User Pass
Home Sign Up Contact Log In
Mega Purple Loki
Haan
offline
Link
 
How important is strength for a QB? Does it affect throw distance?

What stat governs the force fumble for a defensive player? I found a +2% force fumble equipment for my SS and thought fuck it, lets see if I can make him a fumble machine
 
Kenshinzen
offline
Link
 
A note about equipment in general, shop only +5% equipment (in some rare situations I got some +3% but never 2%). I'm not a defense gury but usually tackling and strength help with fumbles (and non wrap-up tackling setting).
 
Kurt Davey
offline
Link
 
Most agents will wait until at least level 31 to even consider shopping for equipment. I usually wait longer.

You need those BT's early on to buy those training upgrades.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Mega Purple Loki
How important is strength for a QB? Does it affect throw distance?


Strength governs the parameters where your quality of throw % begins to drop off (how quick it falls away is debatable but I believe it's a curve based formula. The farther the throw, the less accurate.) The more strength you have, the more distance a pass can travel from the LOS to the receiver before the accuracy begins to degrade. Also, it effects the SPEED of the pass as well. More strength=faster pass speed = less INT's and Deflects. Although you can adjust the Bullet/Lofty slider to help with the speed of the throw, it also effects both the arc of the throw (lower passes are easier to deflect) and the accuracy (the harder you throw [bullet] the more penalty to accuracy).

Originally posted by Mega Purple Loki
What stat governs the force fumble for a defensive player? I found a +2% force fumble equipment for my SS and thought fuck it, lets see if I can make him a fumble machine


2% is the worst. 3% is the middle. 5% is the king.

When it comes to fumbles there are so much different things that effect the outcome of a successful FF.
#1. Weight of the two dots. If the ball carrier is significantly lighter than his tackler, he's at a disadvantage.
#2. Speed and angle of collision. Head on is the best. Side angles second. Tackles from behind the worst.
#3. Tactic Setting of the tackler. If he's set to 'Wrap Up' he gets no bonus. Neutral, some bonus... small I reckon. Hard (force fumble) setting gets best bonus.
#4. Strength vs strength. If you're trying to rip the ball out of someone's arms, this is the combat roll.
#5. SA's, AEQ FF% gear, and VA's--- vs --- same for ball carrier. Anything each dot has to either help cause, or avoid, fumbles comes into play.

Edited by Theo Wizzago on Aug 16, 2022 09:47:54
 
Bash E. Bull
offline
Link
 
Originally posted by Mega Purple Loki
How important is strength for a QB? Does it affect throw distance?

What stat governs the force fumble for a defensive player? I found a +2% force fumble equipment for my SS and thought fuck it, lets see if I can make him a fumble machine


Not only does it affect throw distance, it affects how much your accuracy decreases with distance. The more strength you have, the less your accuracy declines with distance. In addition it increases the speed of your passes which is massively important.

Therefore, you can see that strength is very very important for a QB. I'd think you want at least 90 to succeed in pro- although an agile scrambler with a quick release could get away with maybe 85, if its like a west coast style quick passing offense. Personally if I had a pocket or deep passer I'd want high 90's strength. Some say that is too high, but then again, their QB is probably throwing a lot of INTs. Getting the ball there quicker can prevent many of them.

I'd probably just forget about that 2% piece- it really didn't cost much anyhow so you didn't lose much. For the most part, only get the +5% pieces unless you are short on BTs near the end of your build and have no choice. Or maybe if you roll a +3 in your primary with a +3% modifier and can't pass that deal up... I don't think I'ver ever used a 2% though. You will roll much better than that, trust me.
 
WiSeIVIaN
online
Link
 
Originally posted by Bash E. Bull
Not only does it affect throw distance, it affects how much your accuracy decreases with distance. The more strength you have, the less your accuracy declines with distance. In addition it increases the speed of your passes which is massively important.

Therefore, you can see that strength is very very important for a QB. I'd think you want at least 90 to succeed in pro- although an agile scrambler with a quick release could get away with maybe 85, if its like a west coast style quick passing offense. Personally if I had a pocket or deep passer I'd want high 90's strength. Some say that is too high, but then again, their QB is probably throwing a lot of INTs. Getting the ball there quicker can prevent many of them.

I'd probably just forget about that 2% piece- it really didn't cost much anyhow so you didn't lose much. For the most part, only get the +5% pieces unless you are short on BTs near the end of your build and have no choice. Or maybe if you roll a +3 in your primary with a +3% modifier and can't pass that deal up... I don't think I'ver ever used a 2% though. You will roll much better than that, trust me.


Strength does not effect "throw distance", since lvl1 dots can sling bombs.

You are right, that strength effects the distance/degradation of the pass quality roll, and more strength pushes back when it starts to degrade. It's not directly accuracy, but moreso that when pass quality is lower you are more likely to get bad throws or inaccurate throws. Throwing+Vision = Accuracy (where to place ball), Throwing + Strength = Quality loss per distance, which a bad throw will effect accuracy, but every attribute and pressure and what your mom had for dinner is a part of that pass quality roll.

Worth noting that the WL is filled with high-strength QB builds that throw shitloads of INT's, so perhaps the assumption that strength solves int's is proven to be false. Further -100 bullet (which gets ball there slightly quicke) tends to lead to more INT's because the throw angle is easier for the defender to pick off while being too far in front of the offensive player for the offensive player to get an anti-pd/anti-int roll.
 
Theo Wizzago
Coyote
offline
Link
 
It's a tricky thing, balancing the build of a QB. Strength has meaning and purpose so you want it high... but to take it too far doesn't help either as that always comes at the expense of another skill. The forums are filled to the brim on the value of vision and confidence (or lack thereof) so I still don't think that's a truly settled thing with dot builders.

I guess I can say this here. Bort seemed to LOVE 'diminishing returns' as he looks like he built it into everything... which means (IMHO) he likely used a gradient or (half of a) bell curve. There seems to be a point... a 'sweet spot' in all things where you sure can push it higher... but the cost to do so rapidly outgains the bonus of doing so. Over the last several seasons I've begun to experiment with RQB's and throwing. I doubt it's earth shattering to most good OC's out there but what I'm paying attention to is the throws... the quality and accuracy combined with the distance. RQB's are notorious (among most builders and OC's) for being craptastic when trying to throw the ball... but I'm finding the opposite. Obviously they preform better at lowers levels (with Bort's famous passing game boosts!) but they still can toss decent and accurate spirals at the top levels. So why? I mean... they likely have around 30 in their passing skill vs the 110+ most people build their passing QB's with. That's a huge mismatch in numbers. No sane dot builder would build a passing QB with 30-50 passing skill! So why does it preform as well as it does? As I've been doing this I've figured out a lot more about QB skill sets and SA's and how everything works and I'm pretty sure we've been over-building QB's in some skills (Strength and Passing) and under-building them in others (Vision, Agility, Confidence). So there's a 'sweet spot' out there for all those skills and I don't think we've really found it yet. I'm looking for it because I'm tired of tossin picks to KoB's dang CBs!!! Luf ya KoB.
 
Monkey Boy
offline
Link
 
Originally posted by WiSeIVIaN
Strength does not effect "throw distance", since lvl1 dots can sling bombs.


Rookies also get a ton of bonuses to make rookie watchable. Isn't it about level 50 when the lower level nonuses are gone?

 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Monkey Boy
Rookies also get a ton of bonuses to make rookie watchable. Isn't it about level 50 when the lower level nonuses are gone?



Around that time, yes.
 


You are not logged in. Please log in if you want to post a reply.