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Stoned Beaver
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So I have 5 identical OT, how do I get them to get equal playing time at the 2 OT spots.

If I put OT1/OT2/OT3 | OT4/OT5/OT3
and 99/1 (Which I have 9 Identical WRs who are all in the "WR" slot at 99/1 and they split playing time almost exactly evenly)

OT3 gets less than half the plays of the other 4.

Anyone know how to pull this off?

What I'm thinking is that because I have OT3 in the same position on the list, is that its actually calling for him to play LOT and ROT at the same time, and for whatever reason that means hes not playing at all.

UPDATE:
I am trying:
OT1/OT2/OT3/OT4/OT5 | OT2/OT3/OT4/OT5/OT1

Which should mean that OT1-OT2 play first play, OT2-OT3 second, OT3-OT4 fourth, OT4-OT5 fifth, OT5-OT1 sixth... then this repeats.

I'l let you know in an hour.
Edited by Stoned Beaver on Mar 12, 2016 17:00:39
Edited by Stoned Beaver on Mar 12, 2016 16:58:11
 
Guppy, Inc
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thats not really true about your wr. there's 5 slots being filled by 9 wr and if you look at their play distribution and not just the number of plays, you'll see that most of the wr end up playing the majority of their plays at 1 position (i only looked at the lst completed game atm)

balancing 5 at 2 slots is a crap shoot. i've tried it in the past but eventually you the angry pm wondering why their player only got 1 play that game.

are you forcing starters? that'll throw off the play count. 99/1 says the starter will play a down, then sit 1 out and then come back because their energy is greater than 1. so the 3rd player has to wait until both players in front of him start getting tired. t some point, if the st isnt set up, that 3rd player will start playing more and more st which also throws off the energy settings. you'd think that 98/99 would work, but i've not had any consistent luck with it. IF i were going to do it, and i wouldnt again, i'd start with 80/90 and 75/85 and put the 4 1st/2nd stringers also on st. that should let the 3rd stringer get some plays earlier in the game, but you'll have to watch each game and make adjustments. way to much work for a bad strategy IMHO.
 
Theo Wizzago
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I'd also add you mentioned nothing about ST's. If you have 5 OT's chances are you don't have very many STOP offensive dots so I would use extra OT's on punt returns mostly.
 
Gambler75
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Originally posted by Theo Wizzago
I'd also add you mentioned nothing about ST's. If you have 5 OT's chances are you don't have very many STOP offensive dots so I would use extra OT's on punt returns mostly.


Yeah the one that got half as many snaps, looks like he took twice as many KR front wall snaps - those really tear up the energy.
 
Gambler75
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Originally posted by Stoned Beaver

UPDATE:
I am trying:
OT1/OT2/OT3/OT4/OT5 | OT2/OT3/OT4/OT5/OT1

Which should mean that OT1-OT2 play first play, OT2-OT3 second, OT3-OT4 fourth, OT4-OT5 fifth, OT5-OT1 sixth... then this repeats.

I'l let you know in an hour.


Maybe try 1/2/3/4/5 | 5/4/3/2/1. OT5 was deep on both rotations above, and ended up getting more ST duty.
Might also try using the KRFW rotations something like 1/5/4/2/3, to help out OT3 or you'll likely get the same ST snap issue there.
 
Skinny Lister
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Try it with 98/99
Edited by Skinny Lister on Mar 13, 2016 06:59:14
 
Stoned Beaver
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Originally posted by Skinny Lister
Try it with 98/99


Worked perfectly.

I'm not actually trying to get "equal" playing time, I just wanted everyone to finish with similar energy.

Now I can set my special teams up to include the positions that are ending the game with more energy.

Then if I were to want to build the same team next season I can say, build one less DE and one more CB, seeing as my CBs are being overworked and my DEs finishing a bit more ready to play than the rest of the team.
 


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