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QB1993
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Hey there,

I've got another question: All the build guides I read say that training between 33 and 48 is incredibly inefficient, which makes perfect sense to me. But what do I do if I am 4-way multi-training, just finished assigning SPs to attribute 1 and attribute 2 is at 33.xx but I've only currently got 1 SP? Do I switch it out until I can cap it or do I continue training it, regardless of the inefficiency?

Thanks in advance
 
Hagalaz
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Usually, I plan my players in a way to avoid that section entirely, meaning that when I get there, I have the SP to cap it. This of course only works for the first 4 attributes, after that it is a bit free-for-all and needs to be looked at in a case-by-case basis.

If it is in the free slot, you can switch it for another, I suppose. I've done it, but very rarely. Again, it would have to be looked at in a case by case basis :\
 
Hazeee
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In GLB's comprehensive build guide .....o wait.....nevermind....
 
Bane
Baconologist
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Never is a long time

When multi training I have done it to 34 and even up to 36 on some occasions . Especially when it's something I have 3 star enhanced. Still get good % gains. It may not be the most "efficient" according to the math guys, but it surely will not kill your build.

And if in free slot yea I always trade it out by 33
 
InRomoWeTrust
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While its inefficient, it's not terrible when its one of your top 3 attributes.

As an example, if I'm loading strength on a G, I'm not going to fret that my blocking multi train inclusion is inefficient. In the zoomed out perspective, it makes perfect sense.
 
toobad4u_00
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Originally posted by InRomoWeTrust
While its inefficient, it's not terrible when its one of your top 3 attributes.

As an example, if I'm loading strength on a G, I'm not going to fret that my blocking multi train inclusion is inefficient. In the zoomed out perspective, it makes perfect sense.


It is also worth pointing out that if it is your fourth attribute you can certainly change it out to a different attribute for a time. Overall to answer the OP though, I generally don't rush into my multiple training. This way I am sure to be complete with my first attribute prior to the need to be able to cap attributes 2 and 3. Attribute 4 usually becomes a problem for only a short time, but it really isn't the worst thing in the world to pause that attribute and move to attribute 5 for a short time to gather those SP to cap attribute 4.
 
QB1993
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Thanks for the helpful answers!

So from what I understand, I'll just keep training A2 (vision) until I can cap it, since it's enhanced three times, my second most important attribute and not in the free slot, which is occupied by A1 (throwing). The other two are occupied by strength and confidence. Furthermore, I think Romo's statement also fits my QB perfectly, since throwing is very important to cap whenever possible.

Any errors in my reasoning?
 
Hagalaz
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Hmmm... Wait...

How high is your first most important attribute (throwing) ?
 
toobad4u_00
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Originally posted by Hagalaz
Hmmm... Wait...

How high is your first most important attribute (throwing) ?


looks to be 83. I rarely go much higher than that when applying SP to my 1st attribute when it is also one of my purchased multi trains. You will get to 100 pretty quickly then what would you do with it?
 
QB1993
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Originally posted by Hagalaz
Hmmm... Wait...

How high is your first most important attribute (throwing) ?


Throwing is at 83.38 right now, I planned on keeping it in the free slot until it reaches 100 natural without assigning any more SPs and then start training less important attributes in that slot (e.g. stamina, agility, carrying and maybe muuuch later speed).

Edited by QB1993 on Jul 3, 2013 10:26:26
 
Fumanchuchu
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Originally posted by QB1993
Thanks for the helpful answers!

So from what I understand, I'll just keep training A2 (vision) until I can cap it, since it's enhanced three times, my second most important attribute and not in the free slot, which is occupied by A1 (throwing). The other two are occupied by strength and confidence. Furthermore, I think Romo's statement also fits my QB perfectly, since throwing is very important to cap whenever possible.

Any errors in my reasoning?


This is a good plan. Importance of attribute trumps perfect efficiency in this case.

Originally posted by QB1993
Throwing is at 83.38 right now, I planned on keeping it in the free slot until it reaches 100 natural without assigning any more SPs and then start training less important attributes in that slot (e.g. stamina, agility, carrying and maybe muuuch later speed).



Don't leave yourself in a sport where you have to settle for 30 speed/60 agility.
 
Hagalaz
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If throwing is only 83 at the moment, you did something wrong in your early levels, it should be quite a bit higher...
 
Plankton
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Originally posted by Hagalaz
If throwing is only 83 at the moment, you did something wrong in your early levels, it should be quite a bit higher...


His dot is level 15.
 
Jampy2.0
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Originally posted by Hagalaz
If throwing is only 83 at the moment, you did something wrong in your early levels, it should be quite a bit higher...


 
OneGiantLeap
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Originally posted by QB1993
Hey there,

I've got another question: All the build guides I read say that training between 33 and 48 is incredibly inefficient, which makes perfect sense to me. But what do I do if I am 4-way multi-training, just finished assigning SPs to attribute 1 and attribute 2 is at 33.xx but I've only currently got 1 SP? Do I switch it out until I can cap it or do I continue training it, regardless of the inefficiency?

Thanks in advance


Occasionally I train right through this area, generally going no higher than 40-42. As long as you don't do it too often you should be fine.
 
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