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Forum > Goal Line Blitz > Is GLB a MMORPG or Football Sim?
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podger1001
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I don't play other MMORPGs so I'm asking others here for their opinions.

MMORPG: Players assume the role of a character (often in a fantasy world or science-fiction world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

While some sort of role playing game may have been the vision early on with character and salary, does anyone here assume the role of their character? Do you talk as if you were your dot on a regular basis here? Do coordinators build an image or style that they assume in interacting with the squad? Do you envision your dot hitting the weights or sled when you push "train" every 1 to 4 days?

As people debate the whole GLB1 is for coordinators and GLB2 is for dot builders, I'm reminded of the old strat-o-matic baseball game. On one side of the card was basic (i.e. the pitchers and hitter used real stats but there was no consideration for whether they were left handed or right handed). Flip the cards and it was the advanced side where things like how performed against lefties and rights mattered, base running , arm strength in the outfield and so forth. Never once did I tear open the package of the new season's cards and think how awesome it would be if I could slowly wait over seven 57-day cycles until Ken Griffey Jr was finally able to face major league pitching.

Fundamentally I think the powers that be are trying to shoe-horn a RPG into what is a sim. A really, really, really good football sim that I enjoy.

But when it comes to dot building it generally breaks down to newbies who find it confusing and vets who find it tedious. I get GLB2 as basic and GLB1 as advanced. But I think the SIM has moved on from attempting to be a RPG.

To me, making a new sim where basically you simplify the coordinator roles and build process makes sense as a basic style game concept. But misses the boat that this is a SIM. Dot builders come to watch their X or O perform on the field. Coordinators come to scheme X's and O's. At lower levels many coordinators don't bother scheming and many builders are just passing time till the dot is older.

If it is a RPG, please feel free to voice your feelings that the dot building process is hook in the game. If it is a sim, chime in and voice that opinion. I'm interested if people enjoy the build process as it is currently designed or would rather just rip open the pack of new cards and run a sim with the best player they can develop instantly.

Peace out,
Mars Doom
Cornerback
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I'd invite you to go train with me, but I'm in plateau and apparently that is not part of the online role playing currently. Guess I'll just go rearrange my locker.
 
Corndog
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People using the "literal" definition of RPG.



RPG is basically short for "spends points to get stronger". Playing a role as a character hasn't been the definition of RPG since tabletop games.
Edited by Corndog on Dec 11, 2013 20:03:17
 
Nokturnus
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FWIW, I've always just considered this an MMO sim, sans RPG.

There are those games (text based MMORPGs) like you're talking about and they are everywhere but all the same people play all of them.

I'm here because this is not that.
 
podger1001
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But that kind of misses the point...
 
Nokturnus
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Originally posted by podger1001
But that kind of misses the point...


The point is it's football.
 
podger1001
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Originally posted by Nokturnus
The point is it's football.


Sorry my quote was directed at Corndog's comment. You squeezed in before I hit post.


Originally posted by Nokturnus
FWIW, I've always just considered this an MMO sim, sans RPG.

That is my point/question. I have my opinion but was just wondering if I'm a lone voice in the wilderness or not that views it as a sim. And as such if people think recognizing that and changing the build process is something they think would improve their experience. If you reverse engineered GLB and it began with fully developed players finding a team and league for their services, would agents be asking for a build process? Would people be saying I wish I could see my dot simmed at level 8? I'd guess only as a curiousity factor?
 
Theo Wizzago
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I'd say it's a RPG more than a MMORPG. Either way it's a game where you "create characters" and "grow/train/evolve" those "characters" along the way. Your "characters" do still progress even when you're not here (you set your training, but it happens whether or not you're here or not). Is GLB like D&D? No. While there are some similarities, there are much more differences. Is it like Tapestries? No. That game is more like a live theater with created characters that never "grow" (gain powers or abilities from game participation or the passage of time). I could go on but the gist of it all is that GLB is a RPG game where you "create characters (dots)" that gain abilities through the passage of time (since PT is no longer a factor) and the only input you have is to "assign" what you desire to train and to choose what you wish to enhance (EQ, AEQ, CEQ.). There is no (or not much) "role playing by the individual (dot creator)... but the rest of the description fits loosely enough to be called a RPG or MMORPG... your choice.
 
Plankton
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I play alot of true MMORPGs, and have alot of friends that play them. Corndog has one point of view on them, but it is not the only. Several of my friends get into their characters and role play when playing MMORPGs. Heck, back when I played SWG, about the only option was to roleplay since there was not much story line.

In my opinion, this was a RPG the first half dozen seasons. Alot of folks seemed to get into the role of owner or player agent, took time to write up recruiting pitches or posted in team forums as if they were agents for these players. That has been gone a long time tho. Now, this and GLB2 are player focused football sims.
 
Plankton
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Originally posted by Theo Wizzago
I'd say it's a RPG more than a MMORPG. Either way it's a game where you "create characters" and "grow/train/evolve" those "characters" along the way. Your "characters" do still progress even when you're not here (you set your training, but it happens whether or not you're here or not). Is GLB like D&D? No. While there are some similarities, there are much more differences. Is it like Tapestries? No. That game is more like a live theater with created characters that never "grow" (gain powers or abilities from game participation or the passage of time). I could go on but the gist of it all is that GLB is a RPG game where you "create characters (dots)" that gain abilities through the passage of time (since PT is no longer a factor) and the only input you have is to "assign" what you desire to train and to choose what you wish to enhance (EQ, AEQ, CEQ.). There is no (or not much) "role playing by the individual (dot creator)... but the rest of the description fits loosely enough to be called a RPG or MMORPG... your choice.


MMO literally means Massively Multiplayer Online. One can argue semantics about whether the player base is large enough to fit the Massively portion, but this is definitely a Multiplayer Online game. Thus, if it is a RPG in your mind, it is a MMORPG. I would called it a MMOG
 
tpaterniti
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The forums are the RPG of GLB. Consider your mind blown.
 
tpaterniti
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Originally posted by Plankton
MMO literally means Massively Multiplayer Online. One can argue semantics about whether the player base is large enough to fit the Massively portion, but this is definitely a Multiplayer Online game. Thus, if it is a RPG in your mind, it is a MMORPG. I would called it a MMOG


It is more of an MMO than any other I have played because unlike others, in GLB you HAVE to cooperate with others. There really is no way you can roam around and do your own thing unless you are very, very rich. But for the average person, I would bet they interact with other people way, way, way more than the average player on other MMOs does.
Edited by tpaterniti on Dec 11, 2013 22:25:55
 
podger1001
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Originally posted by Plankton
In my opinion, this was a RPG the first half dozen seasons. Alot of folks seemed to get into the role of owner or player agent, took time to write up recruiting pitches or posted in team forums as if they were agents for these players. That has been gone a long time tho. Now, this and GLB2 are player focused football sims.


That's insightful Plankton. I remember those days too. I remember a time thinking about the player pay and the possibility of the dot having activities off the field. That never came to be. My game playing background being more in stats based sims, and playing real NBA/NFL/College teams versus one another I guess I am biased towards liking the sim part of the experience more than the "growing" part of it. But again, that's just my personal preference, doesn't make it right. And with GLB seemingly having moved away or possibly never intending a robust RPG experience, would an option of a more sim based approach make sense.
 
podger1001
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Originally posted by tpaterniti
It is more of an MMO than any other I have played because unlike others, in GLB you HAVE to cooperate with others. There really is no way you can roam around and do your own thing unless you are very, very rich. But for the average person, I would bet they interact with other people way, way, way more than the average player on other MMOs does.


Interesting to see how different people define the game/experience. I guess I always viewed the forums as more of a community aspect of the sim (same as message boards for your favorite sports team). Definitely agree "networking" in the game is important, though not sure I would categorize that more as a RL thing than a sim or RPG game thing though would see how it could be called MMO. Whatever it's called, I'd think it exists outside the build process for the most part - though will concede that a subset of the community does exchange build advice/critiques/chest thumping.
 
Team Nucleus
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We'll never know...I've never seen a game manual anywhere
 
rivergato
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My yellow shirt of speed needs more cold resistance +2
 
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