team owners can offer players loads of cash, but there's no point. the cash a player makes is an arbitrary number. Why not make it good for something? Give the team owners something they can offer a player to sway them toward a team!! There are so many positions with such small human player pools, that it's nearly impossible to recruit a person. And it's impossible to win with CPU players.
Maybe make CPU players suck a little less too; it may keep human players on the game. Almost all of my friends quit playing...just saying
Maybe allow custom equipment purchasing with cash? Or team-morale-boosting/chemistry-boosting activities. Or purchasing of additional training points/skill points/temporary game boosts. You could even split them as active per quarter. These are just examples. Why should your fanbase/customers have to brain-storm up ideas for your game. I see from other threads that this is a concern for people. Can you guys put something together for us?
Maybe make CPU players suck a little less too; it may keep human players on the game. Almost all of my friends quit playing...just saying
Maybe allow custom equipment purchasing with cash? Or team-morale-boosting/chemistry-boosting activities. Or purchasing of additional training points/skill points/temporary game boosts. You could even split them as active per quarter. These are just examples. Why should your fanbase/customers have to brain-storm up ideas for your game. I see from other threads that this is a concern for people. Can you guys put something together for us?
Edited by fist on Sep 12, 2013 10:30:53
Edited by fist on Sep 12, 2013 10:28:54






























