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Forum > FAQ's, Player Guides and Newbie Help > Have a ? regarding the way pass plays look in the packages
Bluesman
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Just looking for confirmation as i am still learning here so yes I will ask stupid questions.

In the packages I have set up for passing all the receiver routes are yellow but one which is red, I take that the receiver that is red is the primary target that gets first look then the QB will check down from there. Is this correct?

Thanks in advance
 
skibodragula
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Well if you don't alter the play yes. As it reads on the play screen if you just let it go then yes that RED route is primary. It may get looked off or cause a scramble depending on what happens. With that said:

-If you custom the progression that could be your last look or different.
-If you have blockers signed in they could be taken out of the routes I.E. hold TE/FB/HB to block in a play leave ONLY WR to run route so progression is cut down.
-If you opt for option blocking in said route it can pull dots out limiting who is running route
-If you have a scramer QB if the route does not trigger, he will scram
-If ....Brother, there are so many things that we would have to list for answers to your question

In its base form yes, the red route is primary
 
WiSeIVIaN
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Always use custom progressions. Ignore the red primary route and use your own progressions since bort is bad at GLB.
 
skibodragula
McFroggin
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Originally posted by WiSeIVIaN
Always use custom progressions. Ignore the red primary route and use your own progressions since bort is bad at GLB.


NO don't ignore it, but keep it in mind that it is a basic thing so there are options. When bort tells you the rules and you follow them like sheep...well then
 
Bluesman
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Originally posted by WiSeIVIaN
Always use custom progressions. Ignore the red primary route and use your own progressions since bort is bad at GLB.


Originally posted by skibodragula
NO don't ignore it, but keep it in mind that it is a basic thing so there are options. When bort tells you the rules and you follow them like sheep...well then


Well bort might be bad at glb I am probably his equal as far as progressions go or close to it. I think this is going to be the toughest spot for me to catch on to and will probably take a bit more time.
 
Pena_FIN
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Originally posted by Bluesman
Well bort might be bad at glb I am probably his equal as far as progressions go or close to it. I think this is going to be the toughest spot for me to catch on to and will probably take a bit more time.


Target progressions aren't too difficult to figure out. It's highly likely that you'll improve the play by putting something else than the preset in them. And almost impossible to do worse than the presets, unless you try to fail on purpose. The presets have so many dumb looks in them. Go watch some casual league passing plays if you don't believe me.

And it can be a lot of fun to play around with the progressions. When they were originally added to the AI, the next few season was the most fun I've ever had in GLB, before or since.
 
Bane
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Originally posted by WiSeIVIaN
Always use custom progressions. Ignore the red primary route and use your own progressions since bort is bad at GLB.


^ this is good advice

Screen plays are ALWAYS screen plays also, don't need to try and change progressions, they are hard coded and is no altering then
 
WiSeIVIaN
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Originally posted by Bluesman
Well bort might be bad at glb I am probably his equal as far as progressions go or close to it. I think this is going to be the toughest spot for me to catch on to and will probably take a bit more time.


You clearly underestimate how bad bort is at glb. If you ever want a good laugh look at one of his pre-made advanced AI for offense.

It's gonna vary sometimes by dot level, but with progressions you can loosely assuming it's going to go to the 1st progression you set around 65 percent of the time, your 2nd progression around 25 percent, and other crap like 10 percent. Moral of the story is your 1st two progressions matter. These 1st two should usually be short - long or long - short. Normally you want the qb to be looking at guys right as or after they make their cut, if their route has one.

You can also run the scout script in top WL offenses and steal their plays/progressions if desired.

If your qb has high quick read it means he will do whatever he wants and you are probably fucked.
 
Bluesman
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here is a ? i always wonder. Ok so when you set your own targets you have five spots to tell which player to check down to. Now if you put the same player in slot 1 and 2 is there a rule of thumb of how much longer the qb will follow that player if you put the player in twice instead of one or is it a guess at to how long.
 
skibodragula
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hmmm...It goes by ticks or play frames most often. Still QB tactics can alter it or D rush/pressure but basics, each slot is a set of frames/ticks. Unpressured and with good look, each one goes about 3 frames. So if you set a two TE set and TE is 1 and 2 they will get 6. Then to next and such. Now if you set to ALL TE it will white line that dot till play end. Still things affect that.
A progression say for two TE and wr may go like this:

1-TE 2-TE 3-BTE-4-BTE-5-WR1. progressions are a flow side to side most often. TE to BTE to WR1 is right to left

These guys are right in that a good progression is awesome to play with if you have ok dots.

I am running an ALL OOP team and progressions are VERY tough to get smooth cause 6'9 300lb dudes don't boogie HA...with that said a good set of package and progression does work well even in my situation

How I do, OK, see I know some stuff a little sometimes maybe
 
Theo Wizzago
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Originally posted by Bluesman
here is a ? i always wonder. Ok so when you set your own targets you have five spots to tell which player to check down to. Now if you put the same player in slot 1 and 2 is there a rule of thumb of how much longer the qb will follow that player if you put the player in twice instead of one or is it a guess at to how long.


Back when I use to do this (so long ago it might have changed since then but...) there were a few things I found worked best. #1, don't double up to get longer looks (as you posted). Instead, choose a second receiver nearby to the one you wish to have looked at twice and slip him in between. Why? DB's (and LB's and anyone else playing the pass) follow the QB's 'eyes' (so to speak and is why LOOK OFF is an SA for QB's) so if you look at a second target that's nearby the original target, sometimes the DB's will attempt to jump that and that could free up your original target. So slot 1 is target 1... then slot two is target 2 (nearby)... then slot 3 is target 1 again. Ect, ect. You can even extend this by slot 4 being target 4 and slot 5 being target 1 yet again.
Also, if you're setting your own primary routes, watch closely how deep the route cuts are. You don't want your QB looking at your primary target BEFORE he gets to his cut. Most receivers get open right after a major cut (which is why in's, outs, and comebacks are some of the more favored routes) which is when you want your QB to be looking. When you run some scrims, be sure to check out when your QB is looking at your receivers and adjust accordingly. Same for any crossing routes. With those, an early 'fake' look (choosing a receiver to look at knowing he's not your primary target early so the DB's have a better chance at being confused as to who to cover when they 'cross' routes) is a tactic that can work sometimes... just be sure your QB is targeting the correct receiver AFTER the routes cross, otherwise it's out of synch and likely not to work. Stuff like that is what you should look for when you watch your scrims to see what's working (and why) and what is NOT working (and why).
 
xp0
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I would only add two things.

1) When pressure comes, and often at lower levels, the QB will quickly cycle through the entire prog to the final slot when the blitz comes. Some caution might be justified with the last slot in the progression - so it doesn't end up being that weaker WR off on the fly route, right into the path of a doubling safety looking to intercept.

2) DCs can tell if the play is using a custom prog, of course. And if you are using a custom prog, they know the play is either off an offensive preset of some sort or from your own custom prog. In the past, I've used custom progs for 3rd and longs to crossing scat backs and rTEs, like most OCs. But if I am the DC, I am going to double cover or put a zoning safety right where the play is going. So maybe a mix of custom progs and default progs that let the QB find the open man to mix up the scouting. I usually let the QB use his vision more often in earlier downs.
 
WiSeIVIaN
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Originally posted by Bluesman
here is a ? i always wonder. Ok so when you set your own targets you have five spots to tell which player to check down to. Now if you put the same player in slot 1 and 2 is there a rule of thumb of how much longer the qb will follow that player if you put the player in twice instead of one or is it a guess at to how long.


1st progression is longest and does vary with route depth. other progressions tend to be quick. High quick read makes QB cycle quicker and do random shit more often (some peeps like it, I don't).

In general with 0 quick read, only double up on 1st progression if you LOVE the route and are confident it gets open with the extra time (like if you have single progression but constantly see him get open as the QB looks away). Should still only be on routes you are ok with their early timing as well in case QB gets hurried (you don't want to double up on streaks).

Also in general WR passing deep tends to be more random/risky. Focus on TE/HB/FB and hard cuts over the middle if you are having problems with INTs. Anyone having INT problems should go through their league games and note how many picks are coming on what plays, then remove those high risk plays.
 
skibodragula
McFroggin
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One thing I have noticed with frog OOP is that a breaking route with a size dot causes a problem for the D on a double progression. A second or third slot double up with a big target seems to be more effective after a hot read with a speedster. Not saying OOP proves shit, but always a butt with a frog...it does seem that a speedster first read then double look to big boy works better in the progression
 


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