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Forum > FAQ's, Player Guides and Newbie Help > If you want to save flex, which is better for a returner: WR or CB?
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Crime
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Preferring to save $10 bucks a season instead of using an elusive RB, which do people like?
Edited by Crime on Dec 21, 2016 09:42:20
 
reddogrw
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WR

Better SA's
 
Donk3yMan
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How are you going to save flex by using a WR instead of a HB? They are both 300 flex positions.
 
sunder B
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Originally posted by Donk3yMan
How are you going to save flex by using a WR instead of a HB? They are both 300 flex positions.


Free dot and no HB"s available for use as a free dot?

agree with reddogrw. between, a WR and CB, I would prefer the WR because of the SA's
 
TJ Spikes
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trick question

rFB -- you can get better than 140 speed despite the minor, and have crazy anti-fumble ability

but, out of the 2 you picked

rWR is better

Returner
A Returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play offense as well, but he will tend to have difficulty catching passes.
5'8" - 6'2", 175-215 Lbs
Major Attributes: Agility, Carrying, Speed, Stamina, Vision (+.4)
Minor Attributes: Confidence, Jumping, Strength (+.33)
Favored Special Abilities: First Step, Quick Cut
Penalized Special Abilities: Route Running, Sticky Hands


vs

Returner
A returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play defense as well, but he will have tend to have difficulty making plays on the ball.
5'8" - 6'2", 170-210 Lbs
Major Attributes: Agility, Carrying, Speed, Stamina, Vision (+.4)
Minor Attributes: Confidence, Jumping, Strength(+.33)
Favored Special Abilities: Change Direction, Return Specialist
Penalized Special Abilities: Superior Vision, Shutdown Coverage



First step is a better green, and WRs get better SAs built in (as already stated)

 
Donk3yMan
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Originally posted by sunder B
Free dot and no HB"s available for use as a free dot?

agree with reddogrw. between, a WR and CB, I would prefer the WR because of the SA's


Good point, I have a hard time using my free dot on a position that isn't worth 300 flex, but then again I make lots of players.
 
FLGator
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I asked a similar question about a year ago • http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5251640&page=1#49289668 • and the consensus was the #1 option is an Elusive Halfback.

In going with the OP, I didn't want to waste money on a 300 flex dot as a returner.

In the end...

Originally posted by TJ Spikes

trick question

rFB -- you can get better than 140 speed despite the minor, and have crazy anti-fumble ability


...I opted for the Fullback.

He's won a few awards on his way up the ladder • http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4643093 • but he won't be at plateau for another season. Until then he's still missing a lot in terms of SA's.

Here are a few other examples of successful FB's as returners:
http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4562832
http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4568088
http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4598349
http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4607388
http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4621986

Looking at Season 57 in World League, of the 12 KR/PR's - 9 were HB's, 2 were CB's and 1 was a WR.

Good luck.
 
Crime
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I appreciate all of the serious and thoughtful answers...as well as the leap in logic that I was intending to use a free dot for the purpose of the question. I was leaning towards using a WR but going to look through everything and consider a FB after the suggestions.
 
Theo Wizzago
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Originally posted by Crime
I appreciate all of the serious and thoughtful answers...as well as the leap in logic that I was intending to use a free dot for the purpose of the question. I was leaning towards using a WR but going to look through everything and consider a FB after the suggestions.


You should have (although you never mentioned it) a Free Dot available. If so, then the cost is irrelevant because the only thing you'll be paying for is CEQ and that's the same for every dot. However, assuming that you don't have a Free Dot available to you ATM, then it comes down to CB vs FB for your best and cheapest bet for a quality returner. TJ nails it with the FB and if you find a good person's brain to pick on this you can build one helluva awesome returner using the Power Running Style FB. I've built CB returners for a long time (until I learned that Elusive HB's were better) and they're not hard to build and can be very successful. Hope this helps you a bit more.
 
Crime
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I'm certainly open for anyone to help me with a long term plan for a FB returner.

Initial question for me regards the cap order: strength > carrying > agility > speed?

If so, then do you need to lean your FB on the heavier side to gain the ability to reach the first cap by level 1-2?
 
TJ Spikes
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Originally posted by Crime
I'm certainly open for anyone to help me with a long term plan for a FB returner.

Initial question for me regards the cap order: strength > carrying > agility > speed?

If so, then do you need to lean your FB on the heavier side to gain the ability to reach the first cap by level 1-2?


that depends on the style of returner you want, and whether you'd want to sacrifice break away speed for maximum reliability

 
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Originally posted by TJ Spikes
that depends on the style of returner you want, and whether you'd want to sacrifice break away speed for maximum reliability



Don't most World League teams prize fumble avoidance at (virtually) all costs?
 
TJ Spikes
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Originally posted by Larry Roadgrader
Don't most World League teams prize fumble avoidance at (virtually) all costs?


I'd assume there's some kind of caveat to that, like 250 pounds, 120 Strength, 90 Speed and 120 Carry might not be too popular as a return man



 
FLGator
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Originally posted by Crime
I'm certainly open for anyone to help me with a long term plan for a FB returner.

Initial question for me regards the cap order: strength > carrying > agility > speed?

If so, then do you need to lean your FB on the heavier side to gain the ability to reach the first cap by level 1-2?


Take a look at two of the dots I referenced above - they have open builds.

Sellar's • District 9http://glb.warriorgeneral.com/game/full_player_stats.pl?player_id=4562832&playoffs=0
AC's • Anthony Callawayhttp://glb.warriorgeneral.com/game/full_player_stats.pl?player_id=4598349&playoffs=0

First Column: District 9 (Lv. 76 FB) • Ht/Wt: 5'10", 230lbs
Second Column: Anthony Callaway (Lv. 79 FB) • Ht/Wt: 6'3", 250lbs

Attributes
Physical Attributes
Strength: 98.47 • 106.1
Speed: 139.93 (+55) • 138.26 (+55)
Agility: 92.47 • 88.77
Jumping: 45 • 13.33
Stamina: 63.93 • 55.93
Vision: 51.93 • 23.59
Confidence: 52.47 • 40.1

Football Skills
Blocking: 19.93 • 24.26
Catching: 8 • 8
Tackling: 9 • 8
Throwing: 8 • 8
Carrying: 91.47 • 96.1
Kicking: 8 • 8
Punting: 8 • 8

Special Abilities
Blocking Abilities
Hands: 0 • 0
Lead Block: 0 • 0
Spot Blitz: 0 • 0
Strong Arm: 0 • 0
Pancake: 0 • 0

Offensive Abilities
Cover Up: 10 • 10
Sticky Hands: 4 • 6
Power Through: 13 • 10
Quick Cut: 10 • 1
Dive for Yardage: 1 • 1

Additional Abilities
Return Specialist: 10 • 0
Lower the Shoulder 0 • 6

Veteran Abilities
Steady Grip: 15 • 15
Workout Warrior: 15 • 15
Clutch: 15 • 0
Return Man: 15 • 11
Slippery: 15 • 0
Special Teamer: 15 • 0
Overtime Killer: 1 • 1
Track Star 0 • 15
Bruiser 0 • 14

Current Bonuses/Penalties
Strength: +4.43 • +4.77
Carrying: +6.86 • +7.21
Speed: + 0.00 • +3.75
Break tackle chance: +21% • +25.5%
Not fumble chance: +13% • +15%

There are a couple of things to note: 1) Sellars missed a boost opportunity and never got District 9 to Level 79. 2) AC's FB wasn't built exclusively as a KR/PR - in his last three seasons, he had no returns and was used as a rusher / receiver.
 
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Originally posted by TJ Spikes
I'd assume there's some kind of caveat to that, like 250 pounds, 120 Strength, 90 Speed and 120 Carry might not be too popular as a return man






That makes sense. I'm still surprised that the 2 fullback-returner builds had 2 break tackle pieces and only one avoid fumble piece (rather than vice versa).
 
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