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groganite
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cant find the info now used to have it.
in getting SAs to fire for WR/HB/FB
what is the order of importance in the roll for elusive and str base SAs?
elusive [juke,spin,fake etc] agilty,vis,carrying etc.?
power [power through,stiff arm] str,carry,vis ag etc?

thx for any help.

 
Fumanchuchu
fonky
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Juke and Spin are aided by agility.

Power Thru, Stiff Arm, and LTS are aided by strength.


Fakes need a small amount of vision to fire adequately.

Other than that, it's just the level of the SA that determines how often they fire and how potent they are when they do.
 
Time Trial
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Also carrying, though if I remember carrying was only when holding the ball, not when running a route.
 
coreyls18
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Just do something along these lines...

RB/FB
Agility - 90~
Vision - 70(some will say 2nd cap only or lower)
Carrying - 90~

WR
Agility - 90~
Vision - 60/70
Carrying - 50/60

And for WRs id avoid trying to make him a tackle breaker. Go with catch fake, and juke. And head fake too if you have enough Sp/BTs. And if so take vision slightly higher. My WR has been solid and fakes alot - http://goallineblitz.com/game/player.pl?player_id=2563231
 
Time Trial
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It depends what you are trying to build. For a RB I would build something like this:

100 Strength/Carrying builds are pretty much wrecking balls in this sim. You can get 80 Agility in order to use Spin and to match your 135+ speed and 60+ jumping to use hurdle.

I would go with the following AEQ:
+6 Spin
+15% Break Tackle
+15% Break Tackle
and then put a +12% Break Tackle CEQ

Load up on Hurdle and Power Thru SAs.

For this build, you don't need vision. 40 vision to get SYM VA is all you really need.

Endbuild

102 Strength
100 Carrying
87 Speed (142 if + 55 with EQ)
81 Agility
63 Jumping
61 Stamina (depending on how many HBs on the roster you can get away with less and add to agility or SAs)
50 Vision
50 Confidence
35 Catching (just in case they want to give you the odd screen pass)
10 Blocking

4 Quick Cut
6 Spin
6 Cover Up
6 Lower the Shoulder
6 Stiff Arm
11 Power Thru
1 D4Y
8 Hurdle
6-8 Surge
 


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