I don't play other MMORPGs so I'm asking others here for their opinions.
MMORPG: Players assume the role of a character (often in a fantasy world or science-fiction world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
While some sort of role playing game may have been the vision early on with character and salary, does anyone here assume the role of their character? Do you talk as if you were your dot on a regular basis here? Do coordinators build an image or style that they assume in interacting with the squad? Do you envision your dot hitting the weights or sled when you push "train" every 1 to 4 days?
As people debate the whole GLB1 is for coordinators and GLB2 is for dot builders, I'm reminded of the old strat-o-matic baseball game. On one side of the card was basic (i.e. the pitchers and hitter used real stats but there was no consideration for whether they were left handed or right handed). Flip the cards and it was the advanced side where things like how performed against lefties and rights mattered, base running , arm strength in the outfield and so forth. Never once did I tear open the package of the new season's cards and think how awesome it would be if I could slowly wait over seven 57-day cycles until Ken Griffey Jr was finally able to face major league pitching.
Fundamentally I think the powers that be are trying to shoe-horn a RPG into what is a sim. A really, really, really good football sim that I enjoy.
But when it comes to dot building it generally breaks down to newbies who find it confusing and vets who find it tedious. I get GLB2 as basic and GLB1 as advanced. But I think the SIM has moved on from attempting to be a RPG.
To me, making a new sim where basically you simplify the coordinator roles and build process makes sense as a basic style game concept. But misses the boat that this is a SIM. Dot builders come to watch their X or O perform on the field. Coordinators come to scheme X's and O's. At lower levels many coordinators don't bother scheming and many builders are just passing time till the dot is older.
If it is a RPG, please feel free to voice your feelings that the dot building process is hook in the game. If it is a sim, chime in and voice that opinion. I'm interested if people enjoy the build process as it is currently designed or would rather just rip open the pack of new cards and run a sim with the best player they can develop instantly.
Peace out,
Mars Doom
Cornerback
Tigana Wolves
I'd invite you to go train with me, but I'm in plateau and apparently that is not part of the online role playing currently. Guess I'll just go rearrange my locker.
MMORPG: Players assume the role of a character (often in a fantasy world or science-fiction world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
While some sort of role playing game may have been the vision early on with character and salary, does anyone here assume the role of their character? Do you talk as if you were your dot on a regular basis here? Do coordinators build an image or style that they assume in interacting with the squad? Do you envision your dot hitting the weights or sled when you push "train" every 1 to 4 days?
As people debate the whole GLB1 is for coordinators and GLB2 is for dot builders, I'm reminded of the old strat-o-matic baseball game. On one side of the card was basic (i.e. the pitchers and hitter used real stats but there was no consideration for whether they were left handed or right handed). Flip the cards and it was the advanced side where things like how performed against lefties and rights mattered, base running , arm strength in the outfield and so forth. Never once did I tear open the package of the new season's cards and think how awesome it would be if I could slowly wait over seven 57-day cycles until Ken Griffey Jr was finally able to face major league pitching.
Fundamentally I think the powers that be are trying to shoe-horn a RPG into what is a sim. A really, really, really good football sim that I enjoy.
But when it comes to dot building it generally breaks down to newbies who find it confusing and vets who find it tedious. I get GLB2 as basic and GLB1 as advanced. But I think the SIM has moved on from attempting to be a RPG.
To me, making a new sim where basically you simplify the coordinator roles and build process makes sense as a basic style game concept. But misses the boat that this is a SIM. Dot builders come to watch their X or O perform on the field. Coordinators come to scheme X's and O's. At lower levels many coordinators don't bother scheming and many builders are just passing time till the dot is older.
If it is a RPG, please feel free to voice your feelings that the dot building process is hook in the game. If it is a sim, chime in and voice that opinion. I'm interested if people enjoy the build process as it is currently designed or would rather just rip open the pack of new cards and run a sim with the best player they can develop instantly.
Peace out,
Mars Doom
Cornerback
Tigana Wolves
I'd invite you to go train with me, but I'm in plateau and apparently that is not part of the online role playing currently. Guess I'll just go rearrange my locker.






























