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Jampy2.0
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im trying to get HF to fire on a very low level HB...
Will SA value alone make it start firing,

or at what atts can I expect to see it start firing if I put 5 or 6 in it..

Not talking about plateau dots faking, or any high level dots faking.

Edited by Shöcks on Sep 28, 2013 14:11:26
 
Bane
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Jampy2.0
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mainly SA value?
Edited by Shöcks on Sep 27, 2013 13:12:25
 
DarkRogue
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VAs, Fake Chance %, Gear, possibly vision
 
Guppy, Inc
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Theo Wizzago
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Originally posted by DarkRogue
VAs, Fake Chance %, Gear, possibly vision


And agility as well, I would believe. Vision to avoid one or to see WHEN to use it... and agility to be able to actually pull of the fake part.
 
Jampy2.0
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I'm talking attribute wise...



Can only assume vision
 
Time Trial
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Originally posted by Shöcks
I'm talking attribute wise...



Can only assume vision


I'm 90% sure carrying will help.
 
Bane
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coreyls18
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Vision and Carrying...it says in the description.... Also in description of agility it says perform fakes. So There you go, agility also. If youre wondering for a RB/FB/WR though, if you planning on getting juke to 10 or more, then I wouldnt worry about raising head fake to 10 or more also.
Edited by coreyls18 on Sep 27, 2013 11:21:25
 
Jampy2.0
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Posed this question so wrong ,

im trying to get HF to fire on a low level HB...
Will SA value alone make it start firing,

or at what atts can I expect to see it start firing if I put 5 or 6 in it..

Not talking about plateau dots faking, or any high level dots faking.
 
Fumanchuchu
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Originally posted by Shöcks
Posed this question so wrong ,

im trying to get HF to fire on a low level HB...
Will SA value alone make it start firing,

or at what atts can I expect to see it start firing if I put 5 or 6 in it..

Not talking about plateau dots faking, or any high level dots faking.


The thing stopping HF and Juke from firing on low level dots is usually low vision, you need a certain amount to trigger the fake roll, generally when vision gets around 40-50 the guy can start passing enough checks to fire his fakes.
 
coreyls18
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Originally posted by Shöcks
Posed this question so wrong ,

im trying to get HF to fire on a low level HB...
Will SA value alone make it start firing,

or at what atts can I expect to see it start firing if I put 5 or 6 in it..

Not talking about plateau dots faking, or any high level dots faking.


What is his running slider at as well? Be nice to know his current carrying, agility, and vision too.
 
Jampy2.0
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Originally posted by Fumanchuchu
The thing stopping HF and Juke from firing on low level dots is usually low vision, you need a certain amount to trigger the fake roll, generally when vision gets around 40-50 the guy can start passing enough checks to fire his fakes.


This is what I was thinking....

Originally posted by Shöcks
I'm talking attribute wise...



Can only assume vision



Originally posted by coreyls18
What is his running slider at as well? Be nice to know his current carrying, agility, and vision too.


0 slider. 19 agi 11 car 9 vis
 
coreyls18
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Originally posted by Shöcks
0 slider. 19 agi 11 car 9 vis


lol oh its for this guy? http://goallineblitz.com/game/player.pl?player_id=4494904

Its a level 3 guy...Nothing is gonna fire. When that low of a level you rarely ever see anything fire. And even if Head Fake did fire off these dots are so damn slow the defender will get up and tackle you anyway before you have a chance to run by him.

Also FWIW I keep my low level guys on 50 elusive until later when their agility/vision gets higher. Which then I go to 99. Then when about level 58+ Ill go to super elusive.
 
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