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Forum > Goal Line Blitz > Which end build qb would be better
Left2Die
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#1
Level: 79
Bonus Tokens: 1638

Attributes:
throwing : 107.2
vision : 97.2
strength : 83.26
agility : 73.26
confidence : 61.2
speed : 61
stamina : 50.26
carrying : 24.26

Top SA Tree: | 5 | 5 | 5 | 5 | 5 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 5 |



#2
Level: 79
Bonus Tokens: 1638

Attributes:
throwing : 99.2
vision : 94.2
strength : 84.26
agility : 76.26
confidence : 67.2
stamina : 54.26
speed : 49
carrying : 42.26

Top SA Tree: | 3 | 6 | 8 | 4 | 8 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 4 |



#3
Level: 79
Bonus Tokens: 1638

Attributes:
throwing : 101.2
vision : 89.2
strength : 84.26
agility : 84.26
confidence : 84.2
stamina : 52.26
speed : 42
carrying : 22.26

Top SA Tree: | 8 | 8 | 8 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 4
 
RyanCane26
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#1 with #3's SA's
 
reddogrw
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Originally posted by RyanCane26
#1 with #3's SA's


except for the additional tree if it is Quick Read
 
WiSeIVIaN
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I would not use #1 or #2, but #3 is at least usable imo.

Still I think 84 agility is a bit nuts. I like the idea of 60/60 spd agi as a target with more pumped into vision as atty2.

I recommend just avoiding the extra SA on qbs. Quick read is pay to lose, and look off isnr great.
 
Left2Die
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Thanks fellas. Ive never made a long term dot so just trying to get an idea of what to shoot for. Using the VPB to test different builds. I dont know anything about how many BTs needed for AEQ or how VAs work lol. Oh and the extra SA is look off.
 
TJ Spikes
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3 AEQs are plenty, and it's pretty easy to roll at least one piece. 1200 BTs is a good ballpark for VPB purposes, you'll always have to adjust on a live dot anyway.

IMO, Experiment with the % training stars.
 
Left2Die
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Ok adjusted the build to be more like #1 but speed and agility in 60's. Higher Confidence. SA's more like #3. No points in look off. 3 AEQ.

#4

Level: 79
Bonus Tokens: 1236

Attributes:
throwing : 106.2
vision : 97.2
strength : 91.26
confidence : 83.2
agility : 66.26
speed : 63
stamina : 49.26
carrying : 23.26

Top SA Tree: | 8 | 8 | 7 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
Edited by Left2Die on Sep 30, 2022 20:38:17
 
RyanCane26
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Much better
 
WiSeIVIaN
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Originally posted by RyanCane26
Much better


Agreed, I like it too!!

Personal preference stuff but I would trim strength a tad to try to get to 10-10-10 base in SA's. Would take the 30 SP from strength personally tho I know the powers that be love strength to their core.

As far as what to do with AE/CE, chalk is 2x pass quality (5%/5%) and 2x pass distance (5%/2%). Because math I'm pretty sure the 2nd pd% is trash though, and 6% effectively would take a 20 yd pass and treat the "distance degradation" as a 20/1.06 = 18.9 yard pass, and there's no way pass quality degrades significantly every yard. You can use the same logic to say maybe the first pd% piece is likely garbage too but that's a less conclusive theory.

So. What to put the 4th equip in? Could be a 3rd pass quality (3%), could be fake% (15%) to combine with 11 pump fake to stun defenders more often and longer. Could be into an SA itself like pocket presence which actually will trigger more based on your confidence (I kinda like taking SA's to 13 with AE from 6+6+1). Could be just in an SA towards goals of 10 making it worth 18 SP and meaning you only need to find 12 new SP (tho in this category I think spending 6 SP to get to 6 base is always worth it).

Just food for thought, but very nice progress in this thread L2D!
Edited by WiSeIVIaN on Sep 30, 2022 23:00:08
 
reddogrw
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Originally posted by WiSeIVIaN
Agreed, I like it too!!

Personal preference stuff but I would trim strength a tad to try to get to 10-10-10 base in SA's. Would take the 30 SP from strength personally tho I know the powers that be love strength to their core.

As far as what to do with AE/CE, chalk is 2x pass quality (5%/5%) and 2x pass distance (5%/2%). Because math I'm pretty sure the 2nd pd% is trash though, and 6% effectively would take a 20 yd pass and treat the "distance degradation" as a 20/1.06 = 18.9 yard pass, and there's no way pass quality degrades significantly every yard. You can use the same logic to say maybe the first pd% piece is likely garbage too but that's a less conclusive theory.

So. What to put the 4th equip in? Could be a 3rd pass quality (3%), could be fake% (15%) to combine with 11 pump fake to stun defenders more often and longer. Could be into an SA itself like pocket presence which actually will trigger more based on your confidence (I kinda like taking SA's to 13 with AE from 6+6+1). Could be just in an SA towards goals of 10 making it worth 18 SP and meaning you only need to find 12 new SP (tho in this category I think spending 6 SP to get to 6 base is always worth it).

Just food for thought, but very nice progress in this thread L2D!


 


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