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yello1
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How hard can it be to create these?

Have it removed from the normal KR process and make it a canned routine like a field goal. Give it a % chance to work, modify that by variables, and run the routine when its called.

I would suggest this go as follows.

Ban them from being used in any Quarter outside the 4th Quarter, and only allow them to be used by a team who is losing the game.

1) Base Percentage of success, X = 50%

X = X*(Kicking/150)*(KVision/100)*(Kconfidence/100)*(KAgility/75)*(KMorale/100)*(KEnergy/100). X is a percentage chance that the kick travels the appropriate distance and time.

2) If the kick is not properly made, a Not Successful OK animation plays at a spot 10 to 20 yards from the point of kick, with the placement being random within that range (5% Chance 10 yards, 5% Chance 10.5 yards, 5% 11 Yards etc). In this play the ball bounces the dots lay in a great big pile and the receiving team gets the ball. There is no return. The animation is from a line up where the receiving team has anticipated the onside kick, there are no surprises here (could change if expanded to Q1-3).

3) If the kick is properly made a check is now made to see who recovers the kick, with the receiving team Base Percentage of success, Y = 60%

Do a modification of that based upon the skills of the kick receiving team (carrying speed agility vision) and maybe give the kicking team a low chance save roll based on their skills after that.

Add two depth charts.

And voila.

Would have made a game I just played so much more interesting. We scored to get within 7 points with a minute to go roughly. But the game had been known to be over for a while before that since we were down two. With Onside the interest continues at least for that first scoring drive and the onside kick play.

 
sehorn31
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NGTH
 
Dub J
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Now that yello has everyone else running his teams he has more free time for the Suggestions forum.

Damn you cernet and jd.

 
Jampy2.0
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Originally posted by yello1
How hard can it be to create these?


If you have to ask this, its too hard for the GLB devs.
 
dahman32
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Originally posted by sehorn31
NGTH


As many FFs on kickoff and punt returns, last thing we would want is more potential rage-quit factors.

Picture this:

Team has lead by 10 for 4 qtrs... Up 10 with under 40 secs in the game, opponent just scores a TD, onside kick, recovered by opponent (ball is tossed around for about 3 secs until this is concluded), opponent throws one pass for a TD, tries another onside kick which they recover once again. Time runs out

Opponent wins
 
toobad4u_00
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Originally posted by dahman32
As many FFs on kickoff and punt returns, last thing we would want is more potential rage-quit factors.

Picture this:

Team has lead by 10 for 4 qtrs... Up 10 with under 40 secs in the game, opponent just scores a TD, onside kick, recovered by opponent (ball is tossed around for about 3 secs until this is concluded), opponent throws one pass for a TD, tries another onside kick which they recover once again. Time runs out

Opponent wins


You had me at picture this.
 
bhall43
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Game needs less randomness like this. Not more.
 
Cleveland Browns
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Originally posted by bhall43
Game needs less randomness like this. Not more.


I agree with this. I love the idea of an onside kick, but with all the randomness we have now, it isn't the right time for it.
 
Theo Wizzago
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Lemme see here. Safety needs a punt... still... and that hasn't happened... so now you want onsides kicks?
 
fogie55
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Originally posted by bhall43
Game needs less randomness like this. Not more.


there isn't nearly enough randomness. in real life, a 14 pt underdog will upset a favorite... that never happens in GLB.

+1 to the OP except for making it an actual play and the depth chart part--that's where exploits could happen.

Don't even show a replay of it--just pop up a text display that says Team ____ attempted on side kick. Team ____ recovered.

This would at least give teams a small chance and make game more realistic. As it stands now, if you're behind by 9 or more with 3 minutes left you might as well give up.
 
BadgerPhil
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Originally posted by fogie55
there isn't nearly enough randomness. in real life, a 14 pt underdog will upset a favorite... that never happens in GLB.


Well that's just not true. Just like in RL, if the better team falls asleep at the wheel they might get upset.

Originally posted by fogie55
+1 to the OP except for making it an actual play and the depth chart part--that's where exploits could happen.

Don't even show a replay of it--just pop up a text display that says Team ____ attempted on side kick. Team ____ recovered.

This would at least give teams a small chance and make game more realistic.


No thanks. If they'd ever do this and that is so unlikely that this borders on NGTH, then it should be a play that has a separate DC for both sides. Though I do agree, there should be some limits put on when it can be run (like how they handled 2-point conversions)

Originally posted by fogie55
As it stands now, if you're behind by 9 or more with 3 minutes left you might as well give up.


If you're within two scores with 3 minutes left, you certainly have a chance. If you don't then your VA setup needs looking at and so does your AI. You've stayed with the other team the whole game, presumably even puts some points on the board. Outside of two scores, yeah pretty slim to no chance. But that's how it is in RL too.

Edited by BadgerPhil on Jun 6, 2013 07:48:59
 
toobad4u_00
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ActuallyOriginally posted by bhall43
Game needs less randomness like this. Not more.
One could argue exactly the opposite easily. The more randomness provided the more seemingly things seem realistic in the gaming world as long as the random acts remain completely independent of one another. However, we know that every act of randomness is not completely independent of another thus we have games were 12 turnovers happen for a single team. Since they handled the randomness in one situation completely poorly it makes it seem the game needs less random events when in fact they just need to know what random events are. We could argue this point until we are blue in the face, but one fact remains (and I think you will at least agree with this); as things currently are, there is no good way to handle the randomness of onside kicks.
 
daryls61
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They are not making any changes to GLB anymore. All resources are focused on getting the new games up and running.
 
dahman32
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Originally posted by daryls61
They are not making any changes to GLB anymore. All resources are focused on getting the new games up and running.


This... so basically stop making all these suggestions, as all are now "NGTH"
___Insert evil emoticon here___
 
BadgerPhil
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Originally posted by daryls61
They are not making any changes to GLB anymore. All resources are focused on getting the new games up and running.


For the time being, MOST resources are focused on the new games. Also, if they are not making changes than the new D formations magically appeared out of the ether?

Originally posted by dahman32
This... so basically stop making all these suggestions, as all are now "NGTH"
___Insert evil emoticon here___


Stop expecting things to be done by X time, maybe. But don't stop making suggestions, as only some are NGTH and those that are NGTH have been so for awhile.
 
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