Which SA is better for generating fakes and breaking tackles of the two?
Forum > FAQ's, Player Guides and Newbie Help > Juke vs Head Fake
ChildishGambino
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Originally posted by bhall43
Juke is better. Neither are tackle breaking abilities.
I know that they aren't considered break tackle abilities.
I guess I meant which one is more likely to cause fakes that help you avoid being tackled.
Juke is better. Neither are tackle breaking abilities.
I know that they aren't considered break tackle abilities.
I guess I meant which one is more likely to cause fakes that help you avoid being tackled.
Time Trial
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Originally posted by Dustin.
I know that they aren't considered break tackle abilities.
I guess I meant which one is more likely to cause fakes that help you avoid being tackled.
Juke.
Players with decent vision often recover from a head fake so fast that the faking dot won't get passed them. Juke on th otherhand makes a move, so you likely need high agility to make the best use of it (or a ton of speed).
http://goallineblitz.com/game/replay.pl?game_id=2390896&pbp_id=120998
This dot has a ton of agility and is actually running on -51 Power running setting (to use bruiser ldo), but doesn't seem to have a problem firing fakes.
I know that they aren't considered break tackle abilities.
I guess I meant which one is more likely to cause fakes that help you avoid being tackled.
Juke.
Players with decent vision often recover from a head fake so fast that the faking dot won't get passed them. Juke on th otherhand makes a move, so you likely need high agility to make the best use of it (or a ton of speed).
http://goallineblitz.com/game/replay.pl?game_id=2390896&pbp_id=120998
This dot has a ton of agility and is actually running on -51 Power running setting (to use bruiser ldo), but doesn't seem to have a problem firing fakes.
ChildishGambino
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Originally posted by Time Trial
Juke.
Players with decent vision often recover from a head fake so fast that the faking dot won't get passed them. Juke on th otherhand makes a move, so you likely need high agility to make the best use of it (or a ton of speed).
http://goallineblitz.com/game/replay.pl?game_id=2390896&pbp_id=120998
This dot has a ton of agility and is actually running on -51 Power running setting (to use bruiser ldo), but doesn't seem to have a problem firing fakes.
That was completely awesome.
Juke.
Players with decent vision often recover from a head fake so fast that the faking dot won't get passed them. Juke on th otherhand makes a move, so you likely need high agility to make the best use of it (or a ton of speed).
http://goallineblitz.com/game/replay.pl?game_id=2390896&pbp_id=120998
This dot has a ton of agility and is actually running on -51 Power running setting (to use bruiser ldo), but doesn't seem to have a problem firing fakes.
That was completely awesome.
Time Trial
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Originally posted by Dustin.
That was completely awesome.
http://goallineblitz.com/game/replay.pl?game_id=2418199&pbp_id=168627
That was completely awesome.
http://goallineblitz.com/game/replay.pl?game_id=2418199&pbp_id=168627
ChildishGambino
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Originally posted by Time Trial
http://goallineblitz.com/game/replay.pl?game_id=2418199&pbp_id=168627
Can you PM me that QB build?
http://goallineblitz.com/game/replay.pl?game_id=2418199&pbp_id=168627
Can you PM me that QB build?

If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
To me it's a case of ldo.
TrevJo
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Originally posted by BDizzle80
If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
I couldn't say for sure in this particular case. But there are a lot of cases where the more powerful SA doesn't fire as often (such as Monster Hit vs Big Hit). This may be one of those cases. I would also think Head Fake is more likely to fire than Juke in the case of a high vision lower agility ballcarrier vs a lower vision high agility defender.
If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
I couldn't say for sure in this particular case. But there are a lot of cases where the more powerful SA doesn't fire as often (such as Monster Hit vs Big Hit). This may be one of those cases. I would also think Head Fake is more likely to fire than Juke in the case of a high vision lower agility ballcarrier vs a lower vision high agility defender.
ChildishGambino
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Originally posted by BDizzle80
If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
what does Ido stand for?
If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
what does Ido stand for?
WiSeIVIaN
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Originally posted by BDizzle80
If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
If juke fails to fire you can still attempt a headfake, letting you double-dip on fakes at the same time so-to-speak. The logic goes if you are going to invest CE, AE, attributes, and VAs into faking, 10 headfake to go along with the juke prolly isn't too bad of a decision. To an extent it depends how SP straped you are as well.
If Juke >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HF, then why even bother with HF? What's the point of having a lesser SA in the game? Are there some advantages that HF might have over Juke, or is it a complete waste?
To me it's a case of ldo.
If juke fails to fire you can still attempt a headfake, letting you double-dip on fakes at the same time so-to-speak. The logic goes if you are going to invest CE, AE, attributes, and VAs into faking, 10 headfake to go along with the juke prolly isn't too bad of a decision. To an extent it depends how SP straped you are as well.

MileHighShoes
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Originally posted by WiSeIVIaN
If juke fails to fire you can still attempt a headfake, letting you double-dip on fakes at the same time so-to-speak. The logic goes if you are going to invest CE, AE, attributes, and VAs into faking, 10 headfake to go along with the juke prolly isn't too bad of a decision. To an extent it depends how SP straped you are as well.
this, if you can swing a second fake SA to 10, why not have two fakes with a chance to fire on each dot rather than 1.
If Juke fails, Having head Fake Fire is better than not having it fire.
If juke fails to fire you can still attempt a headfake, letting you double-dip on fakes at the same time so-to-speak. The logic goes if you are going to invest CE, AE, attributes, and VAs into faking, 10 headfake to go along with the juke prolly isn't too bad of a decision. To an extent it depends how SP straped you are as well.

this, if you can swing a second fake SA to 10, why not have two fakes with a chance to fire on each dot rather than 1.
If Juke fails, Having head Fake Fire is better than not having it fire.
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