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Forum > FAQ's, Player Guides and Newbie Help > Tackle Radius Blocking Radius Deflection Radius Interception Radius
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yello1
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Tackle Radius Blocking Radius Deflection Radius Interception Radius

With Radius being the distance from your dot that you can try to do one of these things.

I recall Bort saying that Tackle Radius was primarily built off of Tackle skill.

Does anyone recall what the others were primarily built around?

Blocking? Agility? Vision?

Wut?
 
Theo Wizzago
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Hmmm... given that course of logic, I'd say;
Blocking radius comes from the Blocking skill
Deflection radius comes from the Jumping skill
Interception radius comes from the Vision level.

I know certain skills enhance these issues... Jump helps with diving tackles... perhaps even extending the radius... dunno. And some SA's and VA's also add to things working... but not sure they add to any radiuses. Would suspect not.
 
Bane
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Originally posted by Theo Wizzago


I know certain skills enhance these issues... Jump helps with diving tackles... perhaps even extending the radius... .


yes jumping helps diving tacjles and slightly increases the tackle radius (as per bort)
 
yello1
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Originally posted by Theo Wizzago
Hmmm... given that course of logic, I'd say;
Blocking radius comes from the Blocking skill
Deflection radius comes from the Jumping skill
Interception radius comes from the Vision level.

I know certain skills enhance these issues... Jump helps with diving tackles... perhaps even extending the radius... dunno. And some SA's and VA's also add to things working... but not sure they add to any radiuses. Would suspect not.


Yeah, logically that all would make sense. Though a case could be made for agility for all of them as well.

But Bort is not always logical, and there is no telling which of the possible choices he made (ie tackle radius may have been strength based or height based or vision or radius as well, tackling skill seeming more to me to be about the physical grab and hold on the face of it).

So when he actually says whats what is the most assured (or semi assured) right answer - like his mentioning jumping being factored into diving tackle radius.
 
MileHighShoes
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I'd imagine the interception radius is mainly catching and jumping... you know since you have to get to the ball.
 
buckets99
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yall talk smart. IMO all are relative to penis and tit size.
 
bhall43
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Thread moved by moderator.
 
jdbolick
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This didn't need to be moved.
 
MileHighShoes
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Originally posted by jdbolick
This didn't need to be moved.


That's what she said.
 
Diamond Spade
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Originally posted by Bane
yes jumping helps diving tacjles and slightly increases the tackle radius (as per bort)


helps with catching as well
 
Bane
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Originally posted by MileHighShoes
That's what she said.


actually that is what she told you, I got an entirely different command, I don't remember what it was exactly but something about "ohgodpleasedontstop"
 
bhall43
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Originally posted by jdbolick
This didn't need to be moved.


meh...its a faq type question and yello frequently totes the line with these on main. im just being consistent.
 
Theo Wizzago
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Originally posted by yello1
Yeah, logically that all would make sense. Though a case could be made for agility for all of them as well.

But Bort is not always logical, and there is no telling which of the possible choices he made (ie tackle radius may have been strength based or height based or vision or radius as well, tackling skill seeming more to me to be about the physical grab and hold on the face of it).

So when he actually says whats what is the most assured (or semi assured) right answer - like his mentioning jumping being factored into diving tackle radius.


Well... all play results are linked to a single primary skill and then enhanced by the quality of other skills and SA's and VA's. But each action has a single skill to which it's base number comes from. Example; A tackle attempt is based off of the tackle skill... and is enhanced by jumping, strength, Make Tackle SA's (and AEQ pieces)... ect, ect, ect. The tackle skill gives you the base number and anything else simply adds to the result.
So, logically, the size of the "radius" of any given action or event would also have a linked skill from which it's base is drawn. I would think.
 
yello1
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Originally posted by bhall43
meh...its a faq type question and yello frequently totes the line with these on main. im just being consistent.


If I do its only because its a rather baffling line.

Discussing game features is not something to be done in Main?

Frequently Asked Questions include detailed game issues which no one has clear answers to?

I really have no idea where the line between FAQ and Main should lie, let alone where it does lie.

 
yello1
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Originally posted by Theo Wizzago
Well... all play results are linked to a single primary skill and then enhanced by the quality of other skills and SA's and VA's. But each action has a single skill to which it's base number comes from. Example; A tackle attempt is based off of the tackle skill... and is enhanced by jumping, strength, Make Tackle SA's (and AEQ pieces)... ect, ect, ect. The tackle skill gives you the base number and anything else simply adds to the result.
So, logically, the size of the "radius" of any given action or event would also have a linked skill from which it's base is drawn. I would think.


Yeah but its a poser when the core value is uncertain (is it jumping for deflection? Or agility? Or Vision? - interception Vision, or Catching?).
 
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