Originally posted by thejoe2k8
Originally posted by spindoctor02
-1
If I want to make a test dot, and don't want to leave that dot's playing time amount up to some coordinator I've never worked with, I should be able to sign with a CPU/D-League team if I want to.
If it's a test dot, why would it matter if he's being used by a coordinator you have never worked with? What could you possibly learn from a build on a D-league team where a Pocket Passer QB's are kicking FG's and returning kicks?
+1 Gustoon
Say I try building an uber speed/agility o-linemen (ignoring strength for a long time in build plan). How long is the human coordinator going to let him play o-line, when he gets pancaked every play? At least a CPU team rotates players through their actual positions first (granted, they may play elsewhere throughout the game) based on stamina.
Also, just as a standard rule, GLB should not have the ability to force any human dot to play on a team they don't want to. That point is why this suggestion (or at least the 2nd part of it) will never happen. Limiting the team sales might happen, but why would GLB limit the amount of money they could make by limiting the amount of flex people could spend? Ideal world, they probably wish everybody bought a team and tried to make a couple of players for it.