curious how many D-linemen have really pumped this up (over say 25).
DiMo28
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There is a thread somewhere with someone doing an experiment with blocking jacked up well over 25 and the results so far show that it's not worth it.
A few have posted that 20-25 in blocking has made a difference for them.
For me, I doubt that I will touch it.
A few have posted that 20-25 in blocking has made a difference for them.
For me, I doubt that I will touch it.
t-money
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Has anyone considered that the algorithim that takes blocking into account compares the block rating of the o-lineman and d-lineman? Perhaps a block rating that is w/i some margin of the o-lineman would make the d-lineman impossible to block.
Or perhaps I'm just talking out of my ass...
Or perhaps I'm just talking out of my ass...
kretchfoop
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I've always assumed the above.
I noticed an increase in sack production last year when I bumped up my blocking to 20 (at level 12). Now, they are hard to come by again. I assume that is partially because my blocking stat is way lower than the OL again.
I noticed an increase in sack production last year when I bumped up my blocking to 20 (at level 12). Now, they are hard to come by again. I assume that is partially because my blocking stat is way lower than the OL again.
Madd_Maxx
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I am thinking the same thing T-Money, I have my lvl 21 DE training on it now and will get it as close to 25 as possible.
kretchfoop
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Originally posted by DigitalDaggers
Strength - Important for all lineman. Helps you break tackles and hit hard. Also helps you to throw, kick, and punt a little farther.
Speed - How fast you move. If you want to score, speed is recommended. Helps Defenders catch up for tackles too!
Vision - Did you see that hole open to the left? Can you see the goalposts? Vision helps ALL players know what is going on around them. It is very important for QBs "threading the needle" with passes. It's also sort of the "6th sense" of predicting what your opponent is going to do when blocking or trying to break blocks.
Kicking - How well you can kick the ball for field goals and point after attempts.
Throwing - If you want to hit your receivers in stride and not throw picks you'll want a high throwing value.
Punting - How well you can kick the ball to your oppopnents. If you want good field position you'll want a good punter.
Stamina - The better your stamina the more you'll get on the field.
Catching - You'll need this if you are planning on catching any touchdowns or snagging any picks.
Jumping - Need to layout for a pass? Want to gain an couple extra yards on defense? Plan on swatting that ball away? Jumping is crucial to all of those things. It is also important when making diving tackles.
Agility - How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters.
Confidence - Just throw 3 interceptions in a row? It doesn't matter if you have enough confidence to keep going. Helps your player's will bend but not break.
Blocking - If you plan running any kind of offense you're going to need plenty of good blockers. Blocking helps your player to keep his target occupied longer. For defensive players, knowing how to block helps you know how to shed blocks a little easier.
Carrying - Don't want to fumble the ball? You better practice your holding ability. The better your Carrying skill, the less you lose the ball.
Tackle - Tired of sloppy arm tackles? Well boost your tackling skill and wrap those ball carriers up! Tackling is a solid foundation for any defender.
This is straight from an admin's mouth (or fingers).
Strength - Important for all lineman. Helps you break tackles and hit hard. Also helps you to throw, kick, and punt a little farther.
Speed - How fast you move. If you want to score, speed is recommended. Helps Defenders catch up for tackles too!
Vision - Did you see that hole open to the left? Can you see the goalposts? Vision helps ALL players know what is going on around them. It is very important for QBs "threading the needle" with passes. It's also sort of the "6th sense" of predicting what your opponent is going to do when blocking or trying to break blocks.
Kicking - How well you can kick the ball for field goals and point after attempts.
Throwing - If you want to hit your receivers in stride and not throw picks you'll want a high throwing value.
Punting - How well you can kick the ball to your oppopnents. If you want good field position you'll want a good punter.
Stamina - The better your stamina the more you'll get on the field.
Catching - You'll need this if you are planning on catching any touchdowns or snagging any picks.
Jumping - Need to layout for a pass? Want to gain an couple extra yards on defense? Plan on swatting that ball away? Jumping is crucial to all of those things. It is also important when making diving tackles.
Agility - How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters.
Confidence - Just throw 3 interceptions in a row? It doesn't matter if you have enough confidence to keep going. Helps your player's will bend but not break.
Blocking - If you plan running any kind of offense you're going to need plenty of good blockers. Blocking helps your player to keep his target occupied longer. For defensive players, knowing how to block helps you know how to shed blocks a little easier.
Carrying - Don't want to fumble the ball? You better practice your holding ability. The better your Carrying skill, the less you lose the ball.
Tackle - Tired of sloppy arm tackles? Well boost your tackling skill and wrap those ball carriers up! Tackling is a solid foundation for any defender.
This is straight from an admin's mouth (or fingers).
Madd_Maxx
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Originally posted by t-money
Has anyone considered that the algorithim that takes blocking into account compares the block rating of the o-lineman and d-lineman? Perhaps a block rating that is w/i some margin of the o-lineman would make the d-lineman impossible to block.
Or perhaps I'm just talking out of my ass...
I wonder if it goes hand in hand with the Shed Block attribute maybe as a modifier?
Has anyone considered that the algorithim that takes blocking into account compares the block rating of the o-lineman and d-lineman? Perhaps a block rating that is w/i some margin of the o-lineman would make the d-lineman impossible to block.
Or perhaps I'm just talking out of my ass...
I wonder if it goes hand in hand with the Shed Block attribute maybe as a modifier?
JBrown5390
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Originally posted by Madd_Maxx
Originally posted by t-money
Has anyone considered that the algorithim that takes blocking into account compares the block rating of the o-lineman and d-lineman? Perhaps a block rating that is w/i some margin of the o-lineman would make the d-lineman impossible to block.
Or perhaps I'm just talking out of my ass...
I wonder if it goes hand in hand with the Shed Block attribute maybe as a modifier?
Ive always wondered if blocking helps shed block.
Originally posted by t-money
Has anyone considered that the algorithim that takes blocking into account compares the block rating of the o-lineman and d-lineman? Perhaps a block rating that is w/i some margin of the o-lineman would make the d-lineman impossible to block.
Or perhaps I'm just talking out of my ass...
I wonder if it goes hand in hand with the Shed Block attribute maybe as a modifier?
Ive always wondered if blocking helps shed block.
Madd_Maxx
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Not sure, but I just reached 18 with blocking and and have a 3 in shed block...going to 25 with blocking and 4 or 5 with shed block. I will know more in a week or two.
kretchfoop
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I've always thought, and this is just a complete guess, that the total of STR, AGI, and BLK is modified by and shed block and shock block, respectively, before the outcome is determined between DE and OT.
Then again, I am probably talking out of my ass. This would explain why there are so few sacks, overall. An OT's STR and BLK are almost always higher than a DE. Only having AGI higer, the DE is less likely to get by. This seems fair, as it is more aligned with real football.
Then again, I am probably talking out of my ass. This would explain why there are so few sacks, overall. An OT's STR and BLK are almost always higher than a DE. Only having AGI higer, the DE is less likely to get by. This seems fair, as it is more aligned with real football.
t-money
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I've noticed that since training block AND getting AGI to high levels, my DE has frequently made the signature "pop" that I believe signifies a successfully shed block. My DT's do the same, however, the "pop" often puts them in front of the OT...
shaun123987
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I went diggin through the pages to find a thread instead of making a new one.
I'm gonna get my DT's blocking to 30. I mean worse case scenario, he sucks, and it takes longer to make him better. If blocking really does help shed blocks, then why can't it be part of a pass rush DTs build? I might be going out on a limb here, but someone has to try it out.
I'm gonna get my DT's blocking to 30. I mean worse case scenario, he sucks, and it takes longer to make him better. If blocking really does help shed blocks, then why can't it be part of a pass rush DTs build? I might be going out on a limb here, but someone has to try it out.
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