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Valtookan
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Hey guys! So my player Olpeta Hecamen is currently in Regional Minor and I want to be forward thinking about goals to hit when it comes to SP. I wanted to ask if any of you have any recommendations or if I could see someones Shutdown-type (More for PD than INT focused) WL CB so I get an idea of what numbers I should hit in SA's VA's and especially Physical Attributes. Thanks for all the input!
 
Theo Wizzago
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Vision. More Vision. Things that help Vision and go with vision (VA's and SA's). Did I mention mor Vision? Seriously if you end up with less than 90 vision I'd not be happy with that build. Yes, speed is awesome )gotta keep up with those speed WR's) and needed as is some Agility (what good is it being able to go 200mph but take a week to turn around?) and Jumping (can't deflect passes if you can't reach them)... but VISION is what keeps you from getting faked (by both the QB & and receivers) and helps you diagnosis the plays better, find the ball better, everything better when you got Vision.
Not including EQ or AEQ, 100-105 natural speed at least, 80-90 nat agility, 90-100 nat vision, 50 jumping (at least).
 
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First of all, I have to ask why you would want a dot that is more focused on PD than INT? It's like building a dot that you hope will suck least often. Either build a INT CB that will get some turnovers, or build a hard hitting/knock loose CB that can be helpful against the run game too. A PD focused dot will only make you frustrated when he fails to get the PD.

http://glb.warriorgeneral.com/game/player.pl?player_id=4578488
 
Valtookan
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Originally posted by Dave Mr Majors
First of all, I have to ask why you would want a dot that is more focused on PD than INT? It's like building a dot that you hope will suck least often. Either build a INT CB that will get some turnovers, or build a hard hitting/knock loose CB that can be helpful against the run game too. A PD focused dot will only make you frustrated when he fails to get the PD.

http://glb.warriorgeneral.com/game/player.pl?player_id=4578488


Interesting point, I never thought about it that way.


No long reach VA on the build?
Edited by Valtookan on Jan 3, 2017 19:12:54
 
Valtookan
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Originally posted by Valtookan
Interesting point, I never thought about it that way.


I do believe I do look at it that way. I value dots which under high stress do not give up passes. I felt that was a more secure win than taking a gamble with trying to change field position.
 
TJ Spikes
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well, if that's what you're looking for, you should be able to reverse engineer the build that Dave posted, and spend the SPs for 80+ in Catching on other stuff (Vision, Agility, SAs) to create a more focussed Deflection build

 
Donk3yMan
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Here is a non interception man CB http://glb.warriorgeneral.com/game/player.pl?player_id=4622056

This is basically an interception CB with no catching and better tackling. He does have 15 Long Reach but also is 6th on the depth chart so doesn't have to use 3rd Down Stopper. Obviously it could be more pass focused had I left strength/tackling at 50/61.

I agree with Dave though and would rather this guy have interception power or else 80+ strength/tackling and less jumping.
 
Theo Wizzago
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Originally posted by Dave Mr Majors
First of all, I have to ask why you would want a dot that is more focused on PD than INT? It's like building a dot that you hope will suck least often. Either build a INT CB that will get some turnovers, or build a hard hitting/knock loose CB that can be helpful against the run game too. A PD focused dot will only make you frustrated when he fails to get the PD.

http://glb.warriorgeneral.com/game/player.pl?player_id=4578488


I actually built a PD only minded CB that ended up with only about 30 in 'catching' and he was a great build. Not only did he do what I built him for (not allowing receptions) but by not going crazy for the INT's I was able to make him a respectable tackler and he didn't miss many tackles (everybody misses some... nobody gets them all). Despite not building him to make INT's he still made around 10-15 in his career so he wasn't worthless in that regard either. One thing I did do with him was to not push Speed to the max (he ended up with around 150-155) and, instead concentrated on Jumping to help with the PD's (and diving tackles). Also built him as tall as possible (again top help with the PD's and jumping). I agree, a great INT build is an awesome thing but with so many teams trying to be 90% or better rushing style teams, an INT CB would seem to lose value against those where a CB that can play those damn outside runs would more valuable there. Food for thought.
 
Farlig
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The dot he linked has 151 speed and in his 6 WL seasons averaged 49 tackles with only 4 missed tackles while pulling down 10 INTs a year. PDs are great but having the turnover ability is huge as it goes a long way to winning the morale battle.

This dot played his career at CB3. Would I have played him at CB1? No. CB2? Maybe, but I had better tackling options.

Did this dot have the best receptions allowed to targets ratio? No, but again I'd take the turnover ability over a slightly better ratio with the way the sim works.

 
Valtookan
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Originally posted by Farlig
The dot he linked has 151 speed and in his 6 WL seasons averaged 49 tackles with only 4 missed tackles while pulling down 10 INTs a year. PDs are great but having the turnover ability is huge as it goes a long way to winning the morale battle.

This dot played his career at CB3. Would I have played him at CB1? No. CB2? Maybe, but I had better tackling options.

Did this dot have the best receptions allowed to targets ratio? No, but again I'd take the turnover ability over a slightly better ratio with the way the sim works.



What dot are you referring to?
 
Farlig
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The one Dave linked: http://glb.warriorgeneral.com/game/player.pl?player_id=4578488
 
kudryavka
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Originally posted by Dave Mr Majors
First of all, I have to ask why you would want a dot that is more focused on PD than INT? It's like building a dot that you hope will suck least often. Either build a INT CB that will get some turnovers, or build a hard hitting/knock loose CB that can be helpful against the run game too. A PD focused dot will only make you frustrated when he fails to get the PD.

http://glb.warriorgeneral.com/game/player.pl?player_id=4578488


this sums up my feelings on an older CB i built
http://glb.warriorgeneral.com/game/player.pl?player_id=4498309
 
Valtookan
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Originally posted by kudryavka
this sums up my feelings on an older CB i built
http://glb.warriorgeneral.com/game/player.pl?player_id=4498309


Maybe I shouldn't have said PD focused. You all seem to be under the impression that I am going to build a dot with 20ish catch, that is simply not the case. I guess I just thought interception build were only well geared to winning interception rolls and would be bad at deflection rolls. I still have time to adapt not only my style of thinking but my build as well. If you would be so kind, could you send me your Interception CB builds so I can get an idea of the SP to distrubu....or hell if you want just give me advice for the build I am currently undertaking that would be awesome.
 
Donk3yMan
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Originally posted by Farlig
The dot he linked has 151 speed and in his 6 WL seasons averaged 49 tackles with only 4 missed tackles while pulling down 10 INTs a year


That's pretty unusual though and not at all the sole product of his build. The build is obviously great and Dave is one of the best, but those stats were a product of the defense. Ulysses saw almost exclusively pass defense, usually less than 5 run plays a game. In my experience a lot of DCs are not able to use their CBs so effectively. Most interception CBs see a larger share of run defense and therefore more missed tackles.

In casual it is much harder if not impossible to separate them like this. So if a team is capable of passing and running, your CBs for the most part need to be competent against both.
 
Farlig
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Ulysses build is about as good as you can be for an INT build that isn't a big liability in the run game. 1 MT% piece, 15 sure tackler, 15 DvG, 15 NGU, 48+ strength and 60+ tackling.

At the end of the day, it's about having the right mix of CB builds and using the custom slots to your advantage.

Indy has a former CB testing out casual now to see how our builds work over on that side of the game:

http://glb.warriorgeneral.com/game/player.pl?player_id=4607396

This dot has more strength (61 vs 50), slightly more tackling (64 vs 62), less jumping (70 vs 81) and less catching (68 vs 80). So probably a slightly better run def dot while still being able to hold his own in pass coverage and thus played more at the CB2 spot.
 
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