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zach10
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How high should agility be to have running set to super esclusive?
And is it better then compared to setting it at 99?
 
ProfessionalKop
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wut
 
Ice Nine
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moon
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Rocdog21
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Originally posted by ProfessionalKop
wut


You're not esclusive enough to answer his question.
 
TJ Spikes
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you jerk faces

Originally posted by

"Super elusive" mode allows the player more side to side freedom of movement, but requires very high agility.


Generally speaking don't do this, use 99 instead. If you want to try it, the more agility the better. I wouldn't even bother below 80.

My tinfoil hat theory is that Bort was trying to incentivize players to use some EQ pieces in agility, instead of going max speed. Maybe it's awesome with 110+ agility and no one's reported it being amazing yet.

 
Sonic
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Originally posted by TJ Spikes
Generally speaking don't do this, use 99 instead. If you want to try it, the more agility the better. I wouldn't even bother below 80.

My tinfoil hat theory is that Bort was trying to incentivize players to use some EQ pieces in agility, instead of going max speed. Maybe it's awesome with 110+ agility and no one's reported it being amazing yet.



Not sure how you'd get a 150 speed, 110 agility (or 105 even), 85 catching, 65 stamina, 60 vision, 40-48 confidence dot including SA's!
Edited by Sonic on Jan 11, 2017 15:19:54
 
ProfessionalKop
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Originally posted by Sonic
Not sure how you'd get a 150 speed, 110 agility, 85 catching, 65 stamina, 60 vision, 40-48 confidence dot including SA's!


catch did it no problem.
 
Sonic
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Originally posted by ProfessionalKop
catch did it no problem.


Did it work?
 
Theo Wizzago
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Originally posted by TJ Spikes
Generally speaking don't do this, use 99 instead. If you want to try it, the more agility the better. I wouldn't even bother below 80.

My tinfoil hat theory is that Bort was trying to incentivize players to use some EQ pieces in agility, instead of going max speed. Maybe it's awesome with 110+ agility and no one's reported it being amazing yet.



I've tried it so many different ways. 80+, 90+, and 100+ and, TBH, I haven't seen much difference in the results. ALSO, I've went with the 99 setting and the 100 (super elusive) setting for ALL those numbers and, TBH, it's as wonky for the 100+ as it was for the 80+... AND I really, really didn't see enough difference in the effects to make the super elusive setting worth it. Too many times I'd watch the dot do some crazy stupid assed maneuver to seemingly avoid a nearby tackler only to miss the wide open lane his blockers were setting up and plow into the line for a few yards... or worse, spend WAY too much time dancing behind the line and getting smothered while it was 'super juking'. And, lastly, I have no proof at all that using the setting makes 'juke' or spin or any of those SA fire more often. In the end, leaving it set at 99 seems to produce high quality results with far less 'bugs'. IMHO.
 
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Originally posted by Theo Wizzago
I've tried it so many different ways. 80+, 90+, and 100+ and, TBH, I haven't seen much difference in the results. ALSO, I've went with the 99 setting and the 100 (super elusive) setting for ALL those numbers and, TBH, it's as wonky for the 100+ as it was for the 80+... AND I really, really didn't see enough difference in the effects to make the super elusive setting worth it. Too many times I'd watch the dot do some crazy stupid assed maneuver to seemingly avoid a nearby tackler only to miss the wide open lane his blockers were setting up and plow into the line for a few yards... or worse, spend WAY too much time dancing behind the line and getting smothered while it was 'super juking'. And, lastly, I have no proof at all that using the setting makes 'juke' or spin or any of those SA fire more often. In the end, leaving it set at 99 seems to produce high quality results with far less 'bugs'. IMHO.


Possibly the best post I have seen you make, Theo. Well said.
 
zach10
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Alright thanks!
 
Pena_FIN
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Originally posted by Theo Wizzago
And, lastly, I have no proof at all that using the setting makes 'juke' or spin or any of those SA fire more often.


Juke SA definitely doesn't benefit from elusive running style. You can run 100 power and juke "all day", with the right build.

And running backs probably shouldn't use elusive running style any way. Bruiser VA > Slippery VA, AINEC.
 
FOKKER
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Originally posted by Rocdog21
You're not esclusive enough to answer his question.


this..
 
TJ Spikes
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Originally posted by Pena_FIN
And running backs probably shouldn't use elusive running style any way. Bruiser VA > Slippery VA AINEC.


agreed. (and for those that didn't know -- like me -- AINEC stands for And It's Not Even Close)

Slippery is only for KR/PRs because there is no LoS requirement.

Elusive slider is supposed to give a bonus to Spin, but if you're focusing on Spin as a RB, you're doing it wrong.

If you're building a HB whose primary job is taking handoffs, Power Thru with a pHB is really the only way to go.

As stated, pHBs can Juke all day. They get Reds in 1st Step which is useless for handoffs (because they are scripted) and Spin.

 
Whiley
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Originally posted by TJ Spikes
agreed. (and for those that didn't know -- like me -- AINEC stands for And It's Not Even Close)

Slippery is only for KR/PRs because there is no LoS requirement.

Elusive slider is supposed to give a bonus to Spin, but if you're focusing on Spin as a RB, you're doing it wrong.

If you're building a HB whose primary job is taking handoffs, Power Thru with a pHB is really the only way to go.

As stated, pHBs can Juke all day. They get Reds in 1st Step which is useless for handoffs (because they are scripted) and Spin.



So your advice would be get strength up on an elusive HB and use bruiser? I was thinking of adding strength as his atty 5.
 
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