Originally posted by Backes-to-Backes
No, I am attempting to figure out which VAs I want agents to change on their dots. Hence the 5 differing O philosophies. LEVEL60
But the info is important because this;
Originally posted by reddogrw
run blocking archetype
15 in: Over Power, Power Blocker, Pulling Lineman, Pass Blocker, rest in Great Blocker except 1 in OT Killer - if going with the morale busing version use Showboat Blocker instead of Great Blocker and make Pass Blocker the one you don't get 15 in - if 100% run, skip Pass Blocker for Showboat Blocker
pass blocking archetype
swap Max Protect and Pocket Defender in for Over Power and Power Blocker
Some VA's you get to enhance a dot and some you get to cover up deficiencies (example; if you have a Run Block Guard then he needs (IMO) to have at least one good pass blocking VA to help him when he IS in on pass plays.) So Reddog's got a really good list here.
Personally my faves are as follows;
Run Block Arch O-line dot;
OVERPOWER
POWER BLOCKER
PASS BLOCKER (This is the one you get to cover up the pass blocking deficiencies of a Run Block Arch)
Pulling Lineman is a must of you run a lot of pitch and counter plays and much more important than....
Showboat Blocker (A good morale destroyer [against the defense] for the O-line)
Pass Block Arch O-line dot;
OVERPOWER
POCKET DEFENDER
PASS BLOCKER
STONEWALL