How hard can it be to create these?
Have it removed from the normal KR process and make it a canned routine like a field goal. Give it a % chance to work, modify that by variables, and run the routine when its called.
I would suggest this go as follows.
Ban them from being used in any Quarter outside the 4th Quarter, and only allow them to be used by a team who is losing the game.
1) Base Percentage of success, X = 50%
X = X*(Kicking/150)*(KVision/100)*(Kconfidence/100)*(KAgility/75)*(KMorale/100)*(KEnergy/100). X is a percentage chance that the kick travels the appropriate distance and time.
2) If the kick is not properly made, a Not Successful OK animation plays at a spot 10 to 20 yards from the point of kick, with the placement being random within that range (5% Chance 10 yards, 5% Chance 10.5 yards, 5% 11 Yards etc). In this play the ball bounces the dots lay in a great big pile and the receiving team gets the ball. There is no return. The animation is from a line up where the receiving team has anticipated the onside kick, there are no surprises here (could change if expanded to Q1-3).
3) If the kick is properly made a check is now made to see who recovers the kick, with the receiving team Base Percentage of success, Y = 60%
Do a modification of that based upon the skills of the kick receiving team (carrying speed agility vision) and maybe give the kicking team a low chance save roll based on their skills after that.
Add two depth charts.
And voila.
Would have made a game I just played so much more interesting. We scored to get within 7 points with a minute to go roughly. But the game had been known to be over for a while before that since we were down two. With Onside the interest continues at least for that first scoring drive and the onside kick play.
Have it removed from the normal KR process and make it a canned routine like a field goal. Give it a % chance to work, modify that by variables, and run the routine when its called.
I would suggest this go as follows.
Ban them from being used in any Quarter outside the 4th Quarter, and only allow them to be used by a team who is losing the game.
1) Base Percentage of success, X = 50%
X = X*(Kicking/150)*(KVision/100)*(Kconfidence/100)*(KAgility/75)*(KMorale/100)*(KEnergy/100). X is a percentage chance that the kick travels the appropriate distance and time.
2) If the kick is not properly made, a Not Successful OK animation plays at a spot 10 to 20 yards from the point of kick, with the placement being random within that range (5% Chance 10 yards, 5% Chance 10.5 yards, 5% 11 Yards etc). In this play the ball bounces the dots lay in a great big pile and the receiving team gets the ball. There is no return. The animation is from a line up where the receiving team has anticipated the onside kick, there are no surprises here (could change if expanded to Q1-3).
3) If the kick is properly made a check is now made to see who recovers the kick, with the receiving team Base Percentage of success, Y = 60%
Do a modification of that based upon the skills of the kick receiving team (carrying speed agility vision) and maybe give the kicking team a low chance save roll based on their skills after that.
Add two depth charts.
And voila.
Would have made a game I just played so much more interesting. We scored to get within 7 points with a minute to go roughly. But the game had been known to be over for a while before that since we were down two. With Onside the interest continues at least for that first scoring drive and the onside kick play.






























