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Jampy2.0
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Forgot,

Is it better to leave the package play %s at 100?

Or do I do split the % evenly among the plays.

I also saw somewhere that ppl get better results when they don't evenly split it, example:
23% 27% 24% 26% (4 plays)

Whatever is best, pls
thx
 
ProfessionalKop
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Originally posted by jampysos


I also saw somewhere that ppl get better results when they don't evenly split it, example:
23% 27% 24% 26% (4 plays)


i usually do something like this.
 
whodey08
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It will automatically adjust all package %'s to even out at 100. If you have 10 plays all set to 100% than it will make each play 10% after the adjustment.
Edited by whodey08 on May 18, 2013 12:06:19
 
Jampy2.0
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Originally posted by whodey08
It will automatically adjust all package %'s to even out at 100. If you have 10 plays all set to 100% than it will make each play 10% after the adjustment.


I know....

Pls read OP again.

 
whodey08
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Its just a matter of preferences man. There is no "1 answer" best fits all cases. If I have 10 plays than I will make each 10% with auto adjust set to quickly. If I have 5 plays I will make each one at 20% with auto adjust to medium. Just gotta experiment man.
 
Jampy2.0
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so you like

Originally posted by jampysos

Or do I do split the % evenly among the plays.


gotcha
 
Novus
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I prefer to evenly split it, and in addition I make sure all the percentages add up to 100%.

Bort and Catch claim that you can just leave every package at 100% each and the sim will automatically adjust everything so that they all add up to 100%. But in my experience, that causes funky things to happen if you do this while also using Auto-Adjust. They claim it shouldn't make a difference either way, but it wouldn't be the first time they think their sim works one way when it actually works some other way simply because they overlooked something in their own code.

So, my advice is to evenly split everything, and make sure all the percentages add up to 100%. Takes, what, 20 seconds to do if you have a calculator? And that way you know the sim will do what you want it to do.
 
Jampy2.0
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Originally posted by Novus

So, my advice is to evenly split everything, and make sure all the percentages add up to 100%. Takes, what, 20 seconds to do if you have a calculator? And that way you know the sim will do what you want it to do.


cool.

Now

Originally posted by jampysos

Or do I do split the % evenly among the plays.


or

Originally posted by jampysos

I also saw somewhere that ppl get better results when they don't evenly split it, example:
23% 27% 24% 26% (4 plays)


 
ezra_
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I run them at 50%. If I am more certain of a certain play, I run it at 100 and the rest at 50.

As for your question, Jampy, it does not matter. You are creating funky math for no reason. The above would end up being essentially a small favoring of the 27% over the others.

If that play was successful on very high auto, it would adjust it to be 32% and the rest would take a 1.33% reduction. For very high auto, it adds the 5% to the very successful play and subtracts it from the others evenly. It is not subtracting from what you indicate (i.e all set to 100, thus making 105%). It is subtracting from the adjusted total (i.e. 10 plays at 100 percent, adjusted to 10% each, successful play adding 5% to the 10% to make 15%, and subtracting 5% divided by 9 from the others).

If you start using weird stuff like 7 plays all set to 17% or whatever, you end up doing a bunch of math to conclude that play x should run 22.79867 percent at the start of the game. I prefer the simple math of 25/50/100.

Keep in mind that once it adjusts, it does not re-sum everything. It is auto adjusting off the initial division into 100, but the subsequent changes. If one play gets spammed on high auto, it just calls it more and more and more.

Edited by ezra_ on May 18, 2013 13:06:24
 
Novus
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I can re-quote myself too, Jampy.

Originally posted by Novus
I prefer to evenly split it...

So, my advice is to evenly split everything...
 
Jampy2.0
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evenly split it.

got it Novus.

thx

Originally posted by ezra_
I run them at 50%. If I am more certain of a certain play, I run it at 100 and the rest at 50.

As for your question, Jampy, it does not matter. You are creating funky math for no reason. The above would end up being essentially a small favoring of the 27% over the others.


interesting.

Never heard of using 25/50/100 before
 
whodey08
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Your making things way harder than they need to be Jampy.
 
Jampy2.0
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Originally posted by whodey08
Your making things way harder than they need to be Jampy.


No im not.

there are different ways to do it, I just want to find out who does what way.

 
ezra_
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Originally posted by jampysos
No im not.

there are different ways to do it, I just want to find out who does what way.



It's all the same though.
 
ezra_
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Originally posted by Catch22
That would be incorrect. It is adjusted at the beginning of the game to equal 100 and adjustments are made based off of those values.

Bort
October 1, 2011 Question could we clarify how percentage Bias works in the offensive package section? when creating a new offensive package, you can set a percentage Bias. i thought i remember many seasons ago that we were told: 1. the numbers need to add up to at least 100 (to avoid bugs) 2. the numbers can add up to over 100 3. the numbers are not hard percentages can anyone help clarify (confirm/deny) this? i have been trying to work some packages with many, many plays and instead of trying to figure out %s, i believe i can leave it at the default 100 and let the sim randomly choose a play (equally). or have you found that it consistently calls certain plays (like the top one)?

Answer The numbers will be adjusted in-memory to add up to 100 in whatever ratios you entered them in at when the sim starts up. For example, if you have 4 plays set to 100, they will be adjusted to all be 25 when the sim runs so the code can handle things as if they were 100%. If you had 4 plays set to 50, they would also be adjusted to 25, since they are all equal. If you had two plays with one of them set to 100 and the other set to 50, they would be adjusted to 66.6% and 33.3% since that is the ratio based on the whole (150).

Edited by ezra_ on May 18, 2013 14:17:38
 
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