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FuzzyP
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How high should I take jumping on a scat HB?
 
Donk3yMan
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If he isn't rushing I sometimes train it to 30.
 
TJ Spikes
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Jumping is the 2nd most important attribute in the actual catching roll.
 
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Originally posted by TJ Spikes
Jumping is the 2nd most important attribute in the actual catching roll.


How sure are you of that?
 
FuzzyP
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Originally posted by TJ Spikes
Jumping is the 2nd most important attribute in the actual catching roll.


Originally posted by Donk3yMan
If he isn't rushing I sometimes train it to 30.


He has rushed sometimes, but I don't want him to. I was thinking of taking it to 1st cap. Just need some advice
 
Donk3yMan
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Use it on SAs, there is plenty to choose from whether he is fake, BT, combo, or pure catch
 
FuzzyP
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So don't invest anything in jumping?
 
TJ Spikes
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Originally posted by Larry Roadgrader
How sure are you of that?


I can dig up some quotes, but no links.
 
TJ Spikes
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Literally a couple years old

Originally posted by TJ Spikes
this is just Q&A stuff that i'm trying to piece into something useful

Edited by TJ Spikes on Mar 18, 2013 18:04:17

Originally posted by Bort January 22, 2012

Question~~ What exactly goes into the interception routine? What makes a QB decide to throw a pass that could be intercepted (vision? Morale? Tactical Settings?)? What if anything does the receiver do to make an interception more or less likely (route tactics, vision, agility?)? What does a defender do to make an interception more or less likely (positioning at hike, if so where is best where is worst)? Thinking more here about the set up that brings about an interception check more than the interception check itself, assuming that there is such a set up and its not all one big routine done when a pass is called?
Answer~~ It is fairly complicated as there are lots of situations, but the general gist is (if I'm the cb): - I have to see the ball is coming in the first place (vision check) - I have to get into position near enough the the ball to interact with it (speed/agility etc) - I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?) - If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll) - If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it) - If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him. - If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough. - If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit

Originally posted by Bort July 29, 2011

Question~~ In this cb vs WR roll (step 4), does Jumping always come into play for the WR like it does for the cb (step 2/3)? or Is WR jumping only for "special" catches like high throws or diving catches? Has the above information been changed or updated since it was posted? Can you elaborate on the WR vs cb roll at all? At the very least, is it logical given real life pass interference rules, or do players actually fight for the ball?
Answer~~ The interaction is still the same. It's pretty much that whoever has the highest "get the ball" roll gets to act first. This includes your vision, jumping, catching, strength attributes, and catch/swat SA's/VAs/pcts. Jumping improves the WR catch roll for all catches, but much more so for jumping/diving catches.

Originally posted by Bort January 22, 2012

Question~~ When catching the ball in traffic as an offensive receiver, how are these three attributes weighted in relation to each other? Strength, Agility, jumping
Answer~~ jumping > Agility > Strength


Originally posted by Bort September 8, 2012

Question~~ Do QBs aim their passes vertically? (high or low) And if so, do they take into account the height, jumping ability, positioning and SAs like jump catch and diving catch on the receiver and defender when aiming the pass?
Answer~~ They will aim high if need be (defender in the way or the WR can't reach the ball otherwise or something). Low aim is never on purpose. In general they aim for the letters though.

Originally posted by Bort March 23, 2012

Question~~ Is there, for lack of a better phrasing, a "jumping threshold" with the deflect roll?
Answer~~ Yes, all players have a max jumping height, which is dependent on the player's height and jumping skill. If he can't reach the ball, he can't interact with it.


Edited by TJ Spikes on Aug 20, 2016 20:19:52
 
FuzzyP
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None of those really answer my question
 
FuzzyP
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Originally posted by TJ Spikes
Jumping is the 2nd most important attribute in the actual catching roll.


And you were wrong.. Bort said it is the 1st
 
TJ Spikes
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Ok so make a dot with 90+ jumping and 20+ catching and let us know how it turns out.


 
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Originally posted by TJ Spikes
Ok so make a dot with 90+ jumping and 20+ catching and let us know how it turns out.




If we made several dots with 90 jumping and 90 catching with only 20 vision, I'm guessing we'd soon learn that jumping was NOT the 2nd most important attribute in the catching roll.
 
FuzzyP
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Originally posted by TJ Spikes
Ok so make a dot with 90+ jumping and 20+ catching and let us know how it turns out.




No. Idiot
 
Theo Wizzago
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What I get out of all of that is that Jumping relates to catching only in choosing who get's first and best shot at 'get the ball first' roll. In other words, who gets to TRY for the catch. But the actual CATCHING of the ball itself would still be tied to (in order) Catching, agility, and strength. Jumping gets you TO the ball... catching gets you the ball itself.

Originally posted by fuzzypoopy
And you were wrong.. Bort said it is the 1st


Second behind Catching itself which wasn't listed here;

Originally posted by Bort January 22, 2012

Question~~ When catching the ball in traffic as an offensive receiver, how are these three attributes weighted in relation to each other? Strength, Agility, jumping
Answer~~ jumping > Agility > Strength


Originally posted by Larry Roadgrader
If we made several dots with 90 jumping and 90 catching with only 20 vision, I'm guessing we'd soon learn that jumping was NOT the 2nd most important attribute in the catching roll.


I think that you kinda need all the skills to make it work right. Deciding to forgo any of the important skills (Catching, jumping, agility, strength, vision, ect, ect...) would result in a crappy dot in the end.

Originally posted by fuzzypoopy
How high should I take jumping on a scat HB?


As for the OP's question, the answer lies in what routes your scatback will be used most in. If most of your passes are going to be screens then jumping ain't gonna be real important since you'll likely not have to compete for the catch with defenders as often as you would if your scatback was going out on mid range and deeper pass routes primarily. If I had to choose a random number that covered both well enough, I'd go with 50. That's not nearly as high as most WR's and TE's go... but not worthless either and should help enough. IMO.
 
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