How high should I take jumping for a strength WR in order for him to be effective as far as jumping for balls, I have strength going 90+ so just wondering
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FLGator
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Originally posted by Sonic
What did you want the jumping for?
Originally posted by fuzzypoopy
How high should I take jumping for a strength WR in order for him to be effective as far as jumping for balls, I have strength going 90+ so just wondering

What did you want the jumping for?
Originally posted by fuzzypoopy
How high should I take jumping for a strength WR in order for him to be effective as far as jumping for balls, I have strength going 90+ so just wondering

Sonic
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Originally posted by FLGator

Sorry. I was wondering if you were going the hurdle route as well? Or ST?
If your looking to get speed to 140-150 as well as catching 90+, and second cap stamina, carrying, vision and have SA's, I think you'd be doing well to get jumping to the first cap.

Sorry. I was wondering if you were going the hurdle route as well? Or ST?
If your looking to get speed to 140-150 as well as catching 90+, and second cap stamina, carrying, vision and have SA's, I think you'd be doing well to get jumping to the first cap.
FuzzyP
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Originally posted by FLGator


Originally posted by Sonic
Sorry. I was wondering if you were going the hurdle route as well? Or ST?
If your looking to get speed to 140-150 as well as catching 90+, and second cap stamina, carrying, vision and have SA's, I think you'd be doing well to get jumping to the first cap.
Really? only first cap? I was thinking 2nd


Originally posted by Sonic
Sorry. I was wondering if you were going the hurdle route as well? Or ST?
If your looking to get speed to 140-150 as well as catching 90+, and second cap stamina, carrying, vision and have SA's, I think you'd be doing well to get jumping to the first cap.
Really? only first cap? I was thinking 2nd
How tall did you initially build him? If you chose max height (or 1 under if doing the JD thing) then you can get by with around 50. If not and you went short instead, I'd push for 60+. It makes a difference. (I've built several of these fyi.) Here's one I'm working on currently;
(Lv. 50 WR)
Ht/Wt: 6'6", 220lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $1212
Skill Points: 5
Training Points: 4
Bonus Tokens: 37
Veteran Points: 0
Next Level: 0/1000
Attributes
Physical Attributes
Strength: 49.45
Speed: 124.94 (+31)
Agility: 71.45
Jumping: 20
Stamina: 21.94
Vision: 50.45
Confidence: 21.94
Football Skills
Blocking: 24
Catching: 70.45
Tackling: 8
Throwing: 8
Carrying: 62.45
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 1
Sticky Hands: 1
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1
Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0
Additional Abilities
Run Block: 0
Veteran Abilities
Possession Receiver: 15
Outside Blocker: 15
Current Bonuses/Penalties
Catch ball chance: +12%
Goal for build is to have a 'Possession-style big body receiver' that can block on running plays so I'm also working on his blocking as well as his other needed skills. For this style of build, I don't need strength to be super high... hitting 55 is the goal which is plenty along with his blocking skill and AEQ bonuses to take on any CB successfully. I might go higher if possible, but I'm aiming for 55 at this time. Blocking should be around 1st cap to 55... and jumping should finish at 1st cap to 55 as well. The last one I had had more strength but less blocking so I'm going down this road with this build to see if it's better, worse, or makes no difference.
(Lv. 50 WR)
Ht/Wt: 6'6", 220lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $1212
Skill Points: 5
Training Points: 4
Bonus Tokens: 37
Veteran Points: 0
Next Level: 0/1000
Attributes
Physical Attributes
Strength: 49.45
Speed: 124.94 (+31)
Agility: 71.45
Jumping: 20
Stamina: 21.94
Vision: 50.45
Confidence: 21.94
Football Skills
Blocking: 24
Catching: 70.45
Tackling: 8
Throwing: 8
Carrying: 62.45
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 1
Sticky Hands: 1
Jumping Catch: 1
Diving Catch: 1
One Handed Catch: 1
Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0
Additional Abilities
Run Block: 0
Veteran Abilities
Possession Receiver: 15
Outside Blocker: 15
Current Bonuses/Penalties
Catch ball chance: +12%
Goal for build is to have a 'Possession-style big body receiver' that can block on running plays so I'm also working on his blocking as well as his other needed skills. For this style of build, I don't need strength to be super high... hitting 55 is the goal which is plenty along with his blocking skill and AEQ bonuses to take on any CB successfully. I might go higher if possible, but I'm aiming for 55 at this time. Blocking should be around 1st cap to 55... and jumping should finish at 1st cap to 55 as well. The last one I had had more strength but less blocking so I'm going down this road with this build to see if it's better, worse, or makes no difference.
Sonic
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Originally posted by fuzzypoopy
What do you think of going 90+ strength ?
What's your plan for the rest of his build?
What do you think of going 90+ strength ?
What's your plan for the rest of his build?
FuzzyP
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90+ speed 90+ strength 84+ agility catching between 70-80 and i was thinking 61 jumping but idk we'll see
Originally posted by fuzzypoopy
What do you think of going 90+ strength ?
Why? If you were building a TE, I get it... you're going to be up against some D-linemen now and then that are both bigger and stronger and you'll need to hold the block enough to let the HB past. But a WR is usually blocking a CB, Safety, or LB. Of those three the LB has the best chance of being the biggest and strongest but nothing like a D-lineman. So the question is WHAT would you NEED 90 for? If you're going to play a lot of ST's with him... ok... I get that. It's not a bad idea. But if he's mostly going to be blocking on the outside running plats and on screens then 90 seems like overkill and a waste of SP's. If you're trying to build a Power-style Receiver that is like a PHB after the catch, then we're back to 90 sounds great again.
So when you know WHAT your dot is being built for, then it makes figuring out the ending strength number easier. IMO.
What do you think of going 90+ strength ?
Why? If you were building a TE, I get it... you're going to be up against some D-linemen now and then that are both bigger and stronger and you'll need to hold the block enough to let the HB past. But a WR is usually blocking a CB, Safety, or LB. Of those three the LB has the best chance of being the biggest and strongest but nothing like a D-lineman. So the question is WHAT would you NEED 90 for? If you're going to play a lot of ST's with him... ok... I get that. It's not a bad idea. But if he's mostly going to be blocking on the outside running plats and on screens then 90 seems like overkill and a waste of SP's. If you're trying to build a Power-style Receiver that is like a PHB after the catch, then we're back to 90 sounds great again.
So when you know WHAT your dot is being built for, then it makes figuring out the ending strength number easier. IMO.
Sonic
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I think your catching is too low between 70-80. I'm trying to build a possession wiht 100 catching and as close to 100 speed as I can get. It's the rest of the build that I"m struggling with though I know what I want to do with the SA's and were to stop investing in skills. So how high can I build the rest? What is the rest? Agility, jumping, carrying/vision/stamina and then try and get confidence and strength to 40 and 35. That's a lot to ask for. I know how to pair back some of his speed (95-100) but how do I get agility to 90, jumping to 68, stamina/carrying/vision all to 60 by around level 65.
This is the sort of vision Theo is asking you about.
Another question springs to mind, how much end build speed are you looking to have?
This is the sort of vision Theo is asking you about.
Another question springs to mind, how much end build speed are you looking to have?
Larry Roadgrader
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Originally posted by Sonic
... with 100 catching
I've come to the conclusion that anything beyond 85 is a waste. No, seriously.
I used to believe that higher catching numbers affected the QB's "target selection"--i.e. "I'll throw it towards THAT GUY since he's likely to catch the pass". But I'm no longer convinced that much of anything impacts the QB's target selection OTHER THAN "throw it to the guy that is OPEN" (separated from the coverage).
For that reason, 85 is my magic number--you'll drop less than a handful of passes a season with that number, and any SPs spent beyond that could have been better invested elsewhere.
... with 100 catching
I've come to the conclusion that anything beyond 85 is a waste. No, seriously.
I used to believe that higher catching numbers affected the QB's "target selection"--i.e. "I'll throw it towards THAT GUY since he's likely to catch the pass". But I'm no longer convinced that much of anything impacts the QB's target selection OTHER THAN "throw it to the guy that is OPEN" (separated from the coverage).
For that reason, 85 is my magic number--you'll drop less than a handful of passes a season with that number, and any SPs spent beyond that could have been better invested elsewhere.
Sonic
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I hope you can show this at a high level. Will be interesting to follow your players build.
Originally posted by Larry Roadgrader
I've come to the conclusion that anything beyond 85 is a waste. No, seriously.
I used to believe that higher catching numbers affected the QB's "target selection"--i.e. "I'll throw it towards THAT GUY since he's likely to catch the pass". But I'm no longer convinced that much of anything impacts the QB's target selection OTHER THAN "throw it to the guy that is OPEN" (separated from the coverage).
For that reason, 85 is my magic number--you'll drop less than a handful of passes a season with that number, and any SPs spent beyond that could have been better invested elsewhere.
I agree mostly. My number is 90 for a possession style simply because, unlike a speed arch that can get separation so the catch is uncontested, possession styles lack the speed to do that so many times they have contested catches... which is why you NEED the jumping and the carrying and, IMO, a little more catching. But going for 100 takes away valuable SP's from those other very important skills (carrying and jumping). I would say if you have LESS than 80 in catching (for that style of player) then that's not enough and you're going to suffer from the drops more than you would if you hit 80 up to 90. IMO.
I've come to the conclusion that anything beyond 85 is a waste. No, seriously.
I used to believe that higher catching numbers affected the QB's "target selection"--i.e. "I'll throw it towards THAT GUY since he's likely to catch the pass". But I'm no longer convinced that much of anything impacts the QB's target selection OTHER THAN "throw it to the guy that is OPEN" (separated from the coverage).
For that reason, 85 is my magic number--you'll drop less than a handful of passes a season with that number, and any SPs spent beyond that could have been better invested elsewhere.
I agree mostly. My number is 90 for a possession style simply because, unlike a speed arch that can get separation so the catch is uncontested, possession styles lack the speed to do that so many times they have contested catches... which is why you NEED the jumping and the carrying and, IMO, a little more catching. But going for 100 takes away valuable SP's from those other very important skills (carrying and jumping). I would say if you have LESS than 80 in catching (for that style of player) then that's not enough and you're going to suffer from the drops more than you would if you hit 80 up to 90. IMO.
TJ Spikes
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Originally posted by Larry Roadgrader
I've come to the conclusion that anything beyond 85 is a waste.
that's my view of agility fwiw...
there seems to be a cap on the length of time a defender can be faked.
I made a high agility WR with agility EQ stacked, invested heavy in fake SAs (Juke and Catch Fake)
instead of the defender being frozen in his tracks, like I had hoped, there would be the usual stutter and then the CB would catch up to me with his Speed advantage. It was bad enough to the point where I killed the build before letting it finish
http://glb.warriorgeneral.com/game/player.pl?player_id=4477440&playoffs=0
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for 90 strength tho, you're pretty much going to have to live with being a blocker and maybe getting the occasional screen if your OC feels sorry for you.
you won't have the speed to get targeted much, and when you do get targeted, you won't have any ball-fighting skills and every CB in the universe will be getting PDs and INTs off you all day
I've come to the conclusion that anything beyond 85 is a waste.
that's my view of agility fwiw...
there seems to be a cap on the length of time a defender can be faked.
I made a high agility WR with agility EQ stacked, invested heavy in fake SAs (Juke and Catch Fake)
instead of the defender being frozen in his tracks, like I had hoped, there would be the usual stutter and then the CB would catch up to me with his Speed advantage. It was bad enough to the point where I killed the build before letting it finish
http://glb.warriorgeneral.com/game/player.pl?player_id=4477440&playoffs=0
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for 90 strength tho, you're pretty much going to have to live with being a blocker and maybe getting the occasional screen if your OC feels sorry for you.
you won't have the speed to get targeted much, and when you do get targeted, you won't have any ball-fighting skills and every CB in the universe will be getting PDs and INTs off you all day
Edited by TJ Spikes on Jan 8, 2016 21:36:52
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