It's a tricky thing, balancing the build of a QB. Strength has meaning and purpose so you want it high... but to take it too far doesn't help either as that always comes at the expense of another skill. The forums are filled to the brim on the value of vision and confidence (or lack thereof) so I still don't think that's a truly settled thing with dot builders.
I guess I can say this here. Bort seemed to LOVE 'diminishing returns' as he looks like he built it into everything... which means (IMHO) he likely used a gradient or (half of a) bell curve. There seems to be a point... a 'sweet spot' in all things where you sure can push it higher... but the cost to do so rapidly outgains the bonus of doing so. Over the last several seasons I've begun to experiment with RQB's and throwing. I doubt it's earth shattering to most good OC's out there but what I'm paying attention to is the throws... the quality and accuracy combined with the distance. RQB's are notorious (among most builders and OC's) for being craptastic when trying to throw the ball... but I'm finding the opposite. Obviously they preform better at lowers levels (with Bort's famous passing game boosts!) but they still can toss decent and accurate spirals at the top levels. So why? I mean... they likely have around 30 in their passing skill vs the 110+ most people build their passing QB's with. That's a huge mismatch in numbers. No sane dot builder would build a passing QB with 30-50 passing skill! So why does it preform as well as it does? As I've been doing this I've figured out a lot more about QB skill sets and SA's and how everything works and I'm pretty sure we've been over-building QB's in some skills (Strength and Passing) and under-building them in others (Vision, Agility, Confidence). So there's a 'sweet spot' out there for all those skills and I don't think we've really found it yet. I'm looking for it because I'm tired of tossin picks to KoB's dang CBs!!!

Luf ya KoB.
