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FCTucson
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How hi would you recommend I bring this attribute at end build
 
Sonic
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Is this hi enough for you?

I'm a 55-60 type of visionary for my G's, but that all depends on build plan. Some like it more (I used to go higher) but I haven't seen any difference. I feel if you want to go higher, I wouldn't push it higher than 68 cap which could raise an SA to 8.
 
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A guy from Canada who built a very good guard used 60ish vision.
 
Theo Wizzago
Coyote
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Sonic is just about dead on. I would add this though. If you plan on passing a LOT, then you're going to face a LOT of blitzes so more vision is better for that.
 
Bluesman
bluest blues
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Originally posted by Larry Roadgrader
A guy from Canada who built a very good guard used 60ish vision.


What you talking about, PK builds chitty dots


Originally posted by Theo Wizzago
Sonic is just about dead on. I would add this though. If you plan on passing a LOT, then you're going to face a LOT of blitzes so more vision is better for that.


 
reddogrw
HOOD
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60-cap max for any OL
 
Sonic
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Originally posted by Theo Wizzago
Sonic is just about dead on. I would add this though. If you plan on passing a LOT, then you're going to face a LOT of blitzes so more vision is better for that.


I'd have thought an LOT would be easy to spot coming at you.
 
drewd21
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Originally posted by reddogrw
60-cap max for any OL


 
ProfessionalKop
Gangstalicious
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I like sixty. When I get home, I'll post my favourite G's build and say where I went wrong. I'm sure there are a lot better builders still kicking around but I enjoyed watching this guard make plays.

No idea about LOTs though since my main squad doesn't use them.
 
FCTucson
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Excellent feedback and will go for 2'nd cap only.....this brings up additional questions as follows

1. How hi should Speed be...thinking 70 is real good
2. when build is young keep all SP's into strength and stop when using 12 then go to block and stop when using 11
3. when above complete work agility for 90 {end build}
 
reddogrw
HOOD
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Originally posted by FCTucson
Excellent feedback and will go for 2'nd cap only.....this brings up additional questions as follows

1. How hi should Speed be...thinking 70 is real good
2. when build is young keep all SP's into strength and stop when using 12 then go to block and stop when using 11
3. when above complete work agility for 90 {end build}


77-cap speed - some even go 80 for guards and tackles

Strength, Blocking and Agility should all remain in your 4-way multi-train, rotating the other categories in the free spot

for a run blocking archetype, I 80-cap strength, 83-cap blocking, and 85-cap agility, 77-cap speed, 60-cap vision and stamina and cap confidence

one result

http://glb.warriorgeneral.com/game/player.pl?player_id=4575796

Guard your Hood (Lv. 79 G)
Ht/Wt: 6'2", 359lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3375
Skill Points: 0
Training Points: 0
Bonus Tokens: 9
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 156.02 (+52)
Speed: 79.08
Agility: 95 (+3)
Jumping: 6
Stamina: 62.08
Vision: 65.1
Confidence: 54.1

Football Skills
Blocking: 98.02
Catching: 8
Tackling: 8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Blocking Abilities
Pass Block: 0
Strong Arm: 0
Shock Block: 0
Foundation: 0
Absorb Pain: 0

Run Blocking Abilities
Run Block: 5
Get Low: 5
Hands: 2
Cut Block: 7
Pancake: 7

Additional Abilities
Aura of Intimidation: 5
Veteran Abilities
Workout Warrior: 11
Overpower: 15
Overtime Killer: 1
Pass Blocker: 15
Power Blocker: 15
Pulling Lineman: 15

Current Bonuses/Penalties
Strength: +3.43
Hold block chance: +21%
 
Sonic
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Originally posted by FCTucson
Excellent feedback and will go for 2'nd cap only.....this brings up additional questions as follows

1. How hi should Speed be...thinking 70 is real good
2. when build is young keep all SP's into strength and stop when using 12 then go to block and stop when using 11
3. when above complete work agility for 90 {end build}


You should also be considering SA's as well, as they will determine how far you push your core and peripheral skills. For eg, if you push vision from 60 to the 68 cap, that will cost you ~20 skill points. 20 skill points can raise one SA to 8.
 
ProfessionalKop
Gangstalicious
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http://glb.warriorgeneral.com/game/player.pl?player_id=4476490

i went a different route than red with my guy. love this G. if i didnt doze off every time my dots hit their 3rd/4th season, im sure i couldve pushed speed a little higher. i also went with the pass block skill Shock Block. to each their own. definitely no regrets.
 
Sonic
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Originally posted by ProfessionalKop
http://glb.warriorgeneral.com/game/player.pl?player_id=4476490

i went a different route than red with my guy. love this G. if i didnt doze off every time my dots hit their 3rd/4th season, im sure i couldve pushed speed a little higher. i also went with the pass block skill Shock Block. to each their own. definitely no regrets.


Agility as well.

It's interesting, as my best performing G in WL was one who had FS as the bonus: http://glb.warriorgeneral.com/game/player.pl?player_id=4317377
 
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Originally posted by Sonic


It's interesting, as my best performing G in WL was one who had FS as the bonus: http://glb.warriorgeneral.com/game/player.pl?player_id=4317377



That is indeed interesting--I've had notable OCs speak out about how much they hate to see FS on a OL build.
 
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