Obviously, there are player demand tendencies that have been around for years, but it can be fixed. Simply make a low demand players cost 50 extra to buy and boost, and very low demand players 100 to buy and boost, and for high demand, 50 less, and very high demand, 100 less. The boosting price should never change over the duration of the players career. Therefore, if an agent pays 1200 a season to boost his HB every season, another agent could be paying as little as 600, depending on when the HBs were bought. Obviously the mere fact that a player is in low or high demand has no affected agents to change the way they buy players. So this is the only effective, reasonable fix I could think of. It has to be done
Forum > Suggestions > Change Cost to Buy and Boost Players Based on Their Demand
the problem is that the demands are not necessarily the true demands. It doesn't take into account how many rookie players there are etc
so I don't think it would work how it should
so I don't think it would work how it should
VincentJG
offline
offline
Well make the demand, or at least the cost of the players be a reflection of only day 0-39 players.
VincentJG
offline
offline
perhaps for day 40 take the demand from the aged 40-79 players, and from there on just take it from day 0 players this way, if there was a tendency last season, it will be far less likely to reoccur
-1 because there's no way to code common sense into the game and this would cause greasemonkey scripts to roll over and die
Originally posted by VincentJG
yeah well fuck you
I was goin to vote but due to your shitty attitude I won't.......btw flex cost changes are on the NGTH list
yeah well fuck you
I was goin to vote but due to your shitty attitude I won't.......btw flex cost changes are on the NGTH list

Edited by Team Nucleus on Nov 26, 2013 00:23:53
fogie55
offline
offline
i could see tying the initial flex cost to supply and demand, but having the boosting cost of one HB be 600 and another 1200 because it was created (perhaps) a day earlier or, at some points on Days 40/41, even earlier in the same day, is silly.
not to mention that
Originally posted by Team Nucleus
I ..btw flex cost changes are on the NGTH list
not to mention that
Originally posted by Team Nucleus
I ..btw flex cost changes are on the NGTH list

Originally posted by Team Nucleus
Originally posted by VincentJG
yeah well fuck you
I was goin to vote but due to your shitty attitude I won't.......btw flex cost changes are on the NGTH list
that's more for the people asking for a reduction in flex costs....
this idea has been kicked around the forums before, I'll get a ruling on it
Originally posted by VincentJG
yeah well fuck you
I was goin to vote but due to your shitty attitude I won't.......btw flex cost changes are on the NGTH list

that's more for the people asking for a reduction in flex costs....
this idea has been kicked around the forums before, I'll get a ruling on it
Achelon
offline
offline
Originally posted by Chysil
the problem is that the demands are not necessarily the true demands. It doesn't take into account how many rookie players there are etc
so I don't think it would work how it should
True, I could make 50 punters and fuck with everyone.
the problem is that the demands are not necessarily the true demands. It doesn't take into account how many rookie players there are etc
so I don't think it would work how it should
True, I could make 50 punters and fuck with everyone.
Achelon
offline
offline
Originally posted by VincentJG
yeah well fuck you
That's the best way to get a suggestion voted on, make people feel like you're an asshole.
yeah well fuck you
That's the best way to get a suggestion voted on, make people feel like you're an asshole.
You are not logged in. Please log in if you want to post a reply.





























