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SeattleNiner
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Anyone have a copy of what constitutes a "success" or "failure" according to Bort?

I have some notes that say:
Run plays:
- loss = negative adjustment
- 0-3 yds gain = no adjustment
- 3-6 yds gain = small positive adjustment
- 6+ yds gain = big positive adjustment
- loss = negative adjustment
- 0-6 yds gain = no adjustment
- 6+ yds gain = positive adjustment
Overrides:
TD's, first down and interceptions generate adjustments too.

..but others say +4yds is success, less is a failure.

Most of the references I see tell me to search the wiki for answers, but that gets nowhere.

Thanks in advance!
 
Dr. E
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The setting you choose, adjust slow etc, is a multiplier, Times two times three.
 
madmal
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Originally posted by SeattleNiner
Anyone have a copy of what constitutes a "success" or "failure" according to Bort?


Most of the references I see tell me to search the wiki for answers, but that gets nowhere.

Thanks in advance!


What wiki ??
 
SeattleNiner
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Originally posted by Dr. E
The setting you choose, adjust slow etc, is a multiplier, Times two times three.


I understand that. I am wondering what are Bort's rules for labeling a play successful or not.
 
Dr. E
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Yards gained, you listed those.
Originally posted by SeattleNiner
I understand that. I am wondering what are Bort's rules for labeling a play successful or not.


 
ProfessionalKop
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Originally posted by Dr. E

Yards gained, you listed those.
Originally posted by SeattleNiner

I understand that. I am wondering what are Bort's rules for labeling a play successful or not.




so a 0.5 yard gain is considered a success?
 
Theo Wizzago
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I don't know if this helps and maybe not the same considering Bort's numbers but I've found that Auto Adjust works better for adjusting to things that are NOT working than adjusting for things that ARE. I've used an extremely limited AI/Package set to try and gauge that and the best I can tell you, based off observations and %'s, is that when something is not working well, auto-adjust moves away from the negative plays pretty quick. But, on successful plays, it doesn't stay with the same play or like play/approach nearly as well.
Example; If I was running the ball at a 5 yards per carry clip then there's no reason to suddenly go on a throwing spree... but it will sometimes and at least one drive per game it will throw for 3 or 4 or more times in a row without solid reason (other than down and distance settings forcing a pass). But if I was only gaining 2 yards a rushing play then it switches to a pass heavy approach pretty quick.
 
Novus
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I've had the opposite effect of Theo... I've found Auto-Adjust tends to WAY over-react to big gains. For example, let's say I have a Strong-I QB Outside Right play in my package, but the defense correctly guesses I'm going to do that and stacks their defense to that side to stop me. On the first play of the game, my QB gets lucky, breaks 3 tackles, and rumbles for 60 yards. Auto-Adjust will call that play 15 more times in the first half, EVEN IF THE PLAY RESULTS IN A 2-3 YARD LOSS THE REST OF THE TIMES WE CALL IT. It's ridiculous... the one big gain at the beginning tricks Auto-Adjust into ignoring subsequent losses for a ridiculously long time.

If I DON'T use Auto-Adjust at all, though, my offense gets too stagnant. So I use it, but only in limited fashion, usually only within Packages (NEVER in my AI), and only on Very Slow or Slow... occasionally Medium if I'm feeling cheeky.
 
Dr. E
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I used it a lot. Best when you only use two plays, but I usually had 3 in a package or used two packages with two plays each. Problem with this of course is repeat play penalty. Then again, there is a simple way around the RPP, use the quarter interrupts.


Originally posted by Novus
I've had the opposite effect of Theo... I've found Auto-Adjust tends to WAY over-react to big gains. For example, let's say I have a Strong-I QB Outside Right play in my package, but the defense correctly guesses I'm going to do that and stacks their defense to that side to stop me. On the first play of the game, my QB gets lucky, breaks 3 tackles, and rumbles for 60 yards. Auto-Adjust will call that play 15 more times in the first half, EVEN IF THE PLAY RESULTS IN A 2-3 YARD LOSS THE REST OF THE TIMES WE CALL IT. It's ridiculous... the one big gain at the beginning tricks Auto-Adjust into ignoring subsequent losses for a ridiculously long time.

If I DON'T use Auto-Adjust at all, though, my offense gets too stagnant. So I use it, but only in limited fashion, usually only within Packages (NEVER in my AI), and only on Very Slow or Slow... occasionally Medium if I'm feeling cheeky.


 
SeattleNiner
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Still looking for confirmation of what NUMBERS Bort uses for success or failure in auto adjust for a specific project I am working on.
 
SteveMax58
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I dont have a link but my bad memory seems to recall 2 yards are considered a success.

I seem to recall it was very binary & sort of arbitrary like that.

And I think that was the same criteria for run & pass...so a screen pass for -1 is not a success.
 
Novus
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Originally posted by SeattleNiner
Still looking for confirmation of what NUMBERS Bort uses for success or failure in auto adjust for a specific project I am working on.


I don't think Bort ever fully confirmed the numbers. But I could be wrong.
 
SeattleNiner
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Originally posted by Novus
I don't think Bort ever fully confirmed the numbers. But I could be wrong.


I see references here but it nets 404 Not Found

https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4784083&page=4#44172426
 
Ardmore Sooner
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I Slam 100%
 
TheBear
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Here's everything I could find on auto adjust

https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3104861&page=1
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#1 - In a recent Q&A Bort answered that the auto adjust system marks a play as success if it gain over 4 yds and failure if gain no yard or loss. Are there any modifier to this criteria for 3rd and 4th down situations?

Just for first down or a score. A first down or score is a success. - Bort
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AUTO ADJUST CLARIFICATION
Q: Doug_Plank - Auto-adjust question - If the same package (using auto-adjust) is used in two different inputs, will it be treated as two different packages (with two different auto-adjust counters), or will it be treated as one package and have the bias adjustments carry over from input to input
A: Bort - Same package, carries over from input to input.
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14. How exactly does the auto adjust option work in the advanced AI and packages?

It's pretty straightforward. If you gain good yardage on a play (more than 4 yds for rushes, distance varies by expected length for passes), the play's bias goes up and other plays' biases go down. If you lose yardage, the play's bias goes down and others go up. Small gains, such as 1-2 yds have no effect. The higher you put the "speed" value of the auto adjust, the more the biases are adjusted.
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Edited by TheBear on Nov 16, 2020 16:53:43
 
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