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Theo Wizzago
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Bugs forum is closed so I'm bringing this here. Can't even remember the last time I posted a Bug. So, one play and only one play. The BTE came in and got targeted for a pass. I triple checked the DC against the play in the package and there's no reason/way he should've come into the game. The play in question ran several times that game and this was the only time it over-rode my depth chart to put in a player not on the DC listing. The >ONLY< possible thing I can think of is it was a blowout game and 2nd season dots so... maybe... the TE's slotted to play in that formation were tired enough that the energy settings over-rode my DC? Anyone else ever had this issue and since it seems to be a one-off thing, do i even bother with a bug ticket?
 
slughead42
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I don't think the sim ever would pull in a dot not in a DC position because of energy, no matter what, so I don't think that's it. The only thing I can think of is if you had a gap in your AI that got "found" because of down/distance/field position for that one play, the sim would pull in a play for you, and the depth chart settings wouldn't match what you have for the play when you call it voluntarily...

But, no matter what, definitely don't try to put it in as a bug, b/c, yeah...
 
Theo Wizzago
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Nah... AI check ran smooth. It's an old AI but it's decent. The only thing I could think of is a mistake (by me) in re-doing the DC or the Packages and matching them to the DC... but that also turned out to be fine. It only did it the one time despite that play running several times in the game. right now I got nuttin.
 
RyanCane26
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I doubt it is a bug might need to have someone else take a look at it, might be something you missed.
 
Theo Wizzago
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Originally posted by RyanCane26
I doubt it is a bug might need to have someone else take a look at it, might be something you missed.


I'll double back again and see. What I can't figure out is why the play ran, with the correct players, almost 10 times... then, just once, stuck the BTE into the game. I know the DC is correct (and also checked to see if correct DC preset was used). I've looked at the play inside the package and it's spot on as well. I ran the simulator for the down, distance, time, and quarter and it runs the correct play all the time. But I agree... will scour over the whole package system for that AI (AI is fine) and see if I might've accidentally doubled up on the play in question.
 
TJ Spikes
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It might not be the down and distance you're testing, or maybe there's a basic setting conflict.

So far, in the history of GLB, every time something like this happens it's, an Ai issue of some kind somewhere.

 
ProfessionalKop
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Originally posted by TJ Spikes
It might not be the down and distance you're testing, or maybe there's a basic setting conflict.

So far, in the history of GLB, every time something like this happens it's, an Ai issue of some kind somewhere.




this.
 
Bash E. Bull
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You don't mean this, do you?
https://glb.warriorgeneral.com/game/replay.pl?game_id=3104384&pbp_id=106388
You can't mean that- its obvious a bTE has to come out in your 2 TE formations, as the team only has 1 rTE. I looked for far too long though, and its the only thing at all related to this topic I could find on a prep team you GM.
 
Theo Wizzago
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Originally posted by Bash E. Bull
You don't mean this, do you?
https://glb.warriorgeneral.com/game/replay.pl?game_id=3104384&pbp_id=106388
You can't mean that- its obvious a bTE has to come out in your 2 TE formations, as the team only has 1 rTE. I looked for far too long though, and its the only thing at all related to this topic I could find on a prep team you GM.


No. Was this play; https://glb.warriorgeneral.com/game/replay.pl?game_id=3102464&pbp_id=94881

I still haven't found anything in the AI, the packages, or the DC set that can explain it. Was a blowout game against CPU opponent which is why I wondered if energy settings might've over-rode my setup. I'm down to watching previous game replays and our next opponent as well and see if I can find it more than just this one time. If it's my mistake then it'll show up again and again. If not then I'm left to send to DD to see what he can figure out but I didn't wanna bug him for a blowout game.
 
slughead42
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The only Hail Mary thought I have left that it might be is a "Inside FG range" type setting that is turned on for the OAI for the input that that package is in that it's not matching for on that one play...other than that, no thoughts. Might be worth checking...

Edit: And it probably wouldn't be on the AI input where that play has been running successfully, it'll be on a DIFFERENT input where there was something not matching that caused the AI to pick its own play and run it, thus the depth chart mismatch.
Edited by slughead42 on Aug 18, 2022 12:11:54
 
slughead42
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I just looked at the AI "tester", and yeah, there's no ability to test for those "Inside FG Range" "Just outside FG range", whatever all of those are, you can't check for those. That's where my bet is now.
 
Theo Wizzago
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Ok. So... solved one issue but now have another? Why I didn't notice it before was that particular package has been set this way for some time and it's never done this. The BTE in question is SUPPOSED to be a real BTE, not a RTE... but he's set to pass block left side. He's also not in the QB progressions either. So not only is he running his route (which he shouldn't be)... but he's getting targeted (which he shouldn't be). I've had that particular package and that play inside of that package set that way for like... several seasons? And it's never done this before. So... now what?


(FYI. It's not AI related. This issue has now shown up at least twice this season... both in blowout games... same play... different down and distance for each. Ran through AI tester and everything runs as it's supposed to. Proper package is selected. 4 plays inside. This is the only one where the BTE is supposed to stay at his spot and pass block. Quadruple checked to be sure of settings. Everything checks out.)
Edited by Theo Wizzago on Aug 18, 2022 19:58:39
 
RyanCane26
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Link to the play?
Edited by RyanCane26 on Aug 18, 2022 20:17:10
Edited by RyanCane26 on Aug 18, 2022 20:12:19
 
Theo Wizzago
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Very quick update. Think I solved the issue... maybe? This particular group of packages for this particular AI was once set to my own progressions. Last season I switched back to standard (where it says QB Checkdown Order Override you can choose Custom or leave as is... I switched back to leave as is). I think that's overriding my orders for the BTE to stay in and block. Am I right? If so, that's kinda messed up. If you set to have someone stay in to block, then they should. The HB (also set to stay in to block) does stay... so why does the BTE not do so? Is that a bug or just bad design? If bad design then I can simply set custom and forget it. No need to report.
 
Theo Wizzago
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Originally posted by RyanCane26
Link to the play?


https://glb.warriorgeneral.com/game/replay.pl?game_id=3102464&pbp_id=94881

also

https://glb.warriorgeneral.com/game/replay.pl?game_id=3102464&pbp_id=95033

The right people are in the game. The HB follows 'pass block' orders and doesn't go out in route. The BTE does NOT follow pass block orders and runs his route. Ignore previous about QB targeting him since I changed the 'progression' settings.
Edited by Theo Wizzago on Aug 18, 2022 20:15:00
 
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