If my input is set to any numbers of timeout, is the input going to trigger if i have no TO left or do i have to create an another input for when i have no TO left ? (cuz i dont want that input to trigger when i have no TO left)
One other thing that helps is how you stack the Inputs. Example;
So the down is 4th and the distance is 2 yards. You are in FG range but at the outside edge of it.
Input #1 is for going for it. So you set for 2 yards or less and whatever package/pal you want to run to get those 2 yards and keep the drive going. Input #2 would then be for 2 yards or more and behind by a certain score (likely a 4th quarter Input) to go for it since a FG doesn't help here... and since it's 2 yards or more the appropriate package/play for the situation. Input #3 would be for 2 yards or more and a FG try works fine here.
Note that the BALL is at 4th and 2 yards so the AI machine will read from the top down. Since ALL of those Inputs fire at 2 yards (more/less), if they were in a different order the one on top would fire first... so if Input #3 was first then instead of 'going for it' you would always get a FG try instead.
And what Pwned said too. Originally posted by Pwned Test your AI's after making the changes to ensure it's pulling the input correctly.