Title says it all. I'm sure it's been suggested before. If so point me in the right direction, if not +1 it
Forum > Suggestions > Add drops to a WRs main stats
Icy Warrior
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I got an even better idea. Make it so KL's don't count as drops and are their own category.
Originally posted by Icy Warrior
I got an even better idea. Make it so KL's don't count as drops and are their own category.
Gonna say no to this. Kinda doesn't matter if you drop something because you're clumsy... or because you can't hold onto anything in a decent breeze. If ya drop it, ya drop it. Reasons kinda don't matter.
I got an even better idea. Make it so KL's don't count as drops and are their own category.
Gonna say no to this. Kinda doesn't matter if you drop something because you're clumsy... or because you can't hold onto anything in a decent breeze. If ya drop it, ya drop it. Reasons kinda don't matter.
Icy Warrior
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Originally posted by Theo Wizzago
Gonna say no to this. Kinda doesn't matter if you drop something because you're clumsy... or because you can't hold onto anything in a decent breeze. If ya drop it, ya drop it. Reasons kinda don't matter.
Dropped balls should be counted towards the failure of passing the catch ball roll and not the failure of maintaining possession of the ball after a LB, S, or CB comes in after the catch is made and knocks it loose. Because by keeping the stats separate one can see whether the dot has poor catching ability or has poor carrying/strength ability.
Edit: Furthermore, the sim already acknowledges this difference. Under QB stats the Drops category is only for instances when a player failed the catch ball roll. It doesn't count instances where a receiver caught the ball and had it knocked loose. So if it's that way for QBs, why can't it be that way for WRs?
Gonna say no to this. Kinda doesn't matter if you drop something because you're clumsy... or because you can't hold onto anything in a decent breeze. If ya drop it, ya drop it. Reasons kinda don't matter.
Dropped balls should be counted towards the failure of passing the catch ball roll and not the failure of maintaining possession of the ball after a LB, S, or CB comes in after the catch is made and knocks it loose. Because by keeping the stats separate one can see whether the dot has poor catching ability or has poor carrying/strength ability.
Edit: Furthermore, the sim already acknowledges this difference. Under QB stats the Drops category is only for instances when a player failed the catch ball roll. It doesn't count instances where a receiver caught the ball and had it knocked loose. So if it's that way for QBs, why can't it be that way for WRs?
Edited by Icy Warrior on Jun 24, 2013 11:26:10
sehorn31
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Originally posted by Icy Warrior
I got an even better idea. Make it so KL's don't count as drops and are their own category.
I got an even better idea. Make it so KL's don't count as drops and are their own category.
Originally posted by jampysos
fan boy?

Dude. You didn't collect comics? That is sad.
fan boy?

Dude. You didn't collect comics? That is sad.

Originally posted by Theo Wizzago
Dude. You didn't collect comics? That is sad.
im 12
Dude. You didn't collect comics? That is sad.

im 12
Originally posted by jampysos
im 12
Oh My stars and garters!!! This explains it. Go check out some old comics (Marvel, I'm thinkin). When you start seeing the word FOOM, then you'll know you're close.
(Edit; It might be DC comics. I seem to remember seeing it in the Lobo series.)
im 12
Oh My stars and garters!!! This explains it. Go check out some old comics (Marvel, I'm thinkin). When you start seeing the word FOOM, then you'll know you're close.
(Edit; It might be DC comics. I seem to remember seeing it in the Lobo series.)
Edited by Theo Wizzago on Jun 28, 2013 23:09:12
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