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Here is the build on a level 76 NT that is 6'4-360lbs and a run stuffer. I have 15 points to use, and have an idea where to put them. I'm wanting input on where to use them from others. Please take a look and let me know your opinion......see below.


Strength
98.47

Speed
60.58

Agility
85.47

Jumping
38

Mental Attributes
Stamina
60.58

Vision
78.47

Confidence
48.58

Football Skills

Tackling
84.47
(+0)
 
PeeJJK
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What is the current status of your SAs?
 
PeeJJK
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What is the current status of your SAs?
 
Theo Wizzago
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Originally posted by B1G
What is the current status of your SAs?


echo... echo...

Seriously though... he's right. 15 SP's aren't enough to make a major change to any of those skills (unless you dump it all in jumping). And also, have you done your final boosts yet? If not, I'd simply keep the 15 SP's until you do... then see what caps you can hit with the total.
 
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He has bullrusher, heavyweight, power tackler, workout warrior maxed at 15.......jump the snap at 10. Have boosted already this season, which means 3 boosts left in his career. Also, all extra's are dumped into strength -- total number on strength is 150. I guess my big question would be....does anything look a bit low at this level ?
Edited by TheKingofBeers on Jul 25, 2013 06:08:06
Edited by TheKingofBeers on Jul 25, 2013 06:07:23
Edited by TheKingofBeers on Jul 25, 2013 06:06:13
 
InRomoWeTrust
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Strength, speed, and agility are all low. As the group stated, 15 SPs isn't going to do much of anything at this point.

When they said SAs they meant special abilities, not veteran abilities. Basically, how many points do you have in She'd Block, lol
 
Baustin
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Originally posted by TheKingofBeers
He has bullrusher, heavyweight, power tackler, workout warrior maxed at 15.......jump the snap at 10. Have boosted already this season, which means 3 boosts left in his career. Also, all extra's are dumped into strength -- total number on strength is 150. I guess my big question would be....does anything look a bit low at this level ?


Strength, speed, and agility look too low, imo. Also, Theo and B1G were asking about SA's, not VA's.

Here are a couple of mine, just for reference.

Malcolm Brown (Lv. 79 DT)

Ht/Wt: 6'0", 360lbs
Attributes
Physical Attributes
Strength: 152.1 (+45)
Speed: 78
Agility: 109.1 (+10)
Jumping: 6
Stamina: 56
Vision: 63.1
Confidence: 32

Football Skills
Blocking: 8
Catching: 8
Tackling: 90.1
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 6
Big Sack: 0

Run Stuffer Abilities
Wall: 6
Break Through: 7
Snarl: 4
Big Hit: 7
D-Line General: 1

Additional Abilities
First Step: 5
Veteran Abilities
Bull Rusher: 15
Goal Line Stand: 1
Jump the Snap: 7
Pass Rusher: 15
Power Tackler: 15
Technique Man: 15

Current Bonuses/Penalties
Make tackle chance: +15%
Break block chance: +21%

Ray Hamilton (Lv. 79 DT)

Ht/Wt: 6'4", 360lbs
Attributes
Physical Attributes
Strength: 139.1 (+36)
Speed: 92 (+6)
Agility: 111.1 (+13)
Jumping: 8
Stamina: 63
Vision: 67.1
Confidence: 32

Football Skills
Blocking: 8
Catching: 8
Tackling: 87.1
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 5
Shed Blocks: 10
Swat Ball: 1
Strong Base: 1
Big Sack: 1

Run Stuffer Abilities
Wall: 4
Break Through: 8
Snarl: 0
Big Hit: 0
D-Line General: 0

Additional Abilities
Gang Tackle: 7
First Step: 9
Veteran Abilities
Bull Rusher: 15
Jump the Snap: 5
Never Give Up: 7
Pass Rusher: 15
Sure Tackler: 13
Technique Man: 15

Current Bonuses/Penalties
Break block chance: +22.5%
Edited by Baustin on Jul 25, 2013 06:26:14
 
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Originally posted by InRomoWeTrust
Strength, speed, and agility are all low. As the group stated, 15 SPs isn't going to do much of anything at this point.

When they said SAs they meant special abilities, not veteran abilities. Basically, how many points do you have in She'd Block, lol


Gotcha. He has 17 on wall and 17 on break block under run stuffer tree.
 
InRomoWeTrust
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InRomoWeTrust
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Hey king, you should poke into the 'Player Building and Tips' open private forum that's listed in the forum directory and the sticky here in FAQ.
 
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Originally posted by TheKingofBeers
Gotcha. He has 17 on wall and 17 on break block under run stuffer tree.


17 is way too high. 14 on a favored SA is supposedly the highest you should go.
Personally, I don't like anything over 12.
 
Time Trial
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Originally posted by Dustin.
17 is way too high. 14 on a favored SA is supposedly the highest you should go.
Personally, I don't like anything over 12.


Probably, but the point of experimentation is to debunk a lot of those myths. There is still a benefit to going higher, the argument is that there are better ways to spend SP and AEQ.

I don't think that this myth will be debunked and I don't do it myself, but I try and report back on the results of my unusual dots to try and encourage new ways to build dots.

But yeah... probably 17 points isn't going to have a noticeable effect on the outcome over 14, but at least it isn't a huge expense.

If any of that is CEQ, I would switch it to a % CEQ piece instead.
 
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Originally posted by Time Trial
Probably, but the point of experimentation is to debunk a lot of those myths. There is still a benefit to going higher, the argument is that there are better ways to spend SP and AEQ.

I don't think that this myth will be debunked and I don't do it myself, but I try and report back on the results of my unusual dots to try and encourage new ways to build dots.

But yeah... probably 17 points isn't going to have a noticeable effect on the outcome over 14, but at least it isn't a huge expense.

If any of that is CEQ, I would switch it to a % CEQ piece instead.


Bort has already said that the diminishing returns after 10 are quite significant. I think this may be one area of GLB that people don't need to experiment on. But that's just my opinion on it, because your above bolded statement.
 
Time Trial
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Originally posted by Dustin.
Bort has already said that the diminishing returns after 10 are quite significant. I think this may be one area of GLB that people don't need to experiment on. But that's just my opinion on it, because your above bolded statement.


Bort has a habit of using words incorrectly, so it is likely that the point is well made.

What diminishing returns means for anyone who knows economics:

The cost/benefit decreases as you increase the quantity.

So in reality, there are diminishing returns on all of the "passive" SAs. Adding the first point costs one SP and adds the same amount of benefit as adding "one more" at 7, which would cost 4 SPs. (Pass block for instance)

This is not the case for all SAs. Passive SAs such as Aura of Intimidation have an increasing area of effect and an increased likelyhood of working. The cost increases, but the benefit also increases.

What Bort means to say is that the "benefit" of adding one more point to the SA actually begins to diminish after 10. That does not mean that there is no benefit, it just means that the benefit gained is negligible compared to what it was at say 5 points. For those SAs that increase in power and chance of firing, the benefit gained would still be more than the benefit for the passive abilities (like pass block SA).

So while diminishing returns exist throughout the entire SA in many instances, what GLB seems to say is that diminishing returns only exist when the benefit decreases - they fail to include the idea that diminishing returns exist at every interval for some SAs.

What the real story is, is that the "opportunity cost" of adding one more point to the SA becomes so high that it vastly exceeds the benefit of adding more points to the SA at a certain point. Where that point exists will be based on the sim + how you plan to use your dot + the SA you are talking about increasing.
 
Sellars
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Originally posted by Dustin.
Bort has already said that the diminishing returns after 10 are quite significant. I think this may be one area of GLB that people don't need to experiment on. But that's just my opinion on it, because your above bolded statement.


The penalty for a 2nd and 3rd piece of % are also quite significant imo, but going 2 pieces is a must in basically any build and 3 in some cases. How big the SA penalty is I have no idea, however if its the same as % gear I dnt think its as bad as some would think. Again no one knows the penalty here but something to consider at least.
 
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