I was going to sit this one out but...
For starters we all know the old Bort quote from LHF
Originally posted by Bort January 22, 2012
Question~~ What exactly goes into the interception routine? What makes a QB decide to throw a pass that could be intercepted (vision? Morale? Tactical Settings?)? What if anything does the receiver do to make an interception more or less likely (route tactics, vision, agility?)? What does a defender do to make an interception more or less likely (positioning at hike, if so where is best where is worst)? Thinking more here about the set up that brings about an interception check more than the interception check itself, assuming that there is such a set up and its not all one big routine done when a pass is called?Answer~~ It is fairly complicated as there are lots of situations, but the general gist is (if I'm the cb):
Step #1 - I have to see the ball is coming in the first place (vision check)
Step #2 - I have to get into position near enough the the ball to interact with it (speed/agility etc)
Step #3 - I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
Step #4 - If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll) - If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it) - If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
Step #5 - If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
Step #6 - If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit
You can see the first 4 steps play out on this play
1- CB1 Sees the ball coming
2- He moves into the position - the exact spot where the ball is going to land, and then stops
3- He passes a DEF roll
4- He beats the WR on the go first roll
https://glb.warriorgeneral.com/game/replay.pl?game_id=3122237&pbp_id=298368What Ballhawk would do for the WR in this case, would be to "fast forward" the WR to the spot where the ball is going to land (like the CB does), with the Speed and Agility boost, and it would give him a bonus to the "go first" roll.
There's basically 2 ways to build a WR. The most common and successful is to build a Speed/Fake based WR that doesn't get to the fourth step. They live and die on that step 3 catch roll while open.
The second way, is to build a WR that doesn't rely on being open to make catches. If you're building a WR in an attempt to win the "go first" roll, the Ballhawk is probably the best VA. It's always on, on every down, and isn't restricted to short 8 yards routes.
I don't think there's been a great one of the 2nd kind since Johnny Keys with Bhall and WISE like 60 seasons ago. It is possible to do, but there's not many OCs out that that could stomach a WR with like 110 Speed.
If you stacked the Ballhawk 15% Vision, with the Slot Machine 15% Vision, on a WR with say 80 Vision, that gets you up into the triple digits, which is competitive with where most CBs end up with their total Vision.