Keep in mind (A) or (B) only happen when Spin doesn't fire. It's the stronger break tackle skill, so it gets rolled first and if it activates, Stiff Arm isn't checked at all. Only Hurdle would then have a chance to stack with the Spin. (and then only on a dive attempt, see below)
85 is my target number for agility on a power rusher that's going to invest in Stiff Arm to any significant degree. Any less and I feel the points are better spent elsewhere. eluHBs are going to destroy that number easily, but have less strength so not sure how helpful that is, since it may require more agility to compensate for not having 100+ Strength, like a pHB or power rush rQB.
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Originally posted by Q&A thread, 9/19/2011
Couple things to note about Hurdle.
---Hurdle is the only SA that can trigger along with all of the other broken tackle SAs, and is also overwritten. If both Power Through and Hurdle fire at the same time, it only says Power Through even though you get both bonuses.
---A hurdle can take place only on a very specific event (a diving tackle).
---Hurdle is much more effective with higher jumping and higher points in the SA.I've never taken enough jumping to think about Hurdle on an eluHB ... the opportunity cost would likely mean taking little to no catching, and not being a dual-threat for DCs to worry about. Would have to be a serious boost to their tackle breaking for that to feel good IMHO. Curious if anyone has tried that experiment though.
