My 2 players have absolutely sucked this season even tho they have good builds. Is this the trend?
Forum > Goal Line Blitz > Are 'free' players getting nerfed?
Originally posted by F00tballJunkie
Who told you that their builds are good?
his mama
Who told you that their builds are good?
his mama
c5family20
offline
offline
Winning IsGood (Lv. 65 PP QB)
Ht/Wt: 6'4", 215lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $2500
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 200/1000
Attributes
Physical Attributes
Strength: 81.72
Speed: 36
Agility: 49.05
Jumping: 8.67
Stamina: 57.05
Vision: 96.95 (+4)
Confidence: 82.28
Football Skills
Blocking: 7
Catching: 8
Tackling: 8
Throwing: 136.28 (+32)
Carrying: 20.72
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Look Off: 0
Veteran Abilities
Clutch: 3
Hail Mary: 15
Quick Release: 15
Scrambler: 15
Current Bonuses/Penalties
Quick release chance: +75%
Break sack chance: +75%
Ht/Wt: 6'4", 215lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $2500
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 200/1000
Attributes
Physical Attributes
Strength: 81.72
Speed: 36
Agility: 49.05
Jumping: 8.67
Stamina: 57.05
Vision: 96.95 (+4)
Confidence: 82.28
Football Skills
Blocking: 7
Catching: 8
Tackling: 8
Throwing: 136.28 (+32)
Carrying: 20.72
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Look Off: 0
Veteran Abilities
Clutch: 3
Hail Mary: 15
Quick Release: 15
Scrambler: 15
Current Bonuses/Penalties
Quick release chance: +75%
Break sack chance: +75%
Originally posted by c5family20
Winning IsGood (Lv. 65 PP QB)
Ht/Wt: 6'4", 215lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $2500
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 200/1000
Attributes
Physical Attributes
Strength: 81.72
Speed: 36
Agility: 49.05
Jumping: 8.67
Stamina: 57.05
Vision: 96.95 (+4)
Confidence: 82.28
Football Skills
Blocking: 7
Catching: 8
Tackling: 8
Throwing: 136.28 (+32)
Carrying: 20.72
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Look Off: 0
Veteran Abilities
Clutch: 3
Hail Mary: 15
Quick Release: 15
Scrambler: 15
Current Bonuses/Penalties
Quick release chance: +75%
Break sack chance: +75%
No pass quality AE and no CE is bad
Winning IsGood (Lv. 65 PP QB)
Ht/Wt: 6'4", 215lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $2500
Skill Points: 0
Training Points: 0
Bonus Tokens: 8
Veteran Points: 0
Next Level: 200/1000
Attributes
Physical Attributes
Strength: 81.72
Speed: 36
Agility: 49.05
Jumping: 8.67
Stamina: 57.05
Vision: 96.95 (+4)
Confidence: 82.28
Football Skills
Blocking: 7
Catching: 8
Tackling: 8
Throwing: 136.28 (+32)
Carrying: 20.72
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Look Off: 0
Veteran Abilities
Clutch: 3
Hail Mary: 15
Quick Release: 15
Scrambler: 15
Current Bonuses/Penalties
Quick release chance: +75%
Break sack chance: +75%
No pass quality AE and no CE is bad
SteveMax58
offline
offline
3 things to jump out at me....
1) Build is fine but you have no AEQ or CEQ. Uncertain if your receivers have any but if they are waiting to get it, explains a lot when you play teams that do have 1-2 pieces already.
2) Your team scored 16 points against a CPU team. This is a tactics thing, at least for that game. The rest of the games could be explained by competitive teams that do have some AEQ and/or possibly had boosted before your team did (at least most of your players).
3) lolcasual
1) Build is fine but you have no AEQ or CEQ. Uncertain if your receivers have any but if they are waiting to get it, explains a lot when you play teams that do have 1-2 pieces already.
2) Your team scored 16 points against a CPU team. This is a tactics thing, at least for that game. The rest of the games could be explained by competitive teams that do have some AEQ and/or possibly had boosted before your team did (at least most of your players).
3) lolcasual
c5family20
offline
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Thanks. Regarding the tactic part...what would be a good QB setting for advanced energy?
Originally posted by c5family20
Thanks. Regarding the tactic part...what would be a good QB setting for advanced energy?
Don't think he's meaning energy levels here. More about your throwing settings (bullet vs lofty... open vs follow progressions... ect, ect.)
Thanks. Regarding the tactic part...what would be a good QB setting for advanced energy?
Don't think he's meaning energy levels here. More about your throwing settings (bullet vs lofty... open vs follow progressions... ect, ect.)
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