 6%. Which equals 15 plays x 0.4%. It never specifies 15 snaps, just that the maximum bonus is 6%, so ... 15 snaps. I don't see where the baseline 5% comes in?

That's very optimistic. But I don't typically build QBs, so I don't have a dog in the fight either.
 
dusk883
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here's where I'm zoomed in, " the second half bonus increases by +0.4% up to a maximum of 6%..."

the bonus increases... The dot already has the 5% bonus in hand with just 1 SP into SS. But, the "bonus increases by ..."

It's just gotta be 11%, I think

This is why I was thinking, why not give it to the Center and Guards too - avoid running through A and B gaps for the first quarter, then focus on exactly that when its 7:30 left in the 3rd quarter to end of game.

Or do the reverse, maybe OTs with Slow Starter with the QB, WRs also running Slow Starter. Pound the A and B gaps for the 1st quarter. Avoid Off Tackles. Then halfway into the 3rd, you can D gap run more often, and pass with QB/WRs who later have bigger attributes.
Edited by dusk883 on Jan 25, 2026 12:34:48
Edited by dusk883 on Jan 25, 2026 12:32:32
Edited by dusk883 on Jan 25, 2026 12:31:03
 
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